Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i knew there was somthing I was missing, really wish this was made clear :0
The Specs tab (to the right of Organizer) shows how much damage you deal for each type including active implants.
Elemental damage is pretty good against many enemies as most armor has relatively low elemental resistance.
Most weapons you find later in the game might deal lower damage than the ones you use because you've most likely already upgraded yours several times. So you're comparing your MKII weapon to a MK 0.
Finally, lower efficiency or lower impact doesn't make a weapon bad. Yes, a twin-rigged weapon may have very low energy gain or impact per hit when compared to a single-rigged, but it also attacks four times as fast, allowing you to be way more agile and, since you attack faster, the energy gains is about the same.
yeah thanks knowing about the details menu makes things so much clear, I can see that the later weapons specialize in a certain type of damage which could be good depending on the enemy,
game is alot more detailed than I first gave it credit for :D