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Oh, and it won't let you heal if you are at full health, which is nice.
Implant that does instant healing and has 3 charges
Implant that does continuous healing and has 3 charges, restores more health but over 30secs
Implant that lets you channel your energy and exchange it for health, if you have enough energy.
Also, occasionally I get two more injects (probably one per inject module). I'm guessing it has something to do with passing a threshold of held tech scrap.
you start with 3 charges of common "estus flask" ( icon: a red cross with 2 white arrows downwards ) , you can stack this if you find more copies of that implant. i could equip up to 15 charges right now.
this one only needs lost health n a charge no nrg or sth else.
than there is sth similar to lifegems ( icon: red cross with a white arrow circlin around it ), it has 3 charges per implant
than there is an item using energie, which needs 20 nrg to be activated. ( if equiped there is a marker on your nrg bar showin the minimum requiered amoung )
than there are special effect heals ( icon: redcross inside a crosshair )
this one heals you when ever you kill an enemy with a finishin move.
you get 3 heals for that 1 you have equipped. you can put on 5 of them and heal 15 times if you want.. i typically just run, 1 of the 30 second heal mod, 1 of the use 20 energy to heal for 40hp. then I use gain extra energy per attack and the rest is max hp mods. you can heal for free from fighting this way and the 3 heals are for if i get in a bad situation.
Five Minutes later the ingame Tutorial tells me that i switch different Healthmodules by holding B...lol......
I'm not quite sure but maybe in german the first tutorial popup is wrong, because it doesn't tell the player that he has to doubleclick B. Anyway now i'm on my way :)
and adequate energy, if you're using the heals-for-energy one.
One chip uses the energy to get a small heal, an icon will warn you when you got the energy to heal you, you get energy with your impacts in the enemies.
don't use that control scheme, use default or layout 1. the only difference there is that on xbox controller dash is A, B is use the heal and layout 1 swaps those 2 buttons. I find it really easy where you hit I think it's right or left on the D Pad to swap thru the various heals / mod abilities.
There is one setting im about to screw with which is to make switching locked targets via the right analog stick instead of having to hold LT and move it. I can never seem to swap between multiple targets quick enough with the default scheme.
*chugging estus in confusion