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why even bother playing a game if you cant feel proud and have a trophy showing what you did?
thats why id rather it didnt have any at all
Your emotional reactions are irrelevant. And you still haven't explained why you feel so adamantly that this is the case.
When the ONLY goal of the E2PG is to get a 100% of FFIX according to a very strict definition, who are you to say yours is worth more than mine when all you did was waste more time grinding to RNG?
Oh wait.. they don't.
For the experience.
You can't guarantee people won't abuse turbo controllers, scripts, or hex editors to get these achievements in the first place. This pretty much removes any chance of meaningful competition from them
Also for the love of god if you people think getting all achievments will be so easy, then let's see it happen
That said, I recently installed a mod for Darkest Dungeon which claimed to tweak values. I wasn't satisfied with the claim and decided to explore the files myself and discovered that some were rewritable. To experiment with the code, I bumped down costs of upgrade and purchase to 1 just to see how far you could customize the difficulty of your playthrough and ended up receiving a boatload of achievements in the process.
Of course, I promptly deleted the save and redesigned the values to ones that better fit my criteria of what constitutes a fair challenge, and began a new game with values slightly below the default ones on a select number of items.
This kind of thing was easy. Granted, I'm familiar with game design but I've never programmed a single thing and yet going into the game's files and editing what was necessary from the code itself was easy. I realize not all games' files are compiled like this but I'm willing to bet a fair number are, and for those that aren't, a fair number of mods or tools that make them so. Dark Souls certainly does and people wear that game like a silly badge of honour systematically.
If people still think achievements mean anything to anybody except for themselves, they're doing themselves a disservice.
On the flipside, if people just feel rewarded for getting those achievements regardless of using cheats or not, then why would that bother anybody else? Make no mistake: They're intrinsically worthless. But if other people think they have value, power to them, I suppose. Just so long as I don't have to hear how they're better than me at videogames and life, I don't really mind that they cheat their way to 100% if that's what floats their boat.
I know that boosters won't make getting 100% of the achievements a cinch because of all the minigame related ones, but the game's advancement and challenge is still mostly reliant on combat. When these boosters literally enable you to be unkillable, how is defeating Ozma like that worthy of an achievement?
That is my biggest issue with it, since the boosters more or less completely take away the requirement for any skill and thinking in the actual gameplay. I know some percentage of players will just use SAM or modding to get the achievements anyway, but the game offering a way to do it by default just seems ridiculous in the light of adding achievements in the first place.
Sure it's a singleplayer game and all that, and I know FFs can be difficult if you just want to experience the story, but those people probably don't care about achievements anyway. So why would it matter if they were disabled? Not like it would take much work on SE's end.
But where is the archievement for killing ozma when you cant die and hit always with 9.999.
Really shouldn't be too upset over the boosters & achievements thing.