FINAL FANTASY IX

FINAL FANTASY IX

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chrisbnugget Apr 21, 2016 @ 12:45pm
Always Full Summon Animation?
In FF9 when you summon an Eiledon the first animation is always a full scene. Everytime after there is a change for full or short scene. For some reason everytime I summon an Eildeon it always shows the full scene. I am currently 5 for 5 with Shiva. Is anyone else getting this? I do have 99 Opal but I thought that just affects damage.

Side Note: Full animations cause more damage than short animations
Last edited by chrisbnugget; Apr 21, 2016 @ 12:45pm
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Showing 1-15 of 17 comments
Lich Apr 21, 2016 @ 12:54pm 
Do you have the "Boost" ability equipped?
chrisbnugget Apr 21, 2016 @ 12:57pm 
Originally posted by Lich gonna have your mama :D:
Do you have the "Boost" ability equipped?

I did have it equipped, thanks! I always thought it was like a FF8 where it just further increased damage no matter the summon length
clawsofdeath9 Apr 21, 2016 @ 3:39pm 
the complete summon animaton do more damage. theres an ability caled Boost that activates the complete animation for more damage...
Lanaflux Apr 21, 2016 @ 3:42pm 
Would be fantastic if we could turn summon scenes off...
Orphy Apr 21, 2016 @ 3:54pm 
Originally posted by pumpkincookiesB.I.G:
Would be fantastic if we could turn summon scenes off...

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!
Inthen Apr 21, 2016 @ 3:58pm 
Part of the reason for playing is seeing the graphics in the game. If you don't want to see the summon...don't use them. Simple as that.
Lanaflux Apr 21, 2016 @ 3:58pm 
Originally posted by orrphalesianprophet:
Originally posted by pumpkincookiesB.I.G:
Would be fantastic if we could turn summon scenes off...

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!

I thoroughly enjoyed the cutscenes, but when I'm grinding etc, I'd love to quickly use my summons without applying any boosters. After 5-10 times watching the same summon animation, I'd like to disable it whenever I wish. I have nothing against the summon animations its just a minor annoyance.
Scarlet Crusade Apr 21, 2016 @ 6:00pm 
Originally posted by pumpkincookiesB.I.G:
Originally posted by orrphalesianprophet:

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!

I thoroughly enjoyed the cutscenes, but when I'm grinding etc, I'd love to quickly use my summons without applying any boosters. After 5-10 times watching the same summon animation, I'd like to disable it whenever I wish. I have nothing against the summon animations its just a minor annoyance.

You could just use more efficient things, like Limit Glove.
Orphy Apr 21, 2016 @ 6:21pm 
Originally posted by pumpkincookiesB.I.G:
Originally posted by orrphalesianprophet:

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!

I thoroughly enjoyed the cutscenes, but when I'm grinding etc, I'd love to quickly use my summons without applying any boosters. After 5-10 times watching the same summon animation, I'd like to disable it whenever I wish. I have nothing against the summon animations its just a minor annoyance.

I see I miss understood you. There's just this trend among people to complain about the long sequences. I don't usually grind so I suppose I don't notice them as much.
However the speed booster is probably good to fast-forward through the animations.
Last edited by Orphy; Apr 21, 2016 @ 6:24pm
Orphy Apr 21, 2016 @ 6:31pm 
Originally posted by Scarlet Crusade:

You could just use more efficient things, like Limit Glove.

Limit Glove is a pain in the ass because of two reasons:

1) You need to use Quina, who might not be the character you want to level.
2)You have to keep Quina at 1 HP for the ability to work. Which means is a bit of an up-keep with auto-life and Mantra Magic all that stuff. The whole time the enemy can just knock you out and then you have to rivive and try to set it up again...

Unless the RNG is veru benign one could probably defeat the enemy with completely powered-up summons and/or normal attacks in the same amount of time.

Particularly Shiva is very efficient when it comes to her MP cost/animation lenght-damage ratio, if you power her up by hoarding/synthesizing opals.
Last edited by Orphy; Apr 21, 2016 @ 6:31pm
slmorton Apr 21, 2016 @ 8:01pm 
Ark summon + Boost + Auto-Haste + Auto-Regen = Massive damage + complete or near complete healing.

One of the cheesiest setups in the game. (Unless one or more of your teammates has Zombie status, in which case, don't do it!)
ynot563 Apr 21, 2016 @ 10:13pm 
Usually when I grind

Originally posted by pumpkincookiesB.I.G:
Originally posted by orrphalesianprophet:

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!

I thoroughly enjoyed the cutscenes, but when I'm grinding etc, I'd love to quickly use my summons without applying any boosters. After 5-10 times watching the same summon animation, I'd like to disable it whenever I wish. I have nothing against the summon animations its just a minor annoyance.


I agree here, when you're grinding u just dont want to see those cutscenes. The battle system is already slow as it is, even the basic atk animation is longer than most ff games. There isnt a direct fix to it, but what I usually do when im grinding for long hours is whenever I have a spellcaster in the party to grind out, I try to mix them up with heavy hitters so I dont have to rely on the spellcaster's longer animations to output the dmg I need to kill the monster.

For example when grinding on grand dragons they have about 13k hp. I know my physical chars can each hit at least 5k dmg with a basic atk so I put in 1 spell caster and the rest physical and just go on atuto pilot on atk cmd. The amt of time that 3 char atk with their atk cmd is still shorter than 1 summon, heck it is even shorter than casting one spell in general.
Last edited by ynot563; Apr 21, 2016 @ 10:41pm
Scarlet Crusade Apr 21, 2016 @ 10:42pm 
If you're grinding Grand Dragons, you should be using Quina and Level 5 Death to instantly kill.
ynot563 Apr 21, 2016 @ 10:46pm 
Originally posted by Scarlet Crusade:
If you're grinding Grand Dragons, you should be using Quina and Level 5 Death to instantly kill.

That would require me to pay attention and select cmds. End game grinding isn't exactly the most fun in any ff game imo, but I do it because I like to try to get as close to a perfect game as possible. With atk cmd i can just spam 1 button and hold the joystick in 1 direction and grind while I watch something else on my other monitor.

Last edited by ynot563; Apr 21, 2016 @ 11:10pm
Geralt Apr 22, 2016 @ 12:07am 
Originally posted by orrphalesianprophet:
Originally posted by pumpkincookiesB.I.G:
Would be fantastic if we could turn summon scenes off...

Yeah! Why have anything of the game at all! Why not just have fights consists of numbers being shown in the most efficient and quick way possible!

You're definitely new to the Final Fantasy series.
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Date Posted: Apr 21, 2016 @ 12:45pm
Posts: 17