Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In a game like this, you should have should absolute control of your character. Similar to the Souls games, commitment is a major factor. But multihit combos are very unreliable and kind of nullify the point of commitment because they render you vulnerable to circumstantial damage.
I would suggest the following to perhaps mitigate some of that frustration:
1. Make all button press a single animation and manually extend the combo chain to more attacks to compensate.
For example, the twin rigged HH combo is a single hit followed by a two hit follow up. I would suggest breaking up the second H into two separate H button presses with each press representing the actual animations of the original two hit combo. I don't know how much work that would be and whether it would require a whole new animation recording session, or if it's possible to just retroactively split up the current animation (since they need to flow).
1. Give players a reasonable 'hyper armor' buff during locked animations.
By giving players a split second armor increase during combo follow ups, any potential damage from enemies just stancing through your attacks are is somewhat mitigated, and would allow players to more easily cope with unintentional damage. Cause to reiterate, with enemies causing this much damage, full control of your character is very important, and commitment because a gamble when your follow ups attacks stagger randomly. It's all about finding an opening, and attacking, but it shouldn't bite you in the buttocks for 'overextending' when you have no way out. You can't plan ahead if the impact of your attacks isn't guaranteed.
Any feedback?
I very well aware of that, I am also specifically talking about instances where you get hit by an enemy midcombo after initiating a full combo when the enemy got staggered. Of course you're not supposed to fly with a combo from the get go. I can record a few instances of what I'm talking about. If you never combo, it's unlikely you'll get this, but full combos have a pretty high potential to render to vulnerable for inescapable damage because the enemy armoured through your attacks.
There is loot IN them though.
Their armour is arguably one of the best, if not the best, in the game.
But yeah, at that point of the game they are definitely mini-boss material.
I spent 3/4 of the game running in lynx gear so everytime i got interupted i died, spent more than hour dyign to jumpers in zone 2, died 50 times in zone 4 to flamers/gas explosions and you know what? now i can do 2 jumpers at the same time, and flamers are piece of cake. Hell i spent 3 hours on black carberos to get the whole set bonus and 2.0. I raged hard, quit multiple times to get a beer after got 1 shotted, in the end learned and changed my armor...
Only adjustments I would make are to flash light radius on armors, lynx compared to proteus is night and day, and sometimes the camera engle gets you killed.
There is indeed a distinct advantage to get it early.
Gotta pull off flawless limb cuts though, since there's just four of them and the armour set is made up out of four parts... >_>
I only realised i could armour from them during the second time you bump into them, the headgear is the best early game one you can get, despite it looking like youve got 2 giant eyeballs
It is still the best set passive in the game (or rather tied with LYNX I suppose), and Sentinel class armour is the best in the game - pretty much as "tanky" (as far as anyone can be tanky in a Soulslike) as Goliath at like half the cost of sacrifices to wear it.