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turn.
Leave 2 characters with Holy absorption gear (2x pumice piece is a good idea, since it absorbs both shadow and holy) and keep their levels a multiple of 4, this gives you a chance that Ozma will use lv4 holy on them, wasting a turn healing them.
Quina is a good choice because of Angel Snack after a Curse attack, curing all your stats ailments in a single turn.
And pray to Ozma to not use Meteor, since it will basically wreck you. Leave somebody with auto life to at least survive one of those.
Ozma is 50% luck with RNG and 50% skill. If you get a bad RNG like Meteor - Curse - Meteor, better try again.
Random Number Generator. Basically, something that you do not have any form of control.
https://en.wikipedia.org/wiki/Random_number_generation
Lv99 isn't really important, I beat it on lvl 50-60, using this strategy.
This only works if you finished the friendly enemies side quest. Doomsday will heal Ozma if you haven't.
Ozma is not going to waste a turn casting Lv4 Holy on someone with holy absorption gear. Though he will do that if you use holy immunity gear instead.
To OP: The best strategy right now is to level up more, to diminish the chance of being wiped by Meteor, remove Dagger from your party because she's literally useless in that fight, and finish the friendly monster quest if you haven't already, and if you want to defeat Ozma with as little challenge as possible. From there, spam attacks that will deal 9999 damage, and hope Ozma casts a Doomsday or two to make the fight end quicker.
The trick is to defeat him as quickly as possible. The longer he lives, the more turns he will have to cast Curse or Meteor, and the less damage you deal per turn, the higher the chance will be for him to start casting/countering Curaga on himself and heal himself back to full HP.
the lower 60 are enough to beat Ozma, and it can even be done on lower levels. You just need a few abilities and pieces of equipment you get from the Chocobo sidequest anyway and then you attack Ozma about 5 times and it dies, or it casts Meteo and you die. That's literally how every Ozma battle goes.
Freya is useful since chances are you kill 100 dragons while leveling, allowing her to deal 9999 damage with Dragon's Quest.
Zidane can't be avoided. If you stole enough he can cause 9999 with Thievery, but I never bother.
Amarant is useful with his abilities, but actually not all that much, since the battle will not take long enough for them to help much, though consider his Return Magic.
Eiko can heal/revive and cast Sanctus if the opportunity arises.
Steiner causes 9999 with Shock.
Garnet and Vivi aren't that helpful at all, unless you have their shadow magic abilities, which you only get here or in Memoira.
Quina is a pink, flabby, annoying rice pudding.
Basically you spend a lot of time preparing for this battle and then you do about 5 actions and either you or Ozma are dead.
Couldn't you cast reflect on him, forcing him into healing you?
And, can't remember if this works in IX, but 4 party members with reflect, magic cast on all, 4 spells hit, 4 times damage, etc. (For whatever reason magic ignores that it's split to cast all when reflecting in the series.)
Ozma has an odd AI script that basically accelerates its ATB gauge to full when you make an action, and goes before your action. If you do this while it's attacking, it bypasses this mechanic.
With the right characters, you can deal 39,996 after ozma's first attack, if all 4 of your characters survive the hit. that's about 72% of its HP gone after 1 round.
(At least this worked back on ye olde PS1 version, I have not tried it on this version. Ticking off other cheevos first.)
It is also a lot more intelligent than your average AI. It will not use an ability that will affect no one to prevent it wasting a turn. There are a few exceptions (I don't think it stops using Doomsday even after making it vunerable to Shadow with the Friendly quest)
I'm going off memories of the PS1 version though, I have not looked into if it has been updated or changed for this version.
I understand this pain well, I stole all items and next thing i saw was meteor > curse T_T!!
https://www.youtube.com/watch?v=2DhRM22NB8w I think is the video in question.
There is a nice discription of why this works.
Have Virus
Have Zombie
End battles using Stop/Petrify
Have characters dead
Where exp is unavoidable, designate 1 character to take the hit and gain the XP, and then not use them in the run.