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A lot of the enemies in this area are undead
On another note, the idea you don't have a normal party in some parts of the story I enjoy! It gives you more varience in the game before you have all 8 characters and can chose not much later. Also, you end up getting pretty much unlimited MP after this point, so there is no need to keep hold of ethers.
Just learned too that if you use a soft on a Stroper it insta-kills it.
I think the Myconid's are the only thing you have to actually attack.
2. Go back to Eiko's house.
3. Talk to the moogle there and agree to sleep.
4. ???
5. Profit.
if anything, the game offers a lot of healing spots and inns. Even the inns only cost like 100 gil per use which is nothing compare to the amount you get per battle. If you are not grinding, the limited MP pool of the party is enough to let you advance the story by going directly to the next boss/dungeon, this is the only time where you have to manage your MP usage more wisely. Even then you have ethers/elixirs/tents to use and I usually end up not using them due to being too conservative and stingy with items.
Funny enough, FFXIII does this well in my opinion too. It's not perfect but it's one of the things it does right in my opinion.
Having two White Mages in an area where the majority of enemies (including the boss) are "Undead" is a blessing.
My nephew's many game overs say "nope." He was playing the actual disc in my PS3, too.