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I wonder how well could it synergies with the rig capacitors...it could be nice.
Currently running with two +30% Energy Generation Implants as well as one which prevents it from going below 1/3 Energy from decay and it fills it up really quickly - especially since it starts off filled a bit.
Has the nice side-effect of also keeping me well fed with both Drone shielding and Energy-to-Health injectables. ;)
Definitely :) . I'm surprised about the amount of builds we can make with implants (granted with at least 12 slots available for use). I'm a bit worried about NG+ though, don't know till which level implants go.
Really? Because I'm doing about ~7 extra damage per hit against the final boss with The Judge 2.0 at max energy compared to being empty.
Maybe resistance/weakness are factored in (and profiency too)? I hope it's way better though, hearing aboout the ~7 extra damage is kinda sad :/ .
NG+ Doesn't increase the level of implants; you'll still find V.1s and what not.
You keep all your implant slots from previous playthroughs, and each Rig upgrade you get will increase your maximum slots by 1. I assume this maxes out at 20, since that's the max Mk for gear.
I see, thanks for the clarification. Kinda sad though, I hoped implants would upgrade too to XX versions. This will definitely make NG+ onward harder :/ .
Imagine Aggression Amplifier Mk20: Grants 200% healing on finishers. Or Rig Capacitors raising minimum energy to over 100%. Voltaic Dynamos would grant max energy every auto attack, unless you have a couple of Vanadium E-Cell Mk20s. Enemies wouldn't be able to get through a full SCARAB set with a few MkXX Vital Boosts!
Really though, I would like to at least get some of the Implants to Mk5. I have perhaps 10 Mk1 Vanadium E-Cells and Vital Injection V.1s... Would be nice to have something to do with them.
every rig you pick up in ng+ increases your implant slots by 1
You can't, since they have different set bonuses. Cerberus increases defense, and Black Cerberus increases attack. That said, it looks like the bonuses themselves provide an effect of only single digits, so mixing them isn't going to be setting you back much at all anyway, since the set bonuses are worthless.
Obviously I wasn't talking about EVERY implant, just some (which could be easily toned down effect wise). Honestly being healed by 200% doesn't change anything, as in NG+ you get one shotted even more than on a NG :) .
I'm getting a boost in the 100's against regular mooks at full energy.