The Surge

The Surge

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Mentaur 2017 年 5 月 31 日 上午 6:24
Firebug boss fight just too hard for casual players
I remember now why I gave up with Lords of the Fallen - I hit a wall with a boss fight and just couldn't progress. I'm not hardcore enough to handle those it seems but can manage the main gameplay well enough.

What's annoying is that I've completed Demon Souls twice, Dark Souls twice and DS2, DS3 and Bloodbourne once each. The fundamental difference with those games is that if you hit a wall you can co-op someone in to kill the boss for you, which is what I did an awful lot of the time. I enjoy these games for the challenge but I also enjoy their sense of place, and exploring and over time growing my character and making them more powerful. Boss encounters are more about the player having to learn to survive a more spectacular one-off fight through repetition. They are road blocks for me in any game as they just prevent me from progressing. My time is precious! Yesterday I spent half an hour of my commute on a boss fight in Shovel Knight and I was just relieved when I finally nailed it. I guess I enjoyed learning the patterns and forcing myself to be disciplined. As yet though I haven't found a way past Firebug and it is annoying me, and making me fearful of what the bosses in the rest of the game will be like.

I'm not saying The Surge needs to be easier, as there are definitely players who like the challenge - there just needs to be ways that more casual players can continue to progress without giving up in frustration otherwise mainstream success will continue to evade this team.

I'm about to unlock the level 45 implant socket so I've been grinding away for hours in level 2 quite happily. I've defeated the smelters. Firebug is just too much for me.
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正在显示第 31 - 45 条,共 53 条留言
Rasalom 2017 年 6 月 1 日 下午 12:31 
引用自 Wulf Hunter
Firebug gave me more trouble than the other bosses, mostly due to not being able to read which leg was set to attack me. Honestly though, with enough heals and patience, it's really not a hard fight. PAX's AI is easy to exploit, Big Sister is a matter of simply not getting hit by telegraphed attacks, Black Cerberus to me is just a normal enemy with ridiculous poise(nothing new to me), and Rogue Process is somewhat cheesy with the amount of heals you're given at that point.

++

Firebug is the worst for me the first time through with any character. I die to him more than any other boss. Big Sister is the easiest, as I've killed her more times than she has killed me.
saice 2017 年 6 月 1 日 下午 8:37 
I will say Firebug made me go back and grind out core power so I could sqeeze in a few more implants for health and healing. It was the one boss in the game that I hit like a brick wall. But after some changes to my build and upgrading a new weapon I beat that whrilling punk. But I most have died 10 times to that guy and burned a good 4 hours grinding for upgrading. Funny enough NG+ I mowed him down the frist try.
Floid 2017 年 6 月 1 日 下午 10:51 
引用自 Venson
But to my utter surprise I haven't really hit that wall yet.

Welp, The Black Cerberus fight. Ding ! Hello Mr brick wall. Done.
Lol this fight is just a war of attrition. Just wears you down into fine powdery dust lol :)

So many days on this guy now. Shame, cause really wanted to open up all dem security doors that been bumping into all game long.

Wonder if the OP is at this fight yet.
gary.hop 2017 年 6 月 2 日 上午 1:36 
引用自 Venson
引用自 Venson
But to my utter surprise I haven't really hit that wall yet.

Welp, The Black Cerberus fight. Ding ! Hello Mr brick wall. Done.
Lol this fight is just a war of attrition. Just wears you down into fine powdery dust lol :)

So many days on this guy now. Shame, cause really wanted to open up all dem security doors that been bumping into all game long.

Wonder if the OP is at this fight yet.

Black Cerberus himself is easy stay at close range and circle him, when he does his slam attack hit him. After a few of these he bugs out and a PAX enters, the trick is to fill his orange meter and try to do it at the end where the Black Cerberus force field is or the opposite side.

Now this is the the cruncher stand at the white cylinders (one each side of the room) and dodge the missiles he shoots they should blow the cylinders up, get him to move to the other side attacking his legs and filling his meter, dodge missiles while standing at the other cylinders, no more pax to deal with once he down, Concentrate on Black using same method as before but select his arm and when you can execute. You the get the full set of his armour and weapon.

I used two weapons, Firebug Throttle for black and Volatile Spectre for the PAX. If you have to farm until you are capable of using all slots with a good variety of health and healing with some energy implants and upgraded as far as you can go armour, I used A full set of MG Gorgon for fast stamina regen.
catnipdave 2017 年 6 月 2 日 上午 3:38 
引用自 Mentaur
I'm not saying The Surge needs to be easier, as there are definitely players who like the challenge - there just needs to be ways that more casual players can continue to progress without giving up in frustration otherwise mainstream success will continue to evade this team.

Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.

If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.
最后由 catnipdave 编辑于; 2017 年 6 月 2 日 上午 3:39
Floid 2017 年 6 月 2 日 上午 4:13 
引用自 catnipdave
引用自 Mentaur
I'm not saying The Surge needs to be easier, as there are definitely players who like the challenge - there just needs to be ways that more casual players can continue to progress without giving up in frustration otherwise mainstream success will continue to evade this team.

Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.

If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.

Yeah that's a crucial aspect that alot of these souls-likes (especially uber difficult 3rd person hack and slashers) seem to forget.

Dark souls was difficult yes, but I always felt that difficulty was tempered by the summoning system, which it's self was tempered by the invading system. Creating a very nice synergy. Plus summoning was a very good way of adding in difficulty 'dampeners' for those that chose it, or needed it, without having to compromise on the overall difficult.

And without it, most of players will eventually hit a difficulty wall that they might not be able to pass. The summoning system was also a strong reason why dark souls could get away with such brutal difficulty, and yet still draw and keep even a casual player base.

Plus having this co-op/pvp hybrid in the game not only helps with difficulty options, but also creates a multiplayer community around the game, furthering it's life span, and making replays feel far less repetitive.

This I feel was such a integral part of what a souls-like game should have, that to just copy dark souls difficulty and not temper it with some sort of co-op, just kinda misses the main point of what a souls-like game should be. It's not just about creating a very hard game, there are plenty of games that do that already. It's about creating a community where we all suffer together and likewise help each other together. :)
最后由 Floid 编辑于; 2017 年 6 月 2 日 上午 4:20
gary.hop 2017 年 6 月 2 日 上午 4:13 
引用自 catnipdave
引用自 Mentaur
I'm not saying The Surge needs to be easier, as there are definitely players who like the challenge - there just needs to be ways that more casual players can continue to progress without giving up in frustration otherwise mainstream success will continue to evade this team.

Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.

If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.

Most of the Souls games Bosses are a real pain but with a little farming can be handled alone, there are a few exceptions though. The Surge Bosses are totally manageable alone, where most go wrong is rushing in unprepared, I've went through all Bosses bar Rogue Process (I'm now in Nucleus preparing) and with preparation I haven't had to repeat any attempts more than four times. I'm not boasting as I'm in no way an exceptional player. If an attempt isn't working change tactics with weapons, armour and implants. Ive used 3 armour sets for 4 Bosses Lynx, Scarab and MG Gorgon upgraded as far as I can at that time and 4 weapons. You don't need co-op or NPC helpers for this game, just preparation. My opinion for what it's worth.

The opposite corner left of the entrance as you look at it is a safe area from fire attack once you've knocked Firebugs legs off, it's cheesiness to use it but it's there.
catnipdave 2017 年 6 月 2 日 上午 7:07 
引用自 gary.hop
引用自 catnipdave

Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.

If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.

Most of the Souls games Bosses are a real pain but with a little farming can be handled alone, there are a few exceptions though. The Surge Bosses are totally manageable alone, where most go wrong is rushing in unprepared, I've went through all Bosses bar Rogue Process (I'm now in Nucleus preparing) and with preparation I haven't had to repeat any attempts more than four times.

I didn't beat Gargoyles or Smough and Orstein solo the first time I fought them. I summoned. Without that option I would have probably quite the game as I'm sure many people did and do.

Fromsoft have always ramped up the difficulty of varous bosses for one purpose - to encourage (and force) some people to summon. It was such a unique and ground-breaking feature it's been copied in all kinds of games that are nothing like a Souls game.

Deck 13 ramped up the difficulty of ALL bosses because there's only 5 of them, and so made the game longer, forcing you to farm, level up, and backtrack. But regarless of player preparation they left out the vital option for newcomers to beat what are VERY difficult bosses (that will often kill you with 1 hit) - summoning.

I like the Surge and have finished it, and it's a shame but it's what's missing that stands out and what will cause it to be forgotten like Lords of the Fallen. I hope I'm wrong, becaues The Surge is markedly a better game than than LOTF in many ways.
最后由 catnipdave 编辑于; 2017 年 6 月 2 日 上午 7:10
gary.hop 2017 年 6 月 2 日 上午 7:55 
As I've said, I've played all Souls games right from Demon's to Souls 3 and bloodborne and the bosses have, in general, been way harder than The Surge ones. A lot I soloed some I used NPC helpers and a few I summoned players, but always as a last resort (I simply don't like needing the help of others to beat a game).

I've never once felt the need for help with the Bosses in this game and I think Deck 13 got the difficulty just right , Black Cerberus was the only disappointment with its spamming of PAX but easy when you killed him for the armour. The OP was spot on with the posts title, it's not a casual player game, the Souls series aren't casual player games either, i could go on, Nioh or the Ninja Gaiden games all not casual player.

You read "Souls like' and you know it's not a casual player game. They coined the phrase Git Gud for a very Gud reason. Again I'm not boasting I'm not Gud, just persistent. The only thing missing is there's not enough of it, I agree 5 Bosses are not enough, I also believe the difficulty on them should have increased with each new boss.

We may have different opinions but I'm glad we agree on one thing... we like it!
Asmo 2017 年 6 月 2 日 上午 8:00 
引用自 Venson
引用自 catnipdave

Yes, the insane difficulty spikes with the the lack of co-op, will probably doom the game to a short life-span, and people moving onto other games.

If you're going to copy the Souls games don't leave out one of the most vital and best parts of it. And if online really isn't possible at least put some NPCs into the game that can be summoned.

Yeah that's a crucial aspect that alot of these souls-likes (especially uber difficult 3rd person hack and slashers) seem to forget.

Dark souls was difficult yes, but I always felt that difficulty was tempered by the summoning system, which it's self was tempered by the invading system. Creating a very nice synergy. Plus summoning was a very good way of adding in difficulty 'dampeners' for those that chose it, or needed it, without having to compromise on the overall difficult.

And without it, most of players will eventually hit a difficulty wall that they might not be able to pass. The summoning system was also a strong reason why dark souls could get away with such brutal difficulty, and yet still draw and keep even a casual player base.

Plus having this co-op/pvp hybrid in the game not only helps with difficulty options, but also creates a multiplayer community around the game, furthering it's life span, and making replays feel far less repetitive.

This I feel was such a integral part of what a souls-like game should have, that to just copy dark souls difficulty and not temper it with some sort of co-op, just kinda misses the main point of what a souls-like game should be. It's not just about creating a very hard game, there are plenty of games that do that already. It's about creating a community where we all suffer together and likewise help each other together. :)
If you ask me introducing MP into a game like this also puts the much much much hated pvp invaders aswell. wich forces you to play offline, wich also means you cant play coop. so im glad there isnt coop. >_<
saice 2017 年 6 月 2 日 上午 8:05 
引用自 gary.hop
I agree 5 Bosses are not enough, I also believe the difficulty on them should have increased with each new boss.

We may have different opinions but I'm glad we agree on one thing... we like it!

I am on the fence with this. I think 5 actually feels about right to me. When I finished NG I was kind of happy it was done more bosses would have just dragged the game out more then it needed to be as you start to feel its thin story as it goes on. I would be happy with more bosses if these bosses also ment we would have more of story to deal with. But the one draw back to The Surge is its bare bone story. It failed on the indirect story telling with its weak NPCs and lack of lore. Litterly 90% of the story is auidolog with the NPCs not doing much other then telling you they don't know much and of can you fetch this thing. I was really disipointed that there really is not any lore in item descriptions (i think 2 or 3 weapons have something).

Over all a decent game but sorry 5 bosses is about whare I was swtiching over to autopilot. The whole last level I did in a fog of murder and clicking on things.
gary.hop 2017 年 6 月 2 日 上午 8:23 
引用自 saice
引用自 gary.hop
I agree 5 Bosses are not enough, I also believe the difficulty on them should have increased with each new boss.

We may have different opinions but I'm glad we agree on one thing... we like it!

I am on the fence with this. I think 5 actually feels about right to me. When I finished NG I was kind of happy it was done more bosses would have just dragged the game out more then it needed to be as you start to feel its thin story as it goes on. I would be happy with more bosses if these bosses also ment we would have more of story to deal with. But the one draw back to The Surge is its bare bone story. It failed on the indirect story telling with its weak NPCs and lack of lore. Litterly 90% of the story is auidolog with the NPCs not doing much other then telling you they don't know much and of can you fetch this thing. I was really disipointed that there really is not any lore in item descriptions (i think 2 or 3 weapons have something).

Over all a decent game but sorry 5 bosses is about whare I was swtiching over to autopilot. The whole last level I did in a fog of murder and clicking on things.

Agreed, the story was not fleshed out enough with little lore, a lot could have been done story wise.When I mentioned more Bosses I was actually referring to the whole game, more story, more weapons on first play through and more varied areas and not just the number of Bosses, I didn't put that across properly. The data footprint for the game should be twice or more the size it is.
Drake Ravenwolf 2017 年 6 月 2 日 上午 8:51 
Get gud scrub
Floid 2017 年 6 月 2 日 下午 12:52 
引用自 Buntalicious!
If you ask me introducing MP into a game like this also puts the much much much hated pvp invaders aswell. wich forces you to play offline, wich also means you cant play coop. so im glad there isnt coop. >_<

Actually I didn't feel that the invasion system really added to the difficulty of DS all that much, I think the trade off you got in return with summoning friendly phantoms was well worth it. And since they did the invasion system quite well (at least in DSIII they did) where the background net code has been reveled now and we know there are all sorts of things like area priority, timers, and queuing rotation.

Also once you beat the game and know it inside out, the invasions mechanic is what then keeps alot of people playing, and continuing to experiment.

Basically I personally feel the way MP was done in the souls games was just so ingenious, and so badly wish that another new souls-like game would try it out, with their own twist on it. The surge is D13's attempt at capturing souls-like essence with their own unique twist on it. And for the most part they've done a very very good job. Just image what new stuff they could have brought to the table if they had just tried adding their own take on MP too.

But yeah, I guess your talking about the MP in a purely difficulty related context. And to be honest, when discussing difficultly in any game, it's always gonna be a totally subjective discussion. As we all have differing skill levels, and what one person may find difficult another may not, and visa-versa.
最后由 Floid 编辑于; 2017 年 6 月 3 日 下午 2:39
r_c 2017 年 6 月 2 日 下午 1:27 
引用自 Venson
I know how you feel OP, this is the downside to loving souls-like games, if your kinda casual player. Every time I buy one of these games it can only be with money i've found, won or somehow came across by luck lol :D. Since I know that once bought, there is a very real chance that at some point in the game I will just hit a wall, and I literally won't get to experience any more content in the game beyond that wall, because I just can't get past it. And that wall is nine times out of ten always after the 2 hours refund window :)

The surge was one - as soon as I started playing, and saw some boss fights on youtube, I thought oh crap, this is gonna be one where I hit that wall very early, and 80% of the game I just won't get to see. But to my utter surprise I haven't really hit that wall yet.

When I saw firebug for the first time, I remember thinking yep, here it is. Hello Mr Wall. And the first time I fought the first big sister, I thought yeah, this is not gonna happen, bye bye game.

But tried the old sleep - eat - repeat trick and bingo lol, beat them on my first few attempts the next day. Just something happens to your reaction times and general cognitive speed after a good nights sleep and a harty breakfast that seems to give you an edge I guess.

So my recommendation is try fighting him on a Friday night, and if you fail, get a good nights sleep, wake up Saturday and have a big breakfast or just down a load of coffee hehe, and then give it another go. You might be surprised :)
way to stick with it guys! Yeah sometimes a little rest does wonders. I learned this way back in the ninja gaiden/ ninja gaiden 2 days👍
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发帖日期: 2017 年 5 月 31 日 上午 6:24
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