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ha ha ha Thank you. :D
FF7 - Darker story, plot and generally the more mature of the series with a lot of mystery and interesting twists. Cloud only became emo in recent times but when the game was released he wasn't seen as emo. Advent Children basically emofied Cloud and it stuck. Overall, FF7 is a game you can replay over and over because it did a lot of things right; scale, combat system, levelling up, so many secrets and side activities and a lot of additional optional scenes that fill out the game's universe and provides additional background on characters.
FF8 - Fantastic game... for one playthrough only. The draw system in the game is the worst unique system in any of the FF games to date. It's just bad and it adds an additional layer of grind on top of level grinding. You have to grind levels AND grind magic to boost your stats plus it discourages you from using your best skills because you have to junction them to boost your character stats. It's so backwards and extremely annoying because every character needs to use it. The story is really good but the combat system really ruins it and the "life like" graphics they went with just looks weird. Still, it's totally worth picking up and playing through once if you're at all interested.
FF9 - One of the most overlooked RPGs be it CRPG, JRPG or just RPG. This game was actually panned on release for reasons I forget. What the game delivers is a great story, really good characters with distinct personalities. The one thing this game did best of all was it's pacing. The pacing is spot on. There's not too much talking at any single area and there's not too much combat save for a few areas which kind of bogs down the experience but thankfully there's literally only one or two areas where it feels grindy.
FF9's soundtrack is pretty good. Not really memorable but still really good. The cinematics are really good too and the music really fits well with the cutscenes and cinematics. It's extremely well done. FF9 is, literally, the game they seemed to go all out on and tried pushing the limits of the franchise on the hardware(Playstation). It paid off as it still looks quite good to this day, it's aged really well and the cinematics look so good they rival cinematics released today.
Although my favorite is ffviii I find that imho ffix is the best entry in the series.
http://www.metacritic.com/game/playstation/final-fantasy-ix
It took the system for magic and applied it to equipment instead of espers. Each character can use an ability and fill up the exp gauge on it, until it's mastered. Then they can equip/remove that ability using points that are in a pool dependant on your character's LVL. Limit breaks became Trance, a mode where your character gets special attacks for a round.
The load times and random battles sucked, but they are supposed to be fixed in this version.
I'm still more excited about Steam having Lunar & Grandia show up in the SteamDB.