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Thank you for taking the time to test it for me though. I appreciate it.
outside of that I haven't found any other heavy armor so far.
After testing and boosting light, medium and heavy armor to level X.
As I can say, the armors are principaly used for the stat stability (low, med, high).
And resistance, endurance usage, etc for the other stats.
heavy armor must be principaly used to do a full combo without getting interrupted/stunned by a mob counter attack, because of high stability. Warning you continue to be hitted and losing health while you do a combo.
I think you lose less health when you get hitted while you are executing you combo and get hit in same time. The principal advantage of heavy armor is the stability.
You can also do a full combo with light and medium, but you can be countered, stunned and dropped in this case. More in light, the medium is at middle of two.
Light armor is more for parrying and counter attack, totaly not for full series of combos like heavy because of his low stability. You can always do a serie of combo, but as high risk, you must see physicaly what you opponent are ready to do before starting you next attack. Idealy, light armor must be used to parry and counter mode.
Medium is the middle of the two.
For me the best survival armor is the light. You can parry quantity of mob and boss attacks. Parrying can charge your energy also with the cinetic converter implant. You use less endurance with bonus armor and you can use the gyro stabilize to use more less endurance while you countering.
Vs a boss, light is also the best armor for the same reasons. Sure you have less survivability stats, but just because you're not fighting a boss with infinite series of combo, you dont need to have a high stability. You must parry boss attack. Except many you cannot that you must esquive.