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She is already wearing half gorgon gear as well, and in that area no Security guards are around yet, except the ones in elevator and maglev station. I experimented a tiny bit with the second spot you find her, I purposely killed security in ng+ thinking Irina could have found the first pieces from them, then ng++ I let them live before meeting her. In both cases Irina had gorgon armor and each time I met her seems to have a bit more
Reason I say she could be a cyborg is because her having memories from different personalities might very well be caused by the surge, however others that have had that say they feel they are in someone elses mind, or someone is in theirs. Irina identifies both personalities as her own self, so either she got a bit too fried and cognitive functions are more damaged than others we find, or she had been through different builds, and the memories she is holding are indeed hers
It's made me wonder if Warren is all he seems either, was the wheelchair beginning even real?
Her being "converted" into a Security officer can sort of be explained by one of the failsafe logs in the game which declares that after the titutlar Surge hits, security protocol goes into overdrive as a standardized defensive measure (like if it was a regular cyber/hacker attack or something) which could explain
a) Why Security does what it does.
b) Why Irina gets brainwashed into thinking she is a Security officer.
After all, the failsafe logs simply call the workers "assets" and such clinical terms. For CREO to have a system in place to brainwash regular workers into security in a time of crisis is not beyond them either - they're a scummy company.
From all of the above, I think we can infer that Irina's brain is being overwritten by security protocols that the system is forcing down the network. Moreover, this might imply that Creo security personnel is already brainwashed before the game even starts, which would be why they don't react to the cascading failure and instead keep behaving as though this is business as usual. Nothing at Creo is advanced enough to actually replace the naturally-occurring systems they're trying to replace, so re-writing people's memories and altering their perceptions could leave them unable to respond to unfamiliar circumstances.
My theory is that Security is just as affected as the workers, but in a different and cosmetically less obvious way. Workers keep miming their regular jobs despite the circumstances, and so does Security. While guards might not be berserk, that doesn't mean they're fine. After all, Irina never goes berserk at any point, yet she's very clearly not fine.
Yeah, this does do a pretty good job of explaining the security's apparent "aloofness" to the situation and their strict adherence to guarding a bunch of corpses from robo-zombies. I had always thought that security was following shadow orders from an outside organization due to one of the audio logs in the exec-forum talking about "outside assistance". I guess the process is automatic since it happens to Irina even after CREONet fails.
Her ending is kinda poetic too. Where after helping her out she ends up killing Mallory. Nice job Warren.
edit: Oh, and does this theory also extend to the hazmat teams? I found their inclusion to be very odd, since you only see them do their "duty" about twice before they just become randos in a hallway.
That's a good point. The Hazmat dudes are primarily found in R&D, so why are they in the Biolabs kicking down Chaves' door? I mean, to hear her tell it, these are security teams from Creo sent to kill her, which makes no sense given the situation. I can see why that would appear so from HER perspective, but it makes no sense that I can detemined from a narrative perspective, other than "flamethrower dudes are the next tier of enemies." Hmm...
Aye, it is weird. Almost as if they are a "third" faction (Rogue Process-afflicted humans and Security Personnel being the other two). Their names are interesting in and of themselves though:
They are called Liquidators. That is a fancy way to spell "assassin".
To me it seems that 'someone' sent these enemies in to just clean house/tie up loose ends: they attack Chavez and they appear to try and kill off the regular enemies as well. Unlike Security which appears to take a purely defensive role.
I didn't kill her on my second playthrough (just didn't push her into a fight) so I didn't see. Does anyone have screenshots of that?
Also, my apologies. I sort of cross-posted the hazmat team topic into the "Story" thread since that's already tagged for spoilers and I don't want to derail.