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Medi-Voltaic Implant - Is it stackable?
I know that passive implants stack. I know that charge based active implants stack.

But what about the Medi-Voltaic Implant (or the energy gain active implant), which are active but not charge based, do they stack in any fashion when you use two of the same version level?
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Showing 1-10 of 10 comments
Freya Crescent May 20, 2017 @ 7:03pm 
I briefly tested it once, but it didn't seem like it. The energy cost was the same, and seemed to heal the same amount of health. Didn't check the cooldown, but if that was improved it wouldn't make much difference anyways.
きょすけ May 20, 2017 @ 7:16pm 
Originally posted by BOYCOTT S-T-E-A-M!:
I know that passive implants stack. I know that charge based active implants stack.

But what about the Medi-Voltaic Implant (or the energy gain active implant), which are active but not charge based, do they stack in any fashion when you use two of the same version level?

I highly doubt. anything that is not passive will works separately, so I bet that the only difference would be cooldown based (if the game doesn't take it into account).
Alright. I was curious since I tried multiples of them to see if they had any effect like increased health / energy or reduced cooldown or anything, but I noticed nothing. Wasn't sure if there was something that I might not have noticed.
Terra Blade May 20, 2017 @ 8:14pm 
Originally posted by BOYCOTT S-T-E-A-M!:
I know that passive implants stack. I know that charge based active implants stack.

But what about the Medi-Voltaic Implant (or the energy gain active implant), which are active but not charge based, do they stack in any fashion when you use two of the same version level?

Yes and no. Any passive will stack regarless of version equiped, but injectable buffs or healing needs to be the same version to stack. Otherwise they act as different items you can switch to.
Yeah. Two different versions of buffs and injectables act like two seperate useable ones, but I'm talking about ones of the same version.

Like two medi-voltaics of the same version. You can equip more than one. Only one shows up when cycling through, but so far as I can tell there is no change in effect and you're just wasting implant slots.
Terra Blade May 20, 2017 @ 8:28pm 
Originally posted by BOYCOTT S-T-E-A-M!:
Yeah. Two different versions of buffs and injectables act like two seperate useable ones, but I'm talking about ones of the same version.

Like two medi-voltaics of the same version. You can equip more than one. Only one shows up when cycling through, but so far as I can tell there is no change in effect and you're just wasting implant slots.

I don't know about early versions, but I have two v5 implants and I definelty notice a difference between one and two equipped.
What kind of difference? Reduced cooldown time, increased heal amount, increase energy cost, etc?
Terra Blade May 20, 2017 @ 8:36pm 
Originally posted by BOYCOTT S-T-E-A-M!:
What kind of difference? Reduced cooldown time, increased heal amount, increase energy cost, etc?

The only thing that gets increased is the heal, at least for the volt one. The other heals mearly gives you more heals without having to switch between a lot of items with the d-pad (since I use a controller, except for one specific jump).
!FT!Protocal Feb 25, 2018 @ 11:48am 
It doesn't stack. So long as you have the onscreen 'Damage Numbers' turned on in your display options, you'll see that with one (v5) it heals for 100, and with two it heals for the same, 100.
Shadow_Actual Mar 1, 2018 @ 8:10am 
This might be a bit off topic, but I wonder whether Sustaining Arrays stack. If I install two of them, does that mean that my energy stops decaying entirely?
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Date Posted: May 20, 2017 @ 6:56pm
Posts: 10