FINAL FANTASY IX

FINAL FANTASY IX

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XenoBrain Aug 12, 2016 @ 5:34pm
Audio Quality Fix
Edit:: Since Moguri Mod is out and incorporates the fix, you should use that

Here's the patched SdLib.dll that resolves an issue in the audio engine's output that was degrading sound below the quality of the game's actual assets.


It goes in steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Plugins

Please note it's for the 64-bit version. If you're running a 32-bit OS it won't use the patched plugin.
Last edited by XenoBrain; Oct 3, 2021 @ 9:34am
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Showing 1-15 of 142 comments
Lynvy Aug 12, 2016 @ 5:48pm 
So instead of upsampling the sound to 48kHz then downsampling back to 44.1 kHz, with your fix it stays to 44.1 kHz without any resampling (and so any quality loss) ?
Last edited by Lynvy; Aug 12, 2016 @ 5:48pm
XenoBrain Aug 12, 2016 @ 6:16pm 
I had certainly thought so given some of the code I've seen, but it turns out they hardcoded the MasteringVoice to 32Khz (insert favorite facepalm picture). So bumping that to 44Khz solved the problem and 48Khz reintroduced the error.
Moogy Aug 12, 2016 @ 7:35pm 
What is the audio issue exactly ?
I've only noticed it while playing the card game..
Zunnoab #931 Aug 13, 2016 @ 5:17am 
Whoa, I don't have time to test this any time soon but thank you!

Originally posted by Moogy:
What is the audio issue exactly ?
I've only noticed it while playing the card game..
It objectively sounds different than the original despite the source files sounding the same. I didn't notice it personally but many others have, and side by side it's obvious.
Last edited by Zunnoab #931; Aug 13, 2016 @ 5:17am
Daeoc Aug 14, 2016 @ 4:18am 
Anyone try this?
Serafie1999AD Aug 14, 2016 @ 6:53am 
I tried the mod, and some sounds, such as the cursor pointer blip, are clearly better, and the card games seemed to sound better too. I'm not an audiophile, though, so I can't say if anything about the music has been changed.
Spleen Aug 14, 2016 @ 8:41pm 
Originally posted by XenoBrain:
Here's the patched SdLib.dll that resolves the audio quality issues, for those affected.
https://drive.google.com/open?id=0B9FQxdOpUF0_S3RGQXlCSUdMdUk

It goes in steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Plugins

Couple notes--
*It's for the 64-bit version. If you're running a 32-bit OS it won't use the patched plugin.

*The PSX source material itself does have a little clipping and tinniness here and there. It's particularly noticable in the intro/menu. I verified it's presence with my actual PSX copy and through .psf audio rips.
Thanks for your effort! Gonna try it now.
Spleen Aug 14, 2016 @ 8:59pm 
It works, no more dirty noise in Hilda Garde candle scene! So, resampling is compoletely solved, as i understand it, no need to fix anything else in sound chain?
XenoBrain Aug 14, 2016 @ 9:56pm 
Here's my spectrogram using audio of the intro (menu) captured from the game before the patch, after, and played back from the vorbis file extracted from the assets archive:

http://imgur.com/a/NaAIi

There may be a tiny bit of processing still occurring post-patch (I see a touch more high-frequency noise which indicates it's may be resampling to 48khz, and possibly some gain?) but it looks (and sounds) good to my ears, now.
Last edited by XenoBrain; Aug 14, 2016 @ 10:15pm
Spleen Aug 14, 2016 @ 10:26pm 
Originally posted by XenoBrain:
Here's my spectrogram using audio of the intro (menu) captured from the game before the patch, after, and played back from the vorbis file extracted from the assets archive:

http://imgur.com/a/NaAIi

There may be a tiny bit of processing still occurring post-patch (I see a touch more high-frequency noise which indicates it's may be resampling to 48khz, and possibly some gain?) but it looks (and sounds) good to my ears, now.
Cool. You really should post your fix to pcgamingwiki.
Spleen Aug 14, 2016 @ 11:07pm 
Originally posted by XenoBrain:
it's may be resampling to 48khz, and possibly some gain?) but it looks (and sounds) good to my ears, now.
Are you gonna investigate, or you're satisfied?
Moogy Aug 15, 2016 @ 4:14am 
I wonder if this mod workd with Alternate Fantasy mod
Luk Aug 15, 2016 @ 7:14am 
The sound has drastically improved! Thank you for that!
XenoBrain Aug 15, 2016 @ 2:32pm 
Originally posted by Spleen:
Are you gonna investigate, or you're satisfied?

Satisfied enough.

I can just tell the difference to a statistically significant degree in a double-blind listening test (known as ABX'ing) of Vivi's theme.

It manifests as a slight "grit" in the high end most noticable in the pizzicato strings, but it's quite subtle and at that point the deficiencies in the source material (original PlayStation music, not just the recordings therof) contribute far more to any remaining quality issues.


Originally posted by Moogy:
I wonder if this mod workd with Alternate Fantasy mod

I don't see any reason it would conflict with any other mods at all, even potential future audio mods so long as they don't modify SdLib.dll.
Last edited by XenoBrain; Aug 15, 2016 @ 2:50pm
Moogy Aug 15, 2016 @ 4:27pm 
Originally posted by XenoBrain:
Originally posted by Spleen:
Are you gonna investigate, or you're satisfied?

Satisfied enough.

I can just tell the difference to a statistically significant degree in a double-blind listening test (known as ABX'ing) of Vivi's theme.

It manifests as a slight "grit" in the high end most noticable in the pizzicato strings, but it's quite subtle and at that point the deficiencies in the source material (original PlayStation music, not just the recordings therof) contribute far more to any remaining quality issues.


Originally posted by Moogy:
I wonder if this mod workd with Alternate Fantasy mod

I don't see any reason it would conflict with any other mods at all, even potential future audio mods so long as they don't modify SdLib.dll.

Ah ok cool, thanks will try that then
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Date Posted: Aug 12, 2016 @ 5:34pm
Posts: 142