FINAL FANTASY IX

FINAL FANTASY IX

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Baa 🐏 May 17, 2016 @ 2:16pm
Ozma tips
He's driving me to DRINK

tbh he's driving me insane, i mean i GET the trick with his atm and to attack when he's attacking and yet like, i grinded up for this guy and im STILL gettin boned. freya, zidane, vivi, garnet, in their 70s, all abilities at the ready. its curse more than anything
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Showing 1-15 of 27 comments
Cress May 17, 2016 @ 2:59pm 
Shadow absorption gear, Vivi + Amarant with "return magic" skill. Everytime Ozma uses Doomsday, you will be cured and it will take massive damage, while Vivi and Amarant counter with 2 more Doomsdays at the same turn without wasting MP. 3x 9999 damage in the same
turn.
Leave 2 characters with Holy absorption gear (2x pumice piece is a good idea, since it absorbs both shadow and holy) and keep their levels a multiple of 4, this gives you a chance that Ozma will use lv4 holy on them, wasting a turn healing them.
Quina is a good choice because of Angel Snack after a Curse attack, curing all your stats ailments in a single turn.
And pray to Ozma to not use Meteor, since it will basically wreck you. Leave somebody with auto life to at least survive one of those.

Ozma is 50% luck with RNG and 50% skill. If you get a bad RNG like Meteor - Curse - Meteor, better try again.
Cress May 17, 2016 @ 3:14pm 
Originally posted by Aaliyah:
Originally posted by Cress:
Ozma is 50% luck with RNG and 50% skill. If you get a bad RNG like Meteor - Curse - Meteor, better try again.
seriouisly, some one tell me what RNG stands for!
and I'd wait until LV99 then encounter Ozma sus monas

Random Number Generator. Basically, something that you do not have any form of control.
https://en.wikipedia.org/wiki/Random_number_generation
Lv99 isn't really important, I beat it on lvl 50-60, using this strategy.
Originally posted by Cress:
Shadow absorption gear, Vivi + Amarant with "return magic" skill. Everytime Ozma uses Doomsday, you will be cured and it will take massive damage, while Vivi and Amarant counter with 2 more Doomsdays at the same turn without wasting MP. 3x 9999 damage in the same turn.

This only works if you finished the friendly enemies side quest. Doomsday will heal Ozma if you haven't.

Originally posted by Cress:

Leave 2 characters with Holy absorption gear (2x pumice piece is a good idea, since it absorbs both shadow and holy) and keep their levels a multiple of 4, this gives you a chance that Ozma will use lv4 holy on them, wasting a turn healing them.

Ozma is not going to waste a turn casting Lv4 Holy on someone with holy absorption gear. Though he will do that if you use holy immunity gear instead.

To OP: The best strategy right now is to level up more, to diminish the chance of being wiped by Meteor, remove Dagger from your party because she's literally useless in that fight, and finish the friendly monster quest if you haven't already, and if you want to defeat Ozma with as little challenge as possible. From there, spam attacks that will deal 9999 damage, and hope Ozma casts a Doomsday or two to make the fight end quicker.

The trick is to defeat him as quickly as possible. The longer he lives, the more turns he will have to cast Curse or Meteor, and the less damage you deal per turn, the higher the chance will be for him to start casting/countering Curaga on himself and heal himself back to full HP.
Orphy May 17, 2016 @ 4:18pm 
Originally posted by Aaliyah:
and I'd wait until LV99 then encounter Ozma sus monas
Nothing in FF IX warrants anywhere near Level 99, which is why that achievement is absolute BS.

the lower 60 are enough to beat Ozma, and it can even be done on lower levels. You just need a few abilities and pieces of equipment you get from the Chocobo sidequest anyway and then you attack Ozma about 5 times and it dies, or it casts Meteo and you die. That's literally how every Ozma battle goes.

Freya is useful since chances are you kill 100 dragons while leveling, allowing her to deal 9999 damage with Dragon's Quest.

Zidane can't be avoided. If you stole enough he can cause 9999 with Thievery, but I never bother.

Amarant is useful with his abilities, but actually not all that much, since the battle will not take long enough for them to help much, though consider his Return Magic.

Eiko can heal/revive and cast Sanctus if the opportunity arises.

Steiner causes 9999 with Shock.

Garnet and Vivi aren't that helpful at all, unless you have their shadow magic abilities, which you only get here or in Memoira.

Quina is a pink, flabby, annoying rice pudding.

Basically you spend a lot of time preparing for this battle and then you do about 5 actions and either you or Ozma are dead.
Last edited by Orphy; May 17, 2016 @ 4:19pm
Lvl1. Slime May 17, 2016 @ 10:22pm 
Originally posted by Eri:
Originally posted by Cress:
Shadow absorption gear, Vivi + Amarant with "return magic" skill. Everytime Ozma uses Doomsday, you will be cured and it will take massive damage, while Vivi and Amarant counter with 2 more Doomsdays at the same turn without wasting MP. 3x 9999 damage in the same turn.

This only works if you finished the friendly enemies side quest. Doomsday will heal Ozma if you haven't.

Originally posted by Cress:

Leave 2 characters with Holy absorption gear (2x pumice piece is a good idea, since it absorbs both shadow and holy) and keep their levels a multiple of 4, this gives you a chance that Ozma will use lv4 holy on them, wasting a turn healing them.

Ozma is not going to waste a turn casting Lv4 Holy on someone with holy absorption gear. Though he will do that if you use holy immunity gear instead.

To OP: The best strategy right now is to level up more, to diminish the chance of being wiped by Meteor, remove Dagger from your party because she's literally useless in that fight, and finish the friendly monster quest if you haven't already, and if you want to defeat Ozma with as little challenge as possible. From there, spam attacks that will deal 9999 damage, and hope Ozma casts a Doomsday or two to make the fight end quicker.

The trick is to defeat him as quickly as possible. The longer he lives, the more turns he will have to cast Curse or Meteor, and the less damage you deal per turn, the higher the chance will be for him to start casting/countering Curaga on himself and heal himself back to full HP.

Couldn't you cast reflect on him, forcing him into healing you?
And, can't remember if this works in IX, but 4 party members with reflect, magic cast on all, 4 spells hit, 4 times damage, etc. (For whatever reason magic ignores that it's split to cast all when reflecting in the series.)
Last edited by Lvl1. Slime; May 17, 2016 @ 10:23pm
Omnituens May 18, 2016 @ 1:13am 
Wait for Ozma to make an action, then when the animation for Ozma's action starts, give all 4 of your characters their commands.

Ozma has an odd AI script that basically accelerates its ATB gauge to full when you make an action, and goes before your action. If you do this while it's attacking, it bypasses this mechanic.

With the right characters, you can deal 39,996 after ozma's first attack, if all 4 of your characters survive the hit. that's about 72% of its HP gone after 1 round.

(At least this worked back on ye olde PS1 version, I have not tried it on this version. Ticking off other cheevos first.)
Last edited by Omnituens; May 18, 2016 @ 1:26am
Omnituens May 18, 2016 @ 1:25am 
Originally posted by Aaliyah:
Originally posted by Omnituens:

Ozma has an odd AI script that basically accelerates its ATB guage to full when you make an action, and goes before your action. If you do this while it's attacking, it bypasses this mechanic.
Sounds like a vicioius counterattack

It is also a lot more intelligent than your average AI. It will not use an ability that will affect no one to prevent it wasting a turn. There are a few exceptions (I don't think it stops using Doomsday even after making it vunerable to Shadow with the Friendly quest)

I'm going off memories of the PS1 version though, I have not looked into if it has been updated or changed for this version.
Last edited by Omnituens; May 18, 2016 @ 1:26am
Kurizu May 18, 2016 @ 11:07am 
Originally posted by Epex aetonix:
Ozma is not hard to beat, the only difficult aspect is staying alive while trying to steal all his items.

I understand this pain well, I stole all items and next thing i saw was meteor > curse T_T!!
Cress May 18, 2016 @ 2:22pm 
Originally posted by Aaliyah:
Originally posted by Omnituens:

It is also a lot more intelligent than your average AI. It will not use an ability that will affect no one to prevent it wasting a turn. There are a few exceptions (I don't think it stops using Doomsday even after making it vunerable to Shadow with the Friendly quest)

I'm going off memories of the PS1 version though, I have not looked into if it has been updated or changed for this version.
and he some how can tell if your characters are either on LV4 Holy or LV5 Death...
And, I can't even spam a 9999 damage without him interrupting each command( even Double white/black) saying: "Hold up now, the hell you think you doin?!" And casts Berserk. (That berserk being a futile move if I've done the friendly monsters, but still)
What? What does berserk has to do with the sidequest? It always connected on my characters and it was very annoying, specially on mages.
drjones104 May 18, 2016 @ 8:03pm 
Honetly Ozma is more luck then anything else. There is a reason he is considered by many to be number 1 most challenging super boss in all the Final Fantasy games. Its true that you can do some things to manipulate his RNG, but even that is still some what luck base. I saw a youtube video where a guy demostrates his beefed up lvl 99 party with max everything including gear and Ozma completly wiped his part out before he could get a single attack off.
drjones104 May 18, 2016 @ 8:05pm 
On the flip side I saw a guy use a level 1 Freya with all other party members KO to completly destroy Ozma. Soo there is that as well.
Last edited by drjones104; May 18, 2016 @ 8:05pm
Baa 🐏 May 19, 2016 @ 3:00am 
i wish i ended up doing eiko over garnet as her healing abilities end up being a bit on the useless side down the line hahaha
Omnituens May 19, 2016 @ 3:04am 
Originally posted by Aaliyah:
Originally posted by drjones104:
On the flip side I saw a guy use a level 1 Freya with all other party members KO to completly destroy Ozma. Soo there is that as well.
NO WAY. Where's that at?!
Cause I highly doubt it! (Only possible way is with cheats and cheats alone!) Some kind of infinite numbers health.

https://www.youtube.com/watch?v=2DhRM22NB8w I think is the video in question.

There is a nice discription of why this works.
Omnituens May 19, 2016 @ 3:57am 
There are ways to gain 0 exp in the game, level 1 runs are a thing.

Have Virus
Have Zombie
End battles using Stop/Petrify
Have characters dead
Where exp is unavoidable, designate 1 character to take the hit and gain the XP, and then not use them in the run.
clawsofdeath9 May 19, 2016 @ 6:19pm 
Originally posted by Teef 🐏:
He's driving me to DRINK

tbh he's driving me insane, i mean i GET the trick with his atm and to attack when he's attacking and yet like, i grinded up for this guy and im STILL gettin boned. freya, zidane, vivi, garnet, in their 70s, all abilities at the ready. its curse more than anything
i would sugest to put the battles on slowest speed to be honest... and if you want active or wait chose any you want,,, i like slowest speed simply because is more fair that way... the bad guys atb turn fills so fast that youll only be able to do any action while they are hitting you or taking any action...while on slowest speed you can have a more fair fight with the enemies, because you gotta scroll throught menus while the enemy have predetermined actions...
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