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If you, OP, find any offense in anything here, it's unintentional, and only drives my point further home. Casually you should beat this game in under 30 hours. 9 or 10 hours in well-thought out speedrun. The truth is, I hate gamers like you. People that find reasons not to do something at the expense of the work itself, is just beyond me. Square-Enix even put a plethora of in-game cheats to ease the burden of grinding. I, and many others, find this game's story the most engaging from any Final Fantasy game of classics passed.
By the time you hit Lindblum(casually 3 hours in,) you see that's it's a tale, the unfolding of a "Boy saves girl and saves the world" love story. Does this angle seem played out? Yeah, that's kind of the point. From the producers' and creators' standpoint, this game is homage, an amalgammation of the stories that came before it. You also never have to use summon magic a single time in this game. Oh my gosh, yes the battle intros and such: I clocked some battle intros at 45 seconds before the ATB gauge ever comes up in my PS1 days. It never hit me that I could have just turned those animations off in game until years later. Stupid me, right? I think Kuja is a very interesting antogonist. Full of zeal and a bit over the top is his demeanor. Did you know that Kuja was originally writ as a female character? But when the decision was made to make him male, his in-game sprite was never changed? Just a factoid I thought I'd share. I never knew how well written the script was until I reached my adulthood, and was able to appreciate it all the more. Especially the "I Want To Be Your Canary" play. And how the play is definitely a theme through out the game
The end of the game is the payoff for playing through it. Whether you invest 12 hours in a game or 120 hours, we play games like this to see the ending. To feel satisfied and substantiated, to find closure in canon. No wonder you have such bitter feelings towards Zidane and co. - 16 Years in and no payoff. Had it ever crossed your mind, OP, to play through the game once on your own, then sometime down the line play through it again, after consulting a guide to see what you missed? Sounds silly, right? Playing through an RPG more than once. All those hours spent...but no more silly than playing through it 3 times and telling yourself it's not engaging enough then quitting. That's the REAL waste of time here. If you, or anyone for that matter, don't have what it takes to manage your equipment and abilities to glide through this game, just say so. Just say you're not good enough to do it on your own. There's no shame in using a guide to enhance your own experience. Hell you might even see some hidden dialogue that just might add that extra depth you're searching for. it's definitely there, I promise you. It's not the game that's lacking depth, you've just convinced yourself it's not there.
TL;DR: IF you spent the same amount of time playing the game as you have ♥♥♥♥♥♥♥♥ about it, you might have beaten the game by now.
1: I usually never end up 100% games, but I do want to feel satisfaction is obtaining most obtainables in games. For people like me who do not know what is truly missable (because we're not religiously following guides) and what would ultimately be worth completing for in-game benefits, the task of keeping track of Stellazio, moogle mail, findable equips, stealable equips, FF9 cards, chocographs, Quina frogs and other various swag is immediately overwhelming. Honestly, this point has to be indisputable, no?
2: I praised FF9's story so far for what it was, it just isn't believable to me with their cartoonish unrelatable characters. Usually not a problem on my end, but when the game slows down from everything that spawns off the sluggish battles coupled with the above point about missables, it just feels incredibly unrewarding for the time spent.
3: I spent upwards of 200+ hours in my time trying to play this game, which is NOT to say I feel as though I spent a lifetime. This IS saying that a normal casual playthrough of RPG's last 80 hours for me on the slower side, and it just doesn't seem like the time spent is rewarding in this case. To whit, I regularly spend 100's of hours playing games like the RotTK series, Ogre Battle, and the Civ series, so I'm far from a greenhorn when it comes to putting the hard hat on.
4: "Had it ever crossed your mind, OP, to play through the game once on your own, then sometime down the line play through it again, after consulting a guide to see what you missed?"
This is basically what killed the first two runs honestly. To your point, I didn't finish the game before eventually looking at guides and finding out what I missed, but it seemed like I missed over 50% of the "worthwhile finds" everytime I looked. This led to me restarting both times, etc etc.
5: "If you, or anyone for that matter, don't have what it takes to manage your equipment and abilities to glide through this game, just say so."
This is just wrong outright. This has nothing to do with any perceived "inability to manage equipment/abilities and to glide through this game", and I am hardpressed to see exactly where you arrived at this conclusion.
6: "The truth is, I hate gamers like you. People that find reasons not to do something at the expense of the work itself, is just beyond me."
Wow. Assuming a lot here I'd say. The "reason I found" not to play through this game anymore was an erosion of interest, caused by my main three points. This has nothing to do with any perceived "shirking of work" on my part. I actually see a LOT of good in this game, as you'll note above and before if you didn't already. I did forget one thing, as a self-proclaimed audiophile, this game has some amazing music; Steiner's theme immediately comes to mind and always generates a laugh. A great character piece that emphasizes the character without imagery, and actually something I'd queue up on youtube every now and again over the years.
7: I'm just going to ignore any form of profiling above. Even to the extent of what may be true, your musings/conclusions based on said profiling holds no merit
8: "IF you spent the same amount of time playing the game as you have ♥♥♥♥♥ing about it, you might have beaten the game by now."
Completely wrong, spent 200+ hours on FF9... But its not as though you really meant what you literally wrote up there anyways, you were just saying things :)
Thank you for your (relevant) thoughts. I'll make sure to consider strongly the in-game cheats, in addition to my previous stated interest in complete walkthrough support on my fourth go-around in the future.
Agreed. FF9's missable ♥♥♥♥ is at least bareable. Missing ♥♥♥♥ on x-2? Realllly gamebreaking, especially when you can miss a dress sphere such as...DARK KNIGHT.
Tetra Master seems pretty clear that cards aren't missable, but the Namingway card is only obtainable on Disc 3. However, there are no tangible benefits for completing Tetra Master, so missing that card isn't a big deal at all- though it is a glaring omission in what can still be obtained on Disc 4.
Mognet is clearly an "as you go" sidequest, and there are a couple moogles that need to be detoured for. However, hitting Mognet a few times at every moogle you come across will get 80-90% of the letters no problem, and you only need 50% to be able to start the Mognet Central sidequest once you get a mountain chocobo- not a big deal to miss.
Stellazzio are all unmissable, which is pretty nice. Hard to find in a lot of places, but unmissable.
Chocobo things are all also unmissable, and that covers nearly all of the good findable equipment.
Frogs just keep respawning- check the marsh every so often and you'll hit 99 eventually.
All blue magic spells are obtainable on Disc 4 as well.
So that leaves, really, a few key items and certain pieces of equipment as potential sticking points. Morrid's Coffee sidequest comes to mind here, requiring a visit to Dali when you're dropped in Treno on Disc 3. Buuuuut the benefit is just another key item- nothing more. Stiltzkin's deals can be missed costing a Ribbon, but you get one of those from the story anyway. Moonstones are limited to only 4 (and one of them is called by a Friendly Enemy) but there's still 2 to collect on Disc 4.
Equipment and treasures, then, are the only sticking points. Treasures are easily missable but if you're searching everywhere in every area, you'll find the majority and have plenty of cash to buy a few of everything at each shop.
And that's my only real issue with how missables in FF9 are handled- shop inventories change without warning, and end up making ~30 pieces of equipment no longer obtainable on Disc 4, most notably the contents of the Esto Gaza shop, which can make certain abilities unobtainable! A few items can only be gotten in multiple by stealing from endgame bosses, as well, but again, if you're worried about missing good steals you just equip Bandit and Master Thief and steal from everything.
And of course, none of the above things are required to beat the game. FF9 is designed to require a walkthrough for certain items to be reasonably obtained, but also in such a way so that a diligent casual playthrough will obtain the majority of them: and certainly everything they'd want to find. Would you know about the Excalibur II or the nero family sidequest without walkthroughs? And if not, it'd be impossible to know they were missed!
tl;dr
1. Casual playthrough with no walkthrough works very well
2. Casual playthrough with checking walkthrough to see what was missed won't due to the design of certain aspects
3. Diligently following a walkthrough loses the self-playthrough aspect but hey, you'll get nearly everything
4. Following the E2PG guide will get literally everything, but you have to be dedicated to the game, enjoy speedruns and there's even less freedom to deviate relative to point 3
I know breaking down the sidequests and such by what's missable and what isn't doesn't help with the casual perspective, but hey, it'd free you to play the game without worrying. Likewise, having a treasure list by area and checking off what you get when you get it would make sure you get all the treasures you want- though the Excalibur II would still be lost (it's going to be lost for anyone not speedrunning / boostering through, though.)