The Surge
Can you only get 12 nano cores per NG?
After I reached 12 which is enough for a full set of armour and a weapon, after opeing another power conduit, it was empty, they make it so you can only upgrade 1 of each per NG?
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Messaggio originale di きょすけ:
Messaggio originale di Speed Weed:
Overall i think its well balanced for how the game plays. Since you can't really farm Mats for much higher than you currently are in the game its not really an issue unless you try to upgrade a fresh weapon to higher ranks.

More or less. I'ts just that I find a bit stupid that mobs one shot you with your current armor already upgraded to it's last rank available and 300+ health points :/ . If that happens on NG+, then from NG++ onward they will ALWAYS kill you with one hit.

Well since i got absolutely destroyed by the first new enemy in NG+ since they took an old mob and gave him 63 damage a hit on dual rigged weapons and a completely new moveset. I can see how this is a problem, however i don't expect it to hold over NG+ since all it is then is more numbers for them, less for you.

But we'll see, hopefully some balancing occurs now that the game is released and people who dont just want "LOWER DIFFICULTY PLSSSS" have given some actual feedback from the players!
Messaggio originale di きょすけ:
Messaggio originale di Speed Weed:
Overall i think its well balanced for how the game plays. Since you can't really farm Mats for much higher than you currently are in the game its not really an issue unless you try to upgrade a fresh weapon to higher ranks.

More or less. I'ts just that I find a bit stupid that mobs one shot you with your current armor already upgraded to it's last rank available and 300+ health points :/ . If that happens on NG+, then from NG++ onward they will ALWAYS kill you with one hit.

gear goes up to mark XX, which is NG+++ , you get 2 implant slot per NG+, once you begin ng+ regular ennemies will be dropping mark VI, so the marV you can craft with ng nanocores becomes obsolete fast, it's really just a boost for people who backtrack, once you reach the end of NG+++ you'll have your prefered set and weapon and you can upgrade those first before upgrading what you dont use on subsequent playtroughs, just like souls games dont have enough titanite slabs to upgrade everything in the game in one playtrough
Messaggio originale di Speed Weed:
Messaggio originale di きょすけ:

More or less. I'ts just that I find a bit stupid that mobs one shot you with your current armor already upgraded to it's last rank available and 300+ health points :/ . If that happens on NG+, then from NG++ onward they will ALWAYS kill you with one hit.

Well since i got absolutely destroyed by the first new enemy in NG+ since they took an old mob and gave him 63 damage a hit on dual rigged weapons and a completely new moveset. I can see how this is a problem, however i don't expect it to hold over NG+ since all it is then is more numbers for them, less for you.

But we'll see, hopefully some balancing occurs now that the game is released and people who dont just want "LOWER DIFFICULTY PLSSSS" have given some actual feedback from the players!

Yeah. I mean, the game is not difficult by per se, it's just the damage you take that it's a bit on the high side. At least you can take 1-2 hit on NG, but from NG+ onward any small mistake will cost your life XD.
Ultima modifica da きょすけ; 23 mag 2017, ore 14:07
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot
Messaggio originale di InstableMonster:
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot

Honestly to "counter" this I'm currently using 4 health implant (100 pts per implant) which took me 4 precious slots, and even so they insta kill me XD (talking mostly about those stupid crippled enemies, if you don't notice them in time and they do the dash attack you get a trip to medbay).
Messaggio originale di InstableMonster:
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot

You thinking the quantity of higher grade implants? Haven't seen an option to upgrade any sort of implant directly yet? Or is it a NG+ thing i haven't seen?
Messaggio originale di きょすけ:
Messaggio originale di InstableMonster:
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot

Honestly to "counter" this I'm currently using 4 health implant (100 pts per implant) which took me 4 precious slots, and even so they insta kill me XD (talking mostly about those stupid crippled enemies, if you don't notice them in time and they do the dash attack you get a trip to medbay).

Ah i remember my first time a crippled guy gave me a full body lariat Randy Orton style from out of nowhere. Glorious first hours of the game
Messaggio originale di Speed Weed:
Messaggio originale di InstableMonster:
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot

You thinking the quantity of higher grade implants? Haven't seen an option to upgrade any sort of implant directly yet? Or is it a NG+ thing i haven't seen?

I dont mean upgrade your implants like you upgrade your gear, I mean like there is plenty of health boost mark III out there, but only 2 markV per playtrough I think, so as you do more playtroughs you'll have more of those better implants to replace the lower level ones in your slots, thus increasing the rentability of each slot.
Messaggio originale di Speed Weed:
Messaggio originale di InstableMonster:
there also is a limited number of mark V implants on each run so even during your first ng+ cycle you'll be upgrading some implants and thus have more stats per implant slot

You thinking the quantity of higher grade implants? Haven't seen an option to upgrade any sort of implant directly yet? Or is it a NG+ thing i haven't seen?

He meant Nano cores. You get a limited number of them, so no matter which playthrough you are on, you can only ever max out one weapon and one armor set. Until NG+++ or something, I guess?

I have not seen any new actual implants yet. You start out finding the same implant v.1 as usual. Good for doubling up some of the rarer implants (like my precious 30% mroe energy from attacks implant), but otherwise not going to help your build at all.

I stopped upgrading my rig for the last area or two. I am trying to go as long as I can without visiting the medbay and am just depositing my scrap at the constructor to keep my multiplier.
Messaggio originale di Speed Weed:
Messaggio originale di きょすけ:

Honestly to "counter" this I'm currently using 4 health implant (100 pts per implant) which took me 4 precious slots, and even so they insta kill me XD (talking mostly about those stupid crippled enemies, if you don't notice them in time and they do the dash attack you get a trip to medbay).

Ah i remember my first time a crippled guy gave me a full body lariat Randy Orton style from out of nowhere. Glorious first hours of the game

Gotta agree here XDDD.
I was actually here trying to find out if those enemies at the end you have to overcharge to kill could drop them, because on my first playthrough (which I'm at the end of as of this post), when I killed one it scattered at a nearby box that opened (the ones you can run through, white on that map, sometimes yellow or blue on others) and when I checked the loot, it turned out to be a nano core.

Was that just what's in the box in the room where you bypass a circuit to open that weird nano-swarm door to the final area? or do those shifting crystal-looking things actually drop them? It hasn't happened for me again so it must be a fairly low chance if it does.
Messaggio originale di Auffie:
I was actually here trying to find out if those enemies at the end you have to overcharge to kill could drop them, because on my first playthrough (which I'm at the end of as of this post), when I killed one it scattered at a nearby box that opened (the ones you can run through, white on that map, sometimes yellow or blue on others) and when I checked the loot, it turned out to be a nano core.

Was that just what's in the box in the room where you bypass a circuit to open that weird nano-swarm door to the final area? or do those shifting crystal-looking things actually drop them? It hasn't happened for me again so it must be a fairly low chance if it does.
Hi.
Nano swarms do drop Nano cores even in NG runs. but they are very rare. (like 0,05 rare or even less)
In NG+ they drop them a lot more.
Messaggio originale di Dave_Jame:
Messaggio originale di Auffie:
I was actually here trying to find out if those enemies at the end you have to overcharge to kill could drop them, because on my first playthrough (which I'm at the end of as of this post), when I killed one it scattered at a nearby box that opened (the ones you can run through, white on that map, sometimes yellow or blue on others) and when I checked the loot, it turned out to be a nano core.

Was that just what's in the box in the room where you bypass a circuit to open that weird nano-swarm door to the final area? or do those shifting crystal-looking things actually drop them? It hasn't happened for me again so it must be a fairly low chance if it does.
Hi.
Nano swarms do drop Nano cores even in NG runs. but they are very rare. (like 0,05 rare or even less)
In NG+ they drop them a lot more.


Neat, also I'm kind of glad I found this out right after finishing my NG run, I would NOT have stayed sane trying to farm enough nano cores for all my gear at that drop rate and it turns out you can upgrade items that didn't reach nano core tier on your last playthrough anyway.
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Data di pubblicazione: 20 mag 2017, ore 0:06
Messaggi: 28