FINAL FANTASY IX

FINAL FANTASY IX

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E|E 2016 年 4 月 30 日 上午 9:11
what your fav FF battle system?
out of all the active time battle, i would say FFX-2 is the most fun. I know a lot of people didnt like the plot or the feel of the game but the battle system is the best IMO for active time battle.

I can see why square starts to go into more real-time (unforturnately) in future installments. X-2 seems to balanced & perfected turn-based and real-time together. You get total control of all your teammates, it is nonstop action and you get to use multiple classes in the battle too. Theres no more improvement left for ATB.

The future games relies heavily on AI for teammates & you only control one (gambit system, paradigm and now FFXV you can't even change who you control, its solely Noctis).

btw, I love all battle system, just that this is my fav.

(i absolutely love FFX battle system too. for non ATB, FFX is the best. If i wanted a more strategic gameplay, FFX is the best. If i wanted the tradiational ATB, FFX-2 is the best)

well thats for me, so whats you fav?

最后由 E|E 编辑于; 2016 年 4 月 30 日 下午 6:05
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正在显示第 1 - 15 条,共 21 条留言
Chaos Residue 2016 年 4 月 30 日 上午 10:11 
My favorite is Final Fantasy X.
Binnes 2016 年 4 月 30 日 上午 10:22 
I like Final Fantasy X the most as well, due to the bar on the side that showed you several turns in advance what the turn order will be. Allowed you to plan your actions better, and see effects like haste/slow very directly. I'm fairly neutral on the ATB system, it's not bad but not great either. I did like in FFX-2 how everything didn't stop for the most part when someone else was performing an action.

The real-time combat is trending worse in my opinion. FF12 was fairly OK in my opinion, I really did enjoy the game overall but the combat was also fairly easy with certain character setups. FF13/2/3 really sucked in my opinion, but the story was so good I tolerated it, though as the story got worse I barely made it through Lightning Returns.

I haven't played anything of Final Fantasy XV yet, but from the videos I've seen, it looks like the combat is atrocious. Will see if the story and mechanics are good enough to counter balance that.
Zunnoab #931 2016 年 4 月 30 日 下午 12:00 
FFX and FFX-2 have some pretty great battle systems in my opinion. I love the classic ATB though.

I think FFXIII's battle system is actually quite brilliant once the player has control of it. In the end though FFX-2 is the pinnacle of ATB in my opinion and FFX is my favorite game in the series.
Chaos Residue 2016 年 4 月 30 日 下午 2:08 
引用自 Rydia
I'm in love with FFXII's battle system, I've never been a total fan of the "turn based" ATB.
to slow...

Final Fantasy XII... still... uses... ATB...

Really. It calls it ADB instead of ATB, but the only differences between ATB and ADB are:

1) There aren't random enemy encounters. The enemies are on screen.
2) You can only control one character, not every character.

But the actual battle ifself really isn't any different. You still see the ATB gauge that tells you when you can take an action. You can be far away from a monster and it's attack will still deal damage to you, so adding the "movement" element is really pointless. I just don't see how this is better than the ATB of Final Fantasy VII through Final Fantasy IX, and Final Fantasy X-2. I'm not saying you're wrong. Afterall, it is your opinion, and an opinion cannot be wrong (except for opinions that can be disproven, such as someone saying they have the opinion that they sun doesn't give off light). I just don't agree with your opinion, and it baffles me that you could have the opinion you have. I'm serious when I say that I mean no disrespect here.
clawsofdeath9 2016 年 4 月 30 日 下午 2:23 
引用自 Chaos Residue
引用自 Rydia
I'm in love with FFXII's battle system, I've never been a total fan of the "turn based" ATB.
to slow...

Final Fantasy XII... still... uses... ATB...

Really. It calls it ADB instead of ATB, but the only differences between ATB and ADB are:

1) There aren't random enemy encounters. The enemies are on screen.
2) You can only control one character, not every character.

But the actual battle ifself really isn't any different. You still see the ATB gauge that tells you when you can take an action. You can be far away from a monster and it's attack will still deal damage to you, so adding the "movement" element is really pointless. I just don't see how this is better than the ATB of Final Fantasy VII through Final Fantasy IX, and Final Fantasy X-2. I'm not saying you're wrong. Afterall, it is your opinion, and an opinion cannot be wrong (except for opinions that can be disproven, such as someone saying they have the opinion that they sun doesn't give off light). I just don't agree with your opinion, and it baffles me that you could have the opinion you have. I'm serious when I say that I mean no disrespect here.
You move one character in 12 but you can give commands to everyone because i turn off all gambits cause i hate AI and set battle on active...its like playing old FF but moving around and planing.
Alex⚡ 2016 年 4 月 30 日 下午 3:22 
引用自 Chaos Residue
My favorite is Final Fantasy X.
+1 :t0cactuar:
Multihog 2016 年 4 月 30 日 下午 3:23 
Final Fantasy X, BY FAR
最后由 Multihog 编辑于; 2016 年 4 月 30 日 下午 3:24
funkystrawberries 2016 年 4 月 30 日 下午 3:30 
I actually like both VI and IX a lot. I like the abilities system they both have for some weird reason. But X and X-2 are also great. I like very much through X that any character can learn any ability by the end of it.
E|E 2016 年 4 月 30 日 下午 6:13 
引用自 funkystrawberries
I actually like both VI and IX a lot. I like the abilities system they both have for some weird reason. But X and X-2 are also great. I like very much through X that any character can learn any ability by the end of it.

the latter FF games seems to have this approach. FF7, 8 , 10, 12. Every character can fit any role.
Gilbertify 2016 年 4 月 30 日 下午 6:15 
X

Not ATB crap, awesome abilities like Haste, Auto Life, Auto everything lol.
Zunnoab #931 2016 年 4 月 30 日 下午 7:26 
引用自 Kyle Katarn
引用自 funkystrawberries
I actually like both VI and IX a lot. I like the abilities system they both have for some weird reason. But X and X-2 are also great. I like very much through X that any character can learn any ability by the end of it.

the latter FF games seems to have this approach. FF7, 8 , 10, 12. Every character can fit any role.
FFXIII has another take on it: In the end everyone can be any role, but some are always point blank better than others, or are better at a role in a certain way than other characters.
E|E 2016 年 4 月 30 日 下午 8:06 
引用自 Zunnoab #931
引用自 Kyle Katarn

the latter FF games seems to have this approach. FF7, 8 , 10, 12. Every character can fit any role.
FFXIII has another take on it: In the end everyone can be any role, but some are always point blank better than others, or are better at a role in a certain way than other characters.

yeah. i didnt add 13 because there is sufficient differences in their abilties that make each character unique, like not all characters can learn firaga. Only a few of them can taunt and be a tank, particularly Snow. Sazch and Lightning are great at chaining staggered opponents etc. They can learn similar low level abilities but at end game they do have specific unique roles. Their weapons are also specialized like how Vanille stronger debuffs or stronger cures
最后由 E|E 编辑于; 2016 年 4 月 30 日 下午 8:09
Gilbertify 2016 年 4 月 30 日 下午 8:39 
引用自 Rydia
why is this even in the FFIX section??
People can talk about miscellanious FF topics if they want. Where else would we talk about this stuff?
Multihog 2016 年 4 月 30 日 下午 8:44 
引用自 Gilbertify
引用自 Rydia
why is this even in the FFIX section??
People can talk about miscellanious FF topics if they want. Where else would we talk about this stuff?
Yeah. Rydia, stop playing moderator, please.
最后由 Multihog 编辑于; 2016 年 4 月 30 日 下午 8:44
TheRigGerMortis 2016 年 4 月 30 日 下午 11:42 
If they could fuse 7's materia with 10's battle system with a new high res, pre-rendered background RPG with FF9 style characters (obviously up to 4k resolution character models and backgrounds) I'd be pretty happy.

I felt like the Materia system was near limitless. You could find combos years after playing or suddenly think of new combos years later that would help you.
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发帖日期: 2016 年 4 月 30 日 上午 9:11
回复数: 21