The Surge

The Surge

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KBRichard Dec 22, 2017 @ 4:33pm
Do we really need to see the enemy's health bar?
I'm wondering if this implant is just taking up a space. After all, you get the Finishing signal, which happens when it happens, and, therefore, I can't see really any reason to have the enemy's health bar implant. I have to fight no matter, so what do you all think?
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Showing 1-9 of 9 comments
nullforceomega Dec 22, 2017 @ 11:51pm 
It's a style choice really, I like to have it against robots, but that's about the only place it is distinctly advantageous.
I think I like your style is what I think.
milo29 Dec 23, 2017 @ 3:29am 
To understand the stability and what impact your weapon can do that can help...
KBRichard Dec 23, 2017 @ 8:14am 
Thanks for the input. I appreciate it.
Dog In Yard Dec 25, 2017 @ 3:44pm 
There's a nice implant in the Walk in the Park DLC that gives you both enemy healthbars and a health boost. Makes it more worthwhile.
Rhythm Dec 25, 2017 @ 3:47pm 
I personally think that it's a waste of space on the implants. If you have an extra slot and nothing to put there by all means go ahead, but I made it all the way through the game without it, and also typically an extra 35 or 70 something health because I had an extra slot. Plus I needed tech scrap to upgrade to mark III at the time. It's very useful early on for people learning the game though.
KBRichard Dec 26, 2017 @ 1:33pm 
Nice to know, Dog. And thanks, Thunder. I'm in agreement with you.
milo29 Jan 5, 2018 @ 3:52am 
But another interesting with the stability bar is to know when the mob enter in rage mode. While he's in rage mode you cannot stun him.
Last edited by milo29; Jan 5, 2018 @ 3:54am
Rhythm Jan 5, 2018 @ 4:37pm 
Originally posted by milo29:
But another interesting with the stability bar is to know when the mob enter in rage mode. While he's in rage mode you cannot stun him.
Untrue and obvious ie unecessary. You don't need a floating gui to tell you that a scrake is running towards you with a chainsaw.
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Showing 1-9 of 9 comments
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Date Posted: Dec 22, 2017 @ 4:33pm
Posts: 9