The Surge

The Surge

查看统计:
Slappy The Clown 2017 年 5 月 22 日 下午 11:58
Enemy Damage
After reading through the forums ive found a lot of people agreeing with the fact enemies do a ridiculous amount of damage.

I figured myself having played through the Dark Soul series id be used to things like this now, getting hit and dying super quickly from some of the most basic enemies.

But the Surge is different, All if not most enemies will kill you in 1-3 hits, despite having the strongest armour equipped at the time and being a few levels higher than whats recommended for the area im in. So yes i do agree that the enemies damage output should be modified a little, at least making it so their basics attacks dont chop through your health bar faster than King Richard cut through his wives, not the only issue i have with the game but its definetly encouraging me to not pick it up again having died about 20 times just outside the spawn room from some ♥♥♥♥er and flamer

Ill add that i am enjoying the game for its variety but something with camera angles and slight combat bugs are making it less desirable
最后由 Slappy The Clown 编辑于; 2017 年 5 月 22 日 下午 11:58
< >
正在显示第 136 - 148 条,共 148 条留言
InstableMonster 2017 年 5 月 24 日 上午 9:25 
引用自 InstableMonster

If you want a discussion about only the classes of armour, refer yourself to what I said earlier. Goliath class is about impact not defense. It is even stated so in the game by telling you you can move mountains with a goliath set, putting the emphasis on the strenght it gives and not mentionning it as defense worthy.

If you want to have a real discussion, stop talking about "fluff" and sh!t. Who cares what the game says about them? What matters is the stats. As I said, there's literally no difference between Sentinel and Goliath in terms of smacking your enemies around. I've tested it extensively. Have you? I bet not.

Gorgon Arms 15% Impact.

Cerberus Arms 20% Impact.



引用自 InstableMonster

You only need the defense bonus of sentinel if you get hit often, if you dodge you don't need defense at all. So face it, you're only looking at your situation and not taking into account anyone else situation.

Of course when discussing Stability and/or Defense we're going to be talking about a situation where you get hit.

Really, tell me you're joking. Please.

If what matters is the stats why don't you want to take into account the set bonus which provides stats boost ?

And when talking about damage it is normal to take into account that if you don't get hit often the defense stat isn't that important. Because advoiding damage is even more important than reducing it. And if you advoid it you don't need the defense.

So you know, stop trying to be insulting in every post, and again, stop only taking into account your playstile, it's not objective at all.
InstableMonster 2017 年 5 月 24 日 上午 9:28 
Why is it important what the game says about them ? Because as I told you before, you are comparing operator sentinel goliath as if it were cloth leather plate, when it is not the case. You should take the lore into account because it gives you information about the game. Blatantly refusing to check it means you prefer advoid information that proves you wrong. Which in turn means that you are refusing to see things objectively, as you demonstrate by only looking at the defense stat of a set to assume it's worth
InstableMonster 2017 年 5 月 24 日 上午 9:28 
Anyhow, you're a dense person who prefers living in denial over trying to see the big picture, so I shall not waste more of my keyboard on you
Burusagi 2017 年 5 月 24 日 上午 9:29 
Again, all of that is irrelevant to the topic at hand, so no, I will not engage you in diverting the discussion further.

Come back when you're ready to talk about the balance between Goliath and Sentinel.
Malidictus 2017 年 5 月 24 日 下午 12:37 
Almost none of the changes I saw in the new Beta patch notes had to do with reducing the difficulty. HP-boosting implants getting increased health bonuses and lighter weapons getting better stagger potential are about the extent of it. I'm not convinced Deck 13's attempt is to lower difficulty in the first place, so much as to bring parity between different playstyles and different weapons. To me, this is the sign of a developer listening to feedback, which is a good thing, as far as I'm concerned.

I'm still of the opinion that armour CP costs are not well-balanced and strongly favour low-level sets over high-level sets. Indeed, that's really the only major issue I'd personally point to. Different armour sets within the same general class are - statswise - side-grades of each other. The various stats are shuffled around a little bit, but one isn't explicitly, obviously, significantly better than another, yet some have a significantly higher CP cost. That whole system can use a fresh balance pass as far as I'm concerned.

And I caution everyone involved once again - don't invest your pride in the game's difficulty. Stick to discussing balance, numbers and facts as much as possible and avoid discussing other people's personal merit. If your argument can't stend on its own merits without removing another person's right to hold an independent opinion, you may want to craft a more convincing argument.
Burusagi 2017 年 5 月 24 日 下午 12:40 
They might've just overdone it with the light weapon stagger though. I've been doing some test with Low Impact Twin Rigs (Codename Valkyrie) and in full Chrysalis (i.e no Impact boosting whatsoever) I am stagger-locking every enemy I've come across so far, including the notoriously beefy flamethrower dudes and armoured Proteus in RnD - even when hitting their armoured parts.

And my Warren isn't even good at using these weapons: 12 Proficency in NG++.
Malidictus 2017 年 5 月 24 日 下午 12:45 
I'm not entirely sure what your chance to stagger enemies depends on, though. Could be damage, could be something else. I'm pretty sure it's not just your Impact stat alone. I'm not quite far enough to try NG+ and above (just finished the game yesterday), but I do believe ++ power creep may have an... "Impact" on your ability to stagger.
holy-death 2017 年 5 月 24 日 下午 12:47 
Isn't stagger depending on weapon + arm gear versus enemy's stability rating (armor class) as well as on how many hits you manage to get in?
Malidictus 2017 年 5 月 24 日 下午 12:49 
引用自 holy-death
Isn't stagger depending on weapon + arm gear versus enemy's stability rating (armor class) as well as on how many hits you manage to get in?

Probably. I'm not sure if we know the full story. The patch did say something about tweaking enemy "super armour" which could also be causing this. Sadly, I don'tk now how that works, either. Didn't even know the term "super armour" was a thing.
Burusagi 2017 年 5 月 24 日 下午 12:49 
引用自 holy-death
Isn't stagger depending on weapon + arm gear versus enemy's stability rating (armor class) as well as on how many hits you manage to get in?

Not sure, but the ability to completely lock-down Proteus (who are in High Stability rigs) with a Low Impact weapon (without any Impact boosting equipment) seems wrong.
Wolfhartconroy 2017 年 12 月 7 日 上午 1:35 
引用自 ZedDawg
The post was, and if you can pull your head out of your ass to read it for 3 seconds it what ive gathered on the forums as well as my own experience

Now, you can argue this respectfully or you can be a ♥♥♥♥ about it, the latter is less preferable as it can get banned from forums

Oh threatening me are you? How pathetic. You just don't seem to be a good Souls-like player, that is all. Stop demanding the game stoop to your level and get on the game's level AKA git gud. Alternatively play something else.
It's not a case of get gud. If the case was to have only health increase mods equipped to play the game with out dying to 2 hits from anything thats a problem. A basic enemy in any other game, even in souls likes, don't two hit unless they are a special enemy thats a rare occurence. Every enemy shouldnt be able to two hit right off the bat in area 2. Granted im in area 3. :emofdr:
Agathocles69 2017 年 12 月 7 日 上午 5:58 
- Pump up your health bar (for this specific mob family maybe,and change after it), use your drone (she has some nasty stuff, and a tune up implant for her dmg too) to your advantage ( i kick the mobs with the drone, the hard ones, even with black cerberus boss it works, away from me, so that i can have a second to see what i do to the mob). the drone is uber!)

- use the blocking function

- learn the patterns of your enemys better!

- shield of the drone is good too.


there are so many ways to deal with the guys...never had any real big problems, after i know their moves and stuff. good luck 4 ya
最后由 Agathocles69 编辑于; 2017 年 12 月 7 日 上午 6:17
Agathocles69 2017 年 12 月 7 日 上午 6:01 
引用自 schnitzelpit
We have collected quite some feedback regarding this and discuss internally how to react on that.

please let em like they are :) i love them...hehe. and my drone too!
< >
正在显示第 136 - 148 条,共 148 条留言
每页显示数: 1530 50

发帖日期: 2017 年 5 月 22 日 下午 11:58
回复数: 148