FINAL FANTASY IX

FINAL FANTASY IX

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ZeP 16 ENE 2019 a las 5:50 a. m.
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Moguri Mod (FF IX HD) - Version 9.0.0
Hi,

Version 9.0 is released !

Official site :
https://sites.google.com/view/moguri-mod/

A flipbook with the process and a selection of background :

http://online.fliphtml5.com/cedno/qvrv/
Última edición por ZeP; 16 AGO 2024 a las 2:35 a. m.
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Mostrando 976-990 de 2,321 comentarios
Exodus 26 ENE 2020 a las 5:18 p. m. 
Publicado originalmente por o_0:
Publicado originalmente por o_0:
1) Excellent work on this mod. Backgrounds look absolutely gorgeous.

2) I have installed Moguri without the new music added, however the opening pre-menu movie has a new theme. I don't understand why the old music is not there. I have tried un/re-installing the Mod several times with/without the Music addition and Verifying the game files from Steam. The new opening theme is still there.

For the love of nostalgia and the fact I just like the original opening theme more, can anybody help me with this?

Thank you for any help.

I was able to resolve my issue FYI.

Hey, been having the same issue, care to explain how you fixed it? :)
come get some! 27 ENE 2020 a las 4:06 a. m. 
Publicado originalmente por BeastFrisian:
nice mod, everything looks good and no problems, except for one:
i beat Ozma too fast
here's a link to the fight https://www.twitch.tv/videos/531096408
ozma is supposed to have 55,535 HP, but i won after dealing 9,999 four times
my guess is that either ozma's hp is set wrong, or that dragon breath is not actually capped at 9,999 damage like it's supposed to be
because i dealt 29,997 damage total before hitting the last dragon breath that killed ozma and if it isnt capped, it would've dealt 29,997 damage for a total of 59,994 (> 55,535)
It seems like the mod only adds hd textures.
OVA VDCanard 28 ENE 2020 a las 12:13 p. m. 
Hi, <3 I have a problem with the white screen, when I do ALT+TAB, a little part of the right screen appears ad the left part disappears, and when I click again the same thing happens in the opposite way. I watched a moguri mode video about the same passage of the game and I can see that there's a real difference between my screen and the moguri mode's one. So I guess that's not a problem with the backgrown decor who would originally be on 4:3

Do you have a solution/clue about this?
Thank you!
brogyman 1 FEB 2020 a las 2:34 p. m. 
Hi,

I've enabled the no-auto trance feature and it worked, however using it decreased Zidane's MP by 14.

I've done some additional modding on top of Moguri, so I'm wondering if something might have gotten messed up because of it, or if this is intentional and using the manual trance command is supposed to cost MP. I've installed Moguri compatible Alternate Fantasy and then I did some other modifications to the Assembly-CSharp.dll using dnSpy. I also used Hades Workshop's unity asset viewer to change some of the texts in resources.assets, but these were minor things like changing Wht Mag to say White Magic and such.

I also can't seem to escape from battles, unless I use Zidane's flee. If I use the regular method, it just keeps going and it doesn't work.

So I'm wondering if something went wrong. I think the running away problem is coming from either Moguri or Alternate Fantasy. I think I went back to an unmodded Moguri + AF and running away was still a problem, so it shouldn't be my modifications. I wanted to ask if Moguri could be causing this by itself or if it's a compatibility issue with AF? I'm betting on the latter, but maybe it's an issue caused by something else?

These issues are minor but I'm trying to troubleshoot them nonetheless, so some information on these would be appreciated, maybe it will help me figure it out.
Última edición por brogyman; 1 FEB 2020 a las 3:12 p. m.
Panopamelix 3 FEB 2020 a las 7:22 a. m. 
Publicado originalmente por brogyman:
Hi,

I've enabled the no-auto trance feature and it worked, however using it decreased Zidane's MP by 14.

I've done some additional modding on top of Moguri, so I'm wondering if something might have gotten messed up because of it, or if this is intentional and using the manual trance command is supposed to cost MP. I've installed Moguri compatible Alternate Fantasy and then I did some other modifications to the Assembly-CSharp.dll using dnSpy. I also used Hades Workshop's unity asset viewer to change some of the texts in resources.assets, but these were minor things like changing Wht Mag to say White Magic and such.

I also can't seem to escape from battles, unless I use Zidane's flee. If I use the regular method, it just keeps going and it doesn't work.

So I'm wondering if something went wrong. I think the running away problem is coming from either Moguri or Alternate Fantasy. I think I went back to an unmodded Moguri + AF and running away was still a problem, so it shouldn't be my modifications. I wanted to ask if Moguri could be causing this by itself or if it's a compatibility issue with AF? I'm betting on the latter, but maybe it's an issue caused by something else?

These issues are minor but I'm trying to troubleshoot them nonetheless, so some information on these would be appreciated, maybe it will help me figure it out.

About escaping from battles, I also noticed that I couldn't escape using the regular method.
I'm using Moguri + audio fix mode, that's all, so it may be an issue with Moguri or even with this version of the game itself.
Última edición por Panopamelix; 3 FEB 2020 a las 7:22 a. m.
brogyman 3 FEB 2020 a las 2:30 p. m. 
Publicado originalmente por Panopamelix:
About escaping from battles, I also noticed that I couldn't escape using the regular method.
I'm using Moguri + audio fix mode, that's all, so it may be an issue with Moguri or even with this version of the game itself.

Thanks, good to know! I think it's Moguri then, because I'm almost sure the game itself doesn't have this problem.

As for the Manual Trance problem I've mentioned, I've figured out what causes it but I'm not sure why it happens.

For whatever reason, the 14 MP I mentioned is taken from the Actions.csv file, within "Moguri Mod\StreamingAssets\Data\Battle". It takes the value from cell Q103 and applies it to the manual Trance, so when I activate Trance manually with the new button added by Moguri, it subtracts as much MP as there is in this cell. With Moguri + Alternate Fantasy, this cell had Quina's Vanish spell, costing 14 MP, so Trance cost 14 MP too. I'm not sure what is in this cell if you're only using Moguri, it's possible it's something with 0 MP cost. It's also possible this doesn't happen at all in Moguri itself and is caused by Alternate Fantasy.

I fixed the issue by making the MP cost in cell Q103 0. However since Vanish is a good ability that should cost 14 MP, I also switched this ability with another one of Quina's abilities that I never use, to keep the game balanced. I just switched the lines basically, and then used Hades Workshop's Unity Asset Viewer function to export the text files for the spells, and then I switched the texts for the two spells and their descriptions.

It worked, but there may be a bug where the monsters that the spells are learned from give the switched spells now. I don't have an appropriate safe file to test it, so I don't know for sure yet. However this is very minor, and I purposefully switched Vanish with a spell that is acquired at Gizamaluke's Grotto, shortly after Quina joins. The spell I switched it with was Self-Destruct by the way, which is only in Alternate Fantasy, and makes sense to cost 0 MP. I'm not sure what I would have switched it with if I was playing vanilla.
Última edición por brogyman; 3 FEB 2020 a las 2:37 p. m.
come get some! 4 FEB 2020 a las 4:35 p. m. 
Tell me please. Is this mod modifying gameplay or just HD textures? Thanks.
Exodus 5 FEB 2020 a las 8:41 a. m. 
Publicado originalmente por come get some!:
Tell me please. Is this mod modifying gameplay or just HD textures? Thanks.

It mods textures and soundtrack. Also adds widescreen support and a font that resembles the original.
come get some! 6 FEB 2020 a las 6:18 a. m. 
Publicado originalmente por Exodus:
Publicado originalmente por come get some!:
Tell me please. Is this mod modifying gameplay or just HD textures? Thanks.

It mods textures and soundtrack. Also adds widescreen support and a font that resembles the original.
Thank you!
Solidus Cocklidus 6 FEB 2020 a las 10:04 a. m. 
Does this contain a fix for the analog movement?
tia 9 FEB 2020 a las 2:29 a. m. 
Does it correct Ilia's dialogue back to "dwopped"?
Kabookie 10 FEB 2020 a las 11:24 a. m. 
Soz guys I'm a potato I simply cannot find the correct speed setting for the move speed increase options. I've tried fiddling with the speed settings nothing seems to happen. Can anyone indicate which settings are required to speed movement only.
Artur 11 FEB 2020 a las 5:21 p. m. 
This mod is far from perfect unfortunately.
3 tings:
1.No way to disable HD backgrounds.
2.No way to disable orchestra soundtrack without reinstalling
3.Widescreen is bugged (all effects during combat are misaligned).

Other than that I hope the battle UI fix is implemented soon.
Frogster8 12 FEB 2020 a las 12:58 p. m. 
Publicado originalmente por Artur:
This mod is far from perfect unfortunately.
3 tings:
1.No way to disable HD backgrounds.
2.No way to disable orchestra soundtrack without reinstalling
3.Widescreen is bugged (all effects during combat are misaligned).

Other than that I hope the battle UI fix is implemented soon.


1 - Why would you want to? It's literally called "Moguri Mod (FF IX HD)"
2 - Well just pick which one you want and keep it
3 - You can disable this and just not use widescreen
IchanDesu 13 FEB 2020 a las 12:04 p. m. 
After installing this mod I have problems to use the F keys softcheats like zero encounters or speedup battle, what should I do?
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