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Comunicar un error de traducción
http://www.angelfire.com/tx5/someone42/psfrip.txt
Edit: This is arguing semantics I admit. You were just talking about the way the PS1 music sounds, even if there is no such PS1 file format.
https://en.wikipedia.org/wiki/PSX_(digital_video_recorder)
I don't know anything about potential modding. Options are always a good thing, of course.
It's a random Sunday morning in the USA and 319 are in game now. That's not so bad for a re-release of a rather old game many months after release, I suspect.
I will install this
That was the biggest deal breaker for me. It sounded terrible.
Comparison links: {ENLACE ELIMINADO}http://www.mediafire.com/download/2dq33n3wqr998wx/FFIX_Steam_vs_OST_comparison.rar
It's night and day to me.
The problem isn't compression so much as it's like someone stupidly ran everything at an incorrect Sample Rate and then when it's resampled for final output like it's using a Nearest Neighbor/Point sampling algorithm. (Or audio was encoded with Point resampling when upsampling to a higher SR) Which creates massive audio aliasing.
The fact that everything in the game suffers the same issue, makes that explanation make sense. Because it doesn't happen in the original game on real hardware.
I thought it was compression at first, until I realized that the audio artifacts present don't sound like compression artifacts at all. Aside from the shrill aliasing and non existent real detail of the high frequencies, it generally sounds cohesive.
Then I thought it was a resampling error on the instrument samples or reverb if they were using a music playback system similar to the original. (Sequencing data>Samples>Audio Playback>SPU For reverb and mixing before final output)
War of The Lions on the PSP suffers a similar issue to this where they(TOSE) didn't implement the reverb the music was supposed to have. Or ignored part of the SPU processing all together, causing the audio to sound dry and scratchy with minor aliasing artifacts.
MGS2 HD is another example, half of the game's music was sequenced and processed by the SPU on the PS2. In the HD version they chose not to emulate the Reverb for whatever reason. Making the music sound dryer than it should.
I realized it was happening to all audio from FFIX. At that point I figured all audio had been encoded wrongly. (IE: Upsample from 32khz>48khz with Point Filter). And then refunded the game. Because such an amateur mistake is unacceptable. More so given SE's history of basically NEVER patching any FF port on PC in a significant manner.
My interest in rebuying would be higher if it turned out it was a simple engine resampling error. I would've loved to get my hand on the actual audio files the game uses to verify how they are actually encoded.
They're OGG Vorbis, stereo, 44100hz, -q3 (120kbps nominal). I think they're a mix of OST rips and recordings as some (not all) of the songs have a slightly higher noise floor than the PSF rips.