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报告翻译问题
So no, I definitely wasn't wrong.
And stop the ♥♥♥♥♥♥♥ insults, I will report you if you continue.
Well show me the damage because your clearly further into the game than and due to the high numbers the elemental damage doing less damage than so you'll have to show me this "big difference".
Try not to be that sensitive you snowflake if someone thing what you said is bull it ain't something to cry to mother about XD.
I don't need to report anyone on steam because I'm not four just because someone thought that I was wrong.
All of my tests were done wearing Black Cerberus set, I took it off so the set damage bonus wouldn't kick in just now and the damage values changed massively.
When wearing the Black Cerberus set ALL elemental damage weapons dealt less damage to unarmored regions (I have screenshots that show a discrepency of up to 40 damage less), naked elemental damage did more across the board, I need to see if this is something specific to Black Cerberus.
And stop the ♥♥♥♥♥♥♥ insulting tone ♥♥♥♥♥♥♥ you, there is no reason for it other than to be an asshat. And I will report anyone for being a jerk for no reason.
No I don't use any armor set bonuses after testing a few more weapons the only postive negative is coming from crush/thrust damage but it doesn't really need a discussion because the damage difference extra damage being ignored is 0.25%.
The damage type effects that you have described are the way that the game is supposed to be functioning but (I believe) due to the BC set having the damage bonus for high energy it seems to be causing some kind of wierdness with the calculation.
I have placed a report in the Steam technical help board as well as reporting at the Focus Interactive forums bug reporting board.
So, I retract my previous statement about elemental damage being less effective on unarmored humans, this was an incorrect assumption based on observations made while using a bugged set.
It could that it is only supposed to boost non-elemental damage or it's because different weapons types have buffs and maluses to attacking certain body parts which is percentage based.
Hitting an enemy in the head (unarmored) with a heavy duty weapon boosts damage.
Hitting an enemy in the leg (unarmored) with twin rigged also provides bonus damage.
Im not a much of a single rigged , one handed or staff user though from what I know they tend to do bit less that stated damage in all areas and basically have no cons to where you hit whereas twin rigged and heavy duty do.
One handed weapons always seem to do a fair amount less they are supposed due to this i think.
Also the damage values are effected if they have two types of damage its counts as split and thus they take like 1 less damage or like 1 more. only referiing to 2 of crush/elemental/slash.
Some weapon also just have weird effects where they do more damage than they are stated to be doing which is why I thought elemental did slightly more vs unarmored and slash doing less.
They is also a crush weapon that is doing less than it stated to be doing as well.
This was for me the most evident when comparing the Bloodhound and the Titan. The Titan is listed as dealing 33 damage, but in fact deals 33 Smash and 13 Thrust for a total of 46. The Bloodhound is listed as dealing 31 damage, but in fact deals 18 Slash, 13 Smash and 29 Thrust for a total of 60. No wonder the Bloodhound deals so much more damage in practice, despite what the display claims.
I remember asking about how damage resistance worked a year or more ago, and I remember few people having a real idea. Is armour value subtracted from damage taken? Is it percentage damage resistance? Is it some kind of "rating?" Why is weapon damage listed as a sum of all its damage types (except Thrust) but armour protection is listed as the rounded average of all damage types (including Thrust)? I'm still not entirely sure.
Not that it actually matters one bit, using your preferred weapon is still the best way to go, even well into NG due to scaling.
Also, this isn't about the display in the stats panel, its about the damage numbers when actually using the weapons in combat.
Im currently useing codename Zarathrusta and he has at the minute like 69 thrust damage right and its dealing about 25 less than a weapon with over 300 though.
So the difference would be about 90 extra damage between my Mk XVI and a bloodhound MK XX
Back in the day, we considered that perhaps different attacks used different damage types, though nobody came up with a reproducable way to test this. If that were the case, though, the stats for some weapons make no sense. The Titan, for instance, has no Slash damage, yet it has most of the same attacks as the Bloodhound which does have Slash damage - the same horizontal swipes, crucially.
Then there's elemental damage. There are no "elemental attacks" in the game, so one would assume that elemental damage gets added to every attack regardless of the animation. Would make sense, considering it's added to the damage total. But then, why are Slash and Crush added together but Thrust isn't?
Moreover, if Thrust were left out of the damage total because it's a special mechanic, why is it calculated together with all the defence values when it comes to armour?
If thrust were truly only used for certain attacks, then my Bloodhound should do about the same damage as my Titan, yet it does considerably more damage on all attacks, be they against armour or against unarmoured bits. There's some kind of damage variability which does come down to the specific attack, but my gut tells me this is simple RPG damage types. Functionally identical, but different based on what your enemy resists more or less. I don't know this for a fact, but that's what my experience seems to suggest.
Oh, and the MG Judge V2.0. That has a similar "displayed" damage to a Bloodhound of the same level, but offers a lot less thrust. Consequently, the Bloodhound does a LOT more damage against unarmoured body parts, but the MG Judge does a LOT more damage against armour, which rarely resists its elemental damage component very strongly.
I'm still not sure what that means.
*edit*
Tried the same against a Proteus soldier. He still seemed to take more damage from my Bloodhound than from my Moonlight. Proteus armour doesn't have the same Elemental bias as the other two sets and it was still doing markedly less damage.
Elemental could probably be your fire or "special" move that I know certain weapons get,
Slash is probably your basic attack.
Crush could be your jump or charge attack I'm betting.