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报告翻译问题
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Firebug is the worst for me the first time through with any character. I die to him more than any other boss. Big Sister is the easiest, as I've killed her more times than she has killed me.
Welp, The Black Cerberus fight. Ding ! Hello Mr brick wall. Done.
Lol this fight is just a war of attrition. Just wears you down into fine powdery dust lol :)
So many days on this guy now. Shame, cause really wanted to open up all dem security doors that been bumping into all game long.
Wonder if the OP is at this fight yet.
Black Cerberus himself is easy stay at close range and circle him, when he does his slam attack hit him. After a few of these he bugs out and a PAX enters, the trick is to fill his orange meter and try to do it at the end where the Black Cerberus force field is or the opposite side.
Now this is the the cruncher stand at the white cylinders (one each side of the room) and dodge the missiles he shoots they should blow the cylinders up, get him to move to the other side attacking his legs and filling his meter, dodge missiles while standing at the other cylinders, no more pax to deal with once he down, Concentrate on Black using same method as before but select his arm and when you can execute. You the get the full set of his armour and weapon.
I used two weapons, Firebug Throttle for black and Volatile Spectre for the PAX. If you have to farm until you are capable of using all slots with a good variety of health and healing with some energy implants and upgraded as far as you can go armour, I used A full set of MG Gorgon for fast stamina regen.
Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.
If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.
Yeah that's a crucial aspect that alot of these souls-likes (especially uber difficult 3rd person hack and slashers) seem to forget.
Dark souls was difficult yes, but I always felt that difficulty was tempered by the summoning system, which it's self was tempered by the invading system. Creating a very nice synergy. Plus summoning was a very good way of adding in difficulty 'dampeners' for those that chose it, or needed it, without having to compromise on the overall difficult.
And without it, most of players will eventually hit a difficulty wall that they might not be able to pass. The summoning system was also a strong reason why dark souls could get away with such brutal difficulty, and yet still draw and keep even a casual player base.
Plus having this co-op/pvp hybrid in the game not only helps with difficulty options, but also creates a multiplayer community around the game, furthering it's life span, and making replays feel far less repetitive.
This I feel was such a integral part of what a souls-like game should have, that to just copy dark souls difficulty and not temper it with some sort of co-op, just kinda misses the main point of what a souls-like game should be. It's not just about creating a very hard game, there are plenty of games that do that already. It's about creating a community where we all suffer together and likewise help each other together. :)
Most of the Souls games Bosses are a real pain but with a little farming can be handled alone, there are a few exceptions though. The Surge Bosses are totally manageable alone, where most go wrong is rushing in unprepared, I've went through all Bosses bar Rogue Process (I'm now in Nucleus preparing) and with preparation I haven't had to repeat any attempts more than four times. I'm not boasting as I'm in no way an exceptional player. If an attempt isn't working change tactics with weapons, armour and implants. Ive used 3 armour sets for 4 Bosses Lynx, Scarab and MG Gorgon upgraded as far as I can at that time and 4 weapons. You don't need co-op or NPC helpers for this game, just preparation. My opinion for what it's worth.
The opposite corner left of the entrance as you look at it is a safe area from fire attack once you've knocked Firebugs legs off, it's cheesiness to use it but it's there.
I didn't beat Gargoyles or Smough and Orstein solo the first time I fought them. I summoned. Without that option I would have probably quite the game as I'm sure many people did and do.
Fromsoft have always ramped up the difficulty of varous bosses for one purpose - to encourage (and force) some people to summon. It was such a unique and ground-breaking feature it's been copied in all kinds of games that are nothing like a Souls game.
Deck 13 ramped up the difficulty of ALL bosses because there's only 5 of them, and so made the game longer, forcing you to farm, level up, and backtrack. But regarless of player preparation they left out the vital option for newcomers to beat what are VERY difficult bosses (that will often kill you with 1 hit) - summoning.
I like the Surge and have finished it, and it's a shame but it's what's missing that stands out and what will cause it to be forgotten like Lords of the Fallen. I hope I'm wrong, becaues The Surge is markedly a better game than than LOTF in many ways.
I've never once felt the need for help with the Bosses in this game and I think Deck 13 got the difficulty just right , Black Cerberus was the only disappointment with its spamming of PAX but easy when you killed him for the armour. The OP was spot on with the posts title, it's not a casual player game, the Souls series aren't casual player games either, i could go on, Nioh or the Ninja Gaiden games all not casual player.
You read "Souls like' and you know it's not a casual player game. They coined the phrase Git Gud for a very Gud reason. Again I'm not boasting I'm not Gud, just persistent. The only thing missing is there's not enough of it, I agree 5 Bosses are not enough, I also believe the difficulty on them should have increased with each new boss.
We may have different opinions but I'm glad we agree on one thing... we like it!
I am on the fence with this. I think 5 actually feels about right to me. When I finished NG I was kind of happy it was done more bosses would have just dragged the game out more then it needed to be as you start to feel its thin story as it goes on. I would be happy with more bosses if these bosses also ment we would have more of story to deal with. But the one draw back to The Surge is its bare bone story. It failed on the indirect story telling with its weak NPCs and lack of lore. Litterly 90% of the story is auidolog with the NPCs not doing much other then telling you they don't know much and of can you fetch this thing. I was really disipointed that there really is not any lore in item descriptions (i think 2 or 3 weapons have something).
Over all a decent game but sorry 5 bosses is about whare I was swtiching over to autopilot. The whole last level I did in a fog of murder and clicking on things.
Agreed, the story was not fleshed out enough with little lore, a lot could have been done story wise.When I mentioned more Bosses I was actually referring to the whole game, more story, more weapons on first play through and more varied areas and not just the number of Bosses, I didn't put that across properly. The data footprint for the game should be twice or more the size it is.
Actually I didn't feel that the invasion system really added to the difficulty of DS all that much, I think the trade off you got in return with summoning friendly phantoms was well worth it. And since they did the invasion system quite well (at least in DSIII they did) where the background net code has been reveled now and we know there are all sorts of things like area priority, timers, and queuing rotation.
Also once you beat the game and know it inside out, the invasions mechanic is what then keeps alot of people playing, and continuing to experiment.
Basically I personally feel the way MP was done in the souls games was just so ingenious, and so badly wish that another new souls-like game would try it out, with their own twist on it. The surge is D13's attempt at capturing souls-like essence with their own unique twist on it. And for the most part they've done a very very good job. Just image what new stuff they could have brought to the table if they had just tried adding their own take on MP too.
But yeah, I guess your talking about the MP in a purely difficulty related context. And to be honest, when discussing difficultly in any game, it's always gonna be a totally subjective discussion. As we all have differing skill levels, and what one person may find difficult another may not, and visa-versa.