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What I want to know is how that rig is supposed to actually help anyone at all, it doesn't have a spine support.
Actually, that is why it makes sense the enemies are a lot stronger. In terms of the crazy workers it's because they are crazy. I've worked in psych wards and 'memory units' (basically where they stick dementia patients), and those people are crazy strong because they don't have any concern anymore for their well being at times. For example I once had a guy with an obviously compound fracture still try to hit me with his broken arm, repeatedly. So I can see the people driven insane by the surge not being concerned with their own well being and operating at very unsafe levels with their rig. Heck, just look at how they move before they start fighting...it's obvious something is very wrong with their bodies.
As for the security, well we get a security rig, but the armor (which holds the combat servos) are scavenged. Even if you want to argue we use schematics, we also can't to flips like some of the security can, or use their stun/missles. So maybe it's an experience thing. Remember this is Warren's first day on the job as well, and he didn't get full training or even understand how bad his rig was working until someone pointed out his power core was busted.
So lore wise...it makes sense all around if you actually think about it. But in terms of mechanics this is how a souls game should play. By punishing you for over-extending yourself in a fight, and not playing smartly by just mashing buttons.
Not to mention that they are "zombified" and sort of controlled by the Rogue Process at this point. And it probably has no care in the world for the well-being of the human attached to the rig at all. You're probably really just fighting their rig and the human body just goes along for the ride as it has no free will anymore.
A. Enemies do stumble and fall. That's why I explicitly use Heavy Duty weapons and it's a tactic I use very often.
B. You're not meant to grind for the override panels. You think in you're meant to grind to level 80 from 20 to open a doorway? They're progression locked so you go back to them later on. Just like the security doors.
C. If you bothered to notice you'd find that environmental effects only apply to enemies that are Robots (including the ones in R&D) and liquidator enemies which are personnel who worked in hazardous environments before the incident and thus have the right equipment. Every other enemy is prone to environmental damage which can be demonstrated by using the flammable toxic gas on the flamethrower guys.
It's obvious you haven't quite grasped the game and although there are bad points I can raise myself. You've failed to present any that are anything other than lack of experience or negligence to notice on your part.
Especially when it comes to dashing and dodging, it's in fixed direction causing you to dodge into a hole or off ledges sometimes, when you wanted the character to dodge in a fully free 360 degrees.
The Surge has none, as Deck 13 doesn't want to maintain it, just release it and suddenly go quiet.
Um...what? I can lock on, switch targets, dodge in any direction, and fight almost anywhere just fine. If you just feel more comfortable with the keyboard and mouse that is fine. But I paly with a controller and it all works fine.
Some weapons however are more dangerous to use in tight spaces then others. Like heavy weapons are very easy to initiate the spin move which could have you accidently spin right off a bridge. Or take to big a step with an attack and fall off. Both could happen in DS, and both can just be avoided by keeping your weapon and enviroment in mind.
The game only JUST came out a week ago. Cool your jets, and DS is not being constantly updated. I can think of...maybe five at the absolute best updates not including the DLC since release. I do know the first update didn't come out for almost three or four months, and I remember it because it nerfed the candlestick for my sorceror.
The game may hae some annoying bugs (I know, i've run into a few). But every time I die it's because I did something wrong. Maybe I tried for that last bit of health on a smelter bot with almost no health, and got squashed. Or I got impatient and tried to trade with a cerberus with no health kits. I can't really recall any 'cheap' deaths that I could have, or learned, to avoid by simply being more patient and using better strategy.
They have said they are working on patches, but since this is multi-platform they can't fix one before they fix the others. It's stupid, but that is how multi-platform games work. So give Deck13 a chance to iron out the bugs, and some time to actually write a patch.
Yeah, sure. Actually, no, I am calling out on your ♥♥♥♥♥♥♥♥ here. Darks Souls were FAR from being polished and didn't get "constant updates". There is already a patch in beta version and developers respondend here to say that they are taking notes on some things to discuss them internally, so I guess they aren't going down quietly. But hey, whatever it takes to throw baseless ♥♥♥♥ at people, right?
pwahahaha the developpers have been active on the forums, are putting out beta branches, etc
They have been really active since launch. covering your eyes so you can live in denial just to think you're right won't change that.