FINAL FANTASY IX

FINAL FANTASY IX

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Flunk Apr 14, 2016 @ 12:54pm
Jump Rope Strategy (200-300 jumps)
This is probably the 10th thread about the mini-game already, but I'm looking to do this legit! I have done this before on PS1 many many years ago but I have no idea how I got past the 200-300 jumps part where it gallops.

So far, I've been tapping the button as soon as I hear Vivi's feet hitting the ground so I'm essentially tapping to a rhythm.This method seems to work really well and I get to 200 95% of the time. But as soon as the gallops start, I lose it almost immediately.

First question: Am I right to tap in time to Vivi's feet hitting the ground?
Second: Is the rhythm between 200 and 300 a 4/3 time signature that goes tap-tap-pause-tap-tap-pause?
If so: Should I be tapping in time with Vivi hitting the ground or is his sound delayed by a beat? I.E. if I go: tap-tap-pause-tap-tap-pause, does Vivi also go tap-tap-pause-tap-tap-pause, or is his sound delayed by a beat so he would go pause-tap-tap-pause-tap-tap?

Thanks!
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Showing 1-8 of 8 comments
An Irate Walrus Apr 14, 2016 @ 1:00pm 
When I did it on the PSX back in 2000, I was only ever able to get to about 400 jumps, and that was after many, many tries. Above 200, I adopted a "double-tap" approach. I'd tap the button twice in rapid succession rather than waiting for a, "hit-hit-hit-hit," kind of rhythm.

This time around, I got to 202 on my first try, and thought to myself, "Y'know what? I'm 34; I'm too old to worry about Cheevos. I got that bloody Alexandria card--that's enough."

...then I hit 100 nobles on my first go (I -never- managed that on the PSX), and realized the difficulty's either been nerfed to hell and gone, or I just passed my Shodan test in FF IX. ;)
D Apr 14, 2016 @ 1:03pm 
Originally posted by An Irate Walrus:
...then I hit 100 nobles on my first go (I -never- managed that on the PSX), and realized the difficulty's either been nerfed to hell and gone, or I just passed my Shodan test in FF IX. ;)

Difficulty was nerfed to hell.

More specifically, this version gives significantly more time to react than the PSX version.

My 100 noble win earlier today would have been 97-99 on the PSX version.
An Irate Walrus Apr 14, 2016 @ 1:19pm 
Originally posted by donniesmithers:
Originally posted by An Irate Walrus:
...then I hit 100 nobles on my first go (I -never- managed that on the PSX), and realized the difficulty's either been nerfed to hell and gone, or I just passed my Shodan test in FF IX. ;)

Difficulty was nerfed to hell.

More specifically, this version gives significantly more time to react than the PSX version.

My 100 noble win earlier today would have been 97-99 on the PSX version.

I would absolutely believe this, as my 100 run featured a couple of reactions that felt slow, even to me (I know my controller's face reasonably well, but I hesitated a fraction of a second or more in a couple of places). I still hit every prompt accurately, but I wasn't nearly as fast as I thought I'd need to be.

Ah well. 10,000 gil is 10,000 gil.
D Apr 14, 2016 @ 1:20pm 
Originally posted by An Irate Walrus:
Originally posted by donniesmithers:

Difficulty was nerfed to hell.

More specifically, this version gives significantly more time to react than the PSX version.

My 100 noble win earlier today would have been 97-99 on the PSX version.

I would absolutely believe this, as my 100 run featured a couple of reactions that felt slow, even to me (I know my controller's face reasonably well, but I hesitated a fraction of a second or more in a couple of places). I still hit every prompt accurately, but I wasn't nearly as fast as I thought I'd need to be.

Ah well. 10,000 gil is 10,000 gil.

Don't forget to talk to Queen Brahne for your Moonstone when you're controlling Steiner :)
An Irate Walrus Apr 14, 2016 @ 1:23pm 
Originally posted by donniesmithers:
Originally posted by An Irate Walrus:

I would absolutely believe this, as my 100 run featured a couple of reactions that felt slow, even to me (I know my controller's face reasonably well, but I hesitated a fraction of a second or more in a couple of places). I still hit every prompt accurately, but I wasn't nearly as fast as I thought I'd need to be.

Ah well. 10,000 gil is 10,000 gil.

Don't forget to talk to Queen Brahne for your Moonstone when you're controlling Steiner :)

I actually saved just after Steiner attempts to form the Knights of Pluto up to search for Garnet and quit out so I could play some more DS III. I will -definitely- remember to do this; I missed out on Hippaul's card stash because I accidentally agreed to be Rat Boy's "slave" the first time he asked. I meant to say no, but alas, my thumbs betrayed me.
D Apr 14, 2016 @ 1:25pm 
Originally posted by An Irate Walrus:
Originally posted by donniesmithers:

Don't forget to talk to Queen Brahne for your Moonstone when you're controlling Steiner :)

I actually saved just after Steiner attempts to form the Knights of Pluto up to search for Garnet and quit out so I could play some more DS III. I will -definitely- remember to do this; I missed out on Hippaul's card stash because I accidentally agreed to be Rat Boy's "slave" the first time he asked. I meant to say no, but alas, my thumbs betrayed me.

Sadly enough, the avoidable trigger isn't Puck, but the Ticketmaster.

If you tell Puck no, you'll become his slave anyway. Either way, Hippaul's stash can be gotten until disc 3 when... well you know.
Unalome Apr 14, 2016 @ 1:30pm 
As far as I know, hitting when you hear his feet hit the ground is the perfect time to hit. But I've never made it up to 200 or 300 cause I usually hit 100 and say "DONE!" cause I'm ready to get on with the story. Plus, I can come back and jump rope more lately. I don't even look at the screen when I jump rope. I just turn the volume up and listen for Vivi's feet.
An Irate Walrus Apr 14, 2016 @ 1:39pm 
Originally posted by donniesmithers:
Originally posted by An Irate Walrus:

I actually saved just after Steiner attempts to form the Knights of Pluto up to search for Garnet and quit out so I could play some more DS III. I will -definitely- remember to do this; I missed out on Hippaul's card stash because I accidentally agreed to be Rat Boy's "slave" the first time he asked. I meant to say no, but alas, my thumbs betrayed me.

Sadly enough, the avoidable trigger isn't Puck, but the Ticketmaster.

If you tell Puck no, you'll become his slave anyway. Either way, Hippaul's stash can be gotten until disc 3 when... well you know.

Y'know, I never actually realized the trigger was the Ticket Master!

All these bloody years (the game came out during my Freshman year of undergrad, and I picked it up on drop day) and I -never- knew.

I learned something today. Thanks.
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Date Posted: Apr 14, 2016 @ 12:54pm
Posts: 8