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if you've played souls game/s before... it's very easy at the start but get pretty tough later on when you can't just rush everything to death anymore.
it's not "brutally hard" tho. it's hard, but not "unfair-hard".
that's just like, your opinion man
If you have the money, buy at full price. The game/devs is worth supporting. It's a smaller studio and this game is a triumph for the budget they had, i'm really hoping this sells and gets the recognition it deserves.
Your post is quite vague. "Artificial," artificial how? All difficulty is artificial. You've got to provide details.
In my experience, it's about the same type of difficulty as the Souls games, but you're more fragile (while also more agile) than your typical Souls character. You've got some great utility in the form of poke attacks (dodge forward + attack, then dodge back) so you can get some easy damage in, but you've also got combos, and bigger weapons with high impact can knock even heavy enemies out of animations, so if you learn how their attacks work, you can learn just when to stick a big combo in their face without them being able to retaliate.
As always, you'll be in trouble if you pull a few too many enemies at once, but I've never felt any one encounter was designed poorly, or that it was too hard. I'm not all the way through the game, so there's that, but I definitely don't feel any difficulty spikes that are unmanageable so far.
Also I don't think anything in the game has killed me in one hit, usually 2-3, which feels fine to me. You can buff your health with multiple implants and gear up to high defense, which should get you to 4-6 hits, but really, don't mistime your dodge, y'know? You yourself admit that you made a mistake.
The game is probably more brutal than Dark Souls because people have almost a decade of Souls experience at this point, so making it the same level of difficulty would be easy.
It's not like enemies spawn out of nowhere, and there's very few traps of any sort. You can plan and prepare for each fight.
That's exactly what I did in Lords of the Fallen. I pushed my Strength up as high as it would go, put on the heaviest armour I could find, grabbed the largest shield I had access to and equipped that anti-stagger medallion. Towards the end of the game, I was able to block almost any attack and usually blow through most of the enemies' lighter attacks just tanking their damage to health. The other day, I actually logged back in to show the game off to a friend really quickly and managed to kill two of the big shield dudes pretty easily despite not even remembering the controls for the most part.
There's no such option here. I'm wearing the heaviest armour I have access to and that barely seems to matter. I still get stun-locked and killed in two hits by almost everyone.
Yeah, ONE mistake, and a very easy one to make, too. That's what makes it feel artificail. Maybe I got too used to Lords of the Fallen, but even there I don't remember anything short of a boss killing me that quickly, or staggering me that much. I'm supposed to have "high" stability but that hardly seems to matter.