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Likewise, but the devs gave in to the filthy cauzls.
Oh well, it doesn't change much for me, so no problem. I got more butthurt when it's minion thing stunted me and then killed me in 2 swings, but in terms of any projectile, I find there's a good warning and you can easily avoid, or even better use to your advantage
This is how I trained myself to get past most encounters, boss or otherwise - jump in, jump out. After getting whacked to death by that first boss, the PAX robot, I spent several hours basically messing with that first level, after I cleared an area, I would simulate attacks to practice my combos.
What sucks the most for new players, this game has horrible in-game help. There is none! No one knew how combos worked, the real benefit of stacking implants, this weapon over that weapon or armor types. Hell I didn't even figure out WTF banking tech was until I pressed on it, went outside, got whacked, and didn't lose my loot for the first time!
The levels are annoying, I think on purpose. You've never been there before, but like others have mentioned, a few play throughs and you start to recognize 'landmarks.' You'll grind and grind and grind, and then you'll grind some more. And as someone mentioned, almost comically, but kinda true, you gotta do some research. Unfortunately, at least in the beginning, that 'research' will come at the price of dying and dying. Again because the game sucks at describing almost anything. But that probably goes with the story line - something went wrong right after your character got altered.
I picked up an implant that changed for the most part, how I play the game now - the Modaxinol Injector. Can't remember the explanation, but it slows time. The security guards with that electric tazer shock staff, would one-shot me every time. Now, I jump in and smack them once, enough to juice up my energy, then I hit that Modaxinol implant - BOOM! One dead security guard :)
TL; DR - You started your journey towards "gitting gud". ;)
But yeah, the problem is that most - if not all - of the hints and tips are contained within loading screens and eventhough I don't have a super computer or nothing, they don't last nearly long enough (nor are frequent enough) to sit there and read everything!
Yeah, I mean one of the things ppl like about these games is that you have to learn most things by yourself. It also sparks the community in a way that other games can't, cause we discuss our experiments and findings and most of the lore is meant to be discovered in this way, by the community snapping together clues and theories. Not at all easy to achieve as a Dev, so give it time, I promise you it pays back tenfold and that's the point in all soulslike games. Tough, fair, and deeply rewarding
"Get gud" is a Souls-like meme for a reason. ;)
we should forgive your bad taste
Huh?
It's not going to help much, I don't think. That was easilt the Nano Mass' least dangerous attack. The shard throw is still ranged and still deals massive damage, for one, plus the Nano Mass' damage comes primarily from the triple-swipe attack. It doesn't hit as hard, but it can easily hit three times with the speed and range on that thing.
"Git gud" or "Filthy casuls" does not help. Congratulations if you can handle the game but my problem is not the difficulty. Its the grind and the punishment without reward. For example i dodge one hit by ducking, i hit the enemy with a high impact weapon, HE DOES NOT stagger, he hits back, i'm dead. Where is the satisfaction from my dodge? Why did my counter-hit go to waste? I never felt like that in Dark Souls or Bloodborne which are similar games. I don't remember if it was like this in Lords of the Fallen
Equipment system is so well designed that it's very flexible to switch implants/weapons/armor in accordance to your needs (unlike in Dark Souls, where you HAD to dedicate your build entirely to something.
Then there is learning enemy attacks (both blockable and unblockable) as well as getting proficient with your weapons (literally - it will make you attack faster and harder, less literally - knowing combos will help you a lot in using correct attacks at correct time). It does mean you have to "git gud" though, but that's exactly what you should expect from a soulslike game ("git gud" = learn how to play the game).
Hitting enemies with a high impact weapon WILL stagger them, but there are also other factors you have to consider (attacking armored body part or unarmored, what kind of armor you wear, what kind of weapon you are using, how many hits you get in, etc.). It's worth keeping in mind that enemies won't stagger twice, so if you tend to spam attacks all the time (like, trying to get your triple combo hit twice in a row), then enemies will hit you back. Like in Souls you have to know when it's smart to back off.
Well there's your problem, that's no way to stagger an enemy, when you dodge by jumping/ducking, you just get a good opening, frames-wise, no staggering.
To stagger and "parry", for lack of a better word, you need to block on a timely manner a blockable attack, which will lightly stagger the opponent, allowing at least one hit that does extra dmg.
You can also stagger an enemy, by timing your hits and even pauses, and this mechanic does not even depend on impact. An enemy can be staggered in 2 hits with most weapons, even fully armored. Consecutive hits though can break the effect, so no button mushing.
You can literally beat a fully armored Cerberus by hiting him twice and timing your pauses. He will stagger, and then start tripping and falling. I often beat them like so while walking slowly cause now that I know how to play them I feel I need to show them whos boss, after running from them for so long and getting my butt handed to me feeling there's no weakness to them