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In a nutshell, we failed to stop utopia, and as a result, the nano machines that CREO secretly worked on, is now seen by outside people.
In the "Brave New World" achievement and ending, the project launches unhindered, knocking out radars/Coms and begins its take-over.
However, if you Corrupt the Payload before beating the boss, then nothing really happens and the nano machines can't spread via the launch, but as expected, a military force from outside CREO shows up and begins to check it out, only for their first team to be killed (I'll assume nearly instantly?), and the Nano Machines still remain, just it has to physical take over.
So, no matter the ending, The Nano Machine involved with Utopia can AND will remain and cause havoc, the endings simply determines if they get a head-start or not.
Plus; Its possible sequel material
Don't pay them attention, they can't formulate their own opinion by playing the game so they'll jump on the hate bandwagon, because that is what angsty edgy teens do
I have initially had almost the same suspicion. What is their objective though, are they going through with the Utopia project, or are those evolved beyond the original concept "entities" going rampant, based on feelings of everyone they have assimilated?? It does leave quite a lot of questions. What happened to the rest of leading team, Jonah and his friends; Was the Sally rogue AI all along, luring that poor Mallory into her demise?
Could that be that the nano-machines simply shut down the technology, erase the progress of humanity for the last several thousand years? Or are they erasing the humanity itself as well, to make them start anew? Just like Jonah wanted in his origical concept of Utopia?
I really do not like stories that leave SUCH open endings. More open than the Mexican border.
Mallory mentions that she had the same un-sedated installation process as Warren. This was probably Sally's doing in both cases in order to make sure whatever made everyone else go nuts not happen to them. She then appears to both Warren and Sally (and possibly to a multiude of people going through the same) in order to use them; she just wants them to open up the Board Room for her.
Warren succeeds. Mallory refuses and is mercilessly discarded and left to her own demise.
Sally is a c*nt.
And when he was getting sedated, was it already that bad or they had almost no problems at that moment? I think it all started somewhere after he got his rig installed. I do not know how it was in the initial playthrough, but on NG+ there is a bloodtrail originating from the "class" choosing room, going up to a broken wall, into a shaft behind it.
If they have it all thought out and are working on *wrapping up* the story, I have no complaints. Otherwise, -1/5.
The rest of her logs begin with her waking up after her horrible surgery experience, much like Warren, and how she too is being contacted by Sally to, again like Warren, reach the Executive area. Her experience mirrors yours except it has a premature, bad end.
As for Sally, I've no idea what her motivations were. I've no idea what she actually does when it that boardroom other than shock that one guy still alive? I guess that if he voted "No" the whole thing could've been aborted? Since it is deadlocked until he dies and his vote is nullified and "Yes" wins.
And with the game ending with you scrambling towards your wheelchair, I ALMOST feel like you are taken. Cleaned up. Implant removed. Put into wheelchair and placed onto the train again. Memory wiped. All to start over again. After all, pretty much nothing you do or see is permanant. Robots can be replaced/repaired. The facility apparently has infinite employees to replace at a moments notice. The only thing breaking this is how clean looking you are in the wheelchair starting out, while after surgery you have the "my kids did my haircut" look.
I didn't notice the bloodstains before the "job placement" room my first time, but I wasn't looking too hard. I'd think it would be hard to miss that, but it's possible.
I'm also assuming the Nano-Machine, and Utopia mainly, had caused the massive surge to begin this all, to allow that one unvoted board member to die and it default yes. Which means that at that moment, if not before, the Nano-machines became self aware, and knowing nearly all of CREO's entire means to do what it does is automatic, a simple Yes means it can instantly getthe rocket ready and have it launch.
Sally must've known this, and had 2 people (who could not be influenced) attempt to get to the board room to let her back in after she tried to keep that last board member alive to reach him. But it failed.
All in all, its a rush against time and even with no timer overhead, the game still has a sense of the player needing to hurry. Which feels quite nice.
I never got that the nano machines were really all that aware yet. The audio files it plays up to and during the last fight seem to me to be audio from logs, or communication between scientists. As of right now, it's a baby in terms of intelligence, spreading outwards and consuming what it can.
I don't think it caused the system crash intentionally, just overloaded the system in it's quest to consume and integrate everything. The original Utopia plan was to simply unleash this hungry all consuming nano bot swarm into the world and let whatever comes out of it be the new humanity.
The nano machine breach was likely a bit of sabotage (from chavez and her friends?) or perhaps just a simple accident.
So a good question is when did Utopia (and its nano-machine mass killing tool) cross the line? Likewise, I wouldn't think Chavez could cause a massive Corporation "Surge" to do what we wake to. Sally we can argue prevented it being a instant launch. So it could not much be the Nano-Machines became self aware, perhaps more so aware enough to start building itself? The surge was it gathering locations/Weapons & Armor deigns and what we wake to its side affect?
That is the same here. Near the end, there is a console to press a button on a rocket part or not. That is it. I wasn't even sure what it did. There is an audio log nearby that talks about the thing you do, but it doesn't really indicate WHAT it is. It's actually a note from one person to another to "DO THIS!", and you have to make the logical step that youa re doing it now for the person.
WHAT it does, I don't think is really explained, but you know what happens if you do nothing, so...