FINAL FANTASY IX

FINAL FANTASY IX

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ZeP 16 ian. 2019 la 5:50
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Moguri Mod (FF IX HD) - Version 9.0.0
Hi,

Version 9.0 is released !

Official site :
https://sites.google.com/view/moguri-mod/

A flipbook with the process and a selection of background :

http://online.fliphtml5.com/cedno/qvrv/
Editat ultima dată de ZeP; 16 aug. 2024 la 2:35
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Se afișează 661-675 din 2,321 comentarii
Awesome mod! just a question my game is spanish but now when I enter a new area the big message that appears in the center of the screen with the area name is in english. I just started a new game and reached evil forest now, the message appeared "Evil Forest" instead of "Bosque Maldito", It is just a minor thing but is there any way to change that messages to spanish?
Gen 26 mai 2019 la 5:33 
Hey everyone, first off, been using it for a couple of days and I'm just so happy with it. I was so upset at finding you couldn't disable the remastered graphics and having to look at the difference in graphics was just unsettling, but this Mod is an even better solution, and for that thank you so much!

That being said, is there any way to reenable the cheats? (more specifically, turbo which is the only one I was using). I tried reading through the pages, but can't seem to find anyone with this issue.

Memoria.ini seems to have SpeedMode=1 enabled, but F1 isn't doing anything (funny enough auto-battle still works).

It's not game-breaking for me, since it wasn't really something in the original game anyway, but when grinding for battles it makes them happen a bit faster ^_^"
f00b 26 mai 2019 la 9:27 
Did you put Enabled=1 in the cheats section?
Gen 26 mai 2019 la 18:00 
Postat inițial de ubern00b:
Did you put Enabled=1 in the cheats section?
It wasn't even present in the .ini file! That did do the trick, thanks a bunch <3
Hello. I am trying to install the mod but it gets stuck on Extracting files from archives (I've waited over 5 hours--tried reinstanlling multiple times). Does anyone know how to fix this or where the readme is? thanks!
Taberis 28 mai 2019 la 22:04 
Could someone help me with the Final Fantasy IX Vanilla Sound Mod?

Moguri runs fine with out it, but as soon as I use the Vanilla Sound Mod (normal install without resources.assets) it turns the backgrounds into a mess. Like so:

https://lh4.googleusercontent.com/ho-Xr0L5P3yeJm4Xr8lOh82alpbcyUkUN54okCs3mDGntRVj1wayvOZBoqZm7pm-ipA4fAy7Y93M_wDi7uUioijGyqo2VCYgd6VRwzNqDmVd-zQCK5U=w472

I guess I'm doing something wrong as it says on the Moguri site that it's compatible.
Heyo. Yeah your cheat section seems to just straight up not work. Yes I have Enabled=1 in the section. Nadda. All I want to use is speed boost for chocobo forest. Kind of odd and upsetting that these things work in original release, but don't with moguri + memoria.
Otherwise than that, love the mod! Would recommend a Memoria free version, so people can actually have a functioning speed boost.
f00b 29 mai 2019 la 11:32 
The cheats work fine, never had any problems in normal Memoria or Moguri.

[Cheats]
SpeedFactor=5
LvMax=0
Attack9999=0
BattleAssistance=0
Enabled=1
MasterSkill=0
GilMax=0
NoRandomEncounter=0
Rotation=0
Perspective=0
SpeedMode=1

¯\_(ツ)_/¯
NotAfan 29 mai 2019 la 16:28 
Postat inițial de Taberis:
Could someone help me with the Final Fantasy IX Vanilla Sound Mod?

Moguri runs fine with out it, but as soon as I use the Vanilla Sound Mod (normal install without resources.assets) it turns the backgrounds into a mess. Like so:

https://lh4.googleusercontent.com/ho-Xr0L5P3yeJm4Xr8lOh82alpbcyUkUN54okCs3mDGntRVj1wayvOZBoqZm7pm-ipA4fAy7Y93M_wDi7uUioijGyqo2VCYgd6VRwzNqDmVd-zQCK5U=w472

I guess I'm doing something wrong as it says on the Moguri site that it's compatible.
Yeah, the new version of the mod replaces the Assembly-CSharp.dll, and that's what messes everything up. The page has not been updated to reflect this, but the Sound Mod is not compatible with Memoria (Moguri Mod is Memoria based) yet, and Moguri needs the Assembly-CSharp to be patched to actually work properly. I guess you can replace all files except Assembly-CSharp, that's what I did, but the BGM loop fix won't work.

If you don't mind losing Moguri's extra features, there's a way to copy and paste only the files associated to the high-res background instead of installing the full patch, so you can use the Sound Mod without issues. See here: https://steamcommunity.com/app/377840/discussions/0/1692659769944094123/
Taberis 29 mai 2019 la 18:24 
Postat inițial de Funchal99:
Postat inițial de Taberis:
Could someone help me with the Final Fantasy IX Vanilla Sound Mod?

Moguri runs fine with out it, but as soon as I use the Vanilla Sound Mod (normal install without resources.assets) it turns the backgrounds into a mess. Like so:

https://lh4.googleusercontent.com/ho-Xr0L5P3yeJm4Xr8lOh82alpbcyUkUN54okCs3mDGntRVj1wayvOZBoqZm7pm-ipA4fAy7Y93M_wDi7uUioijGyqo2VCYgd6VRwzNqDmVd-zQCK5U=w472

I guess I'm doing something wrong as it says on the Moguri site that it's compatible.
Yeah, the new version of the mod replaces the Assembly-CSharp.dll, and that's what messes everything up. The page has not been updated to reflect this, but the Sound Mod is not compatible with Memoria (Moguri Mod is Memoria based) yet, and Moguri needs the Assembly-CSharp to be patched to actually work properly. I guess you can replace all files except Assembly-CSharp, that's what I did, but the BGM loop fix won't work.

If you don't mind losing Moguri's extra features, there's a way to copy and paste only the files associated to the high-res background instead of installing the full patch, so you can use the Sound Mod without issues. See here: https://steamcommunity.com/app/377840/discussions/0/1692659769944094123/

Thanks for the heads up.

Just some quick questions. What does the Moguri mod add besides the HD backgrounds, PSX font and new music (the last two that I don't even use)? such as analog support etc.

Also does just the Moguri mod fix the looping BGM?
NotAfan 29 mai 2019 la 20:27 
Postat inițial de Taberis:
Postat inițial de Funchal99:
Yeah, the new version of the mod replaces the Assembly-CSharp.dll, and that's what messes everything up. The page has not been updated to reflect this, but the Sound Mod is not compatible with Memoria (Moguri Mod is Memoria based) yet, and Moguri needs the Assembly-CSharp to be patched to actually work properly. I guess you can replace all files except Assembly-CSharp, that's what I did, but the BGM loop fix won't work.

If you don't mind losing Moguri's extra features, there's a way to copy and paste only the files associated to the high-res background instead of installing the full patch, so you can use the Sound Mod without issues. See here: https://steamcommunity.com/app/377840/discussions/0/1692659769944094123/

Thanks for the heads up.

Just some quick questions. What does the Moguri mod add besides the HD backgrounds, PSX font and new music (the last two that I don't even use)? such as analog support etc.

Also does just the Moguri mod fix the looping BGM?
Aside from the HD background, Moguri Mod adds all those other tweaks you mentioned and a bit more through Memoria, which is one of the major modding tools for FF IX. If you go on the Memoria.ini in the game's folder. you can see all the config settings Memoria allows. Mostly it's small stuff, like skipping the intro, setting up the values for the cheats the way you prefer, setting up hacks, etc. What it does feature that I believe to be invaluable is the analog support, and as far as I know, only Memoria does it.

The fix for the looping BGM can only be found in the sounds fix (the link I posted above), which is not compatible with Memoria as of yet.

So it all comes down to what you prioritize. You can have either HD backgrounds + Memoria tweaks (analog support being the most important IMO) or HD Backgrounds + Sounds fix (which include the fix for the BGM looop).

I for one decided to keep playing with the full instalation of Moguri until Dwight releases a version of the Sounds Fix that work with it.
Taberis 29 mai 2019 la 21:41 
Postat inițial de Funchal99:
Aside from the HD background, Moguri Mod adds all those other tweaks you mentioned and a bit more through Memoria, which is one of the major modding tools for FF IX. If you go on the Memoria.ini in the game's folder. you can see all the config settings Memoria allows. Mostly it's small stuff, like skipping the intro, setting up the values for the cheats the way you prefer, setting up hacks, etc. What it does feature that I believe to be invaluable is the analog support, and as far as I know, only Memoria does it.

The fix for the looping BGM can only be found in the sounds fix (the link I posted above), which is not compatible with Memoria as of yet.

So it all comes down to what you prioritize. You can have either HD backgrounds + Memoria tweaks (analog support being the most important IMO) or HD Backgrounds + Sounds fix (which include the fix for the BGM looop).

I for one decided to keep playing with the full instalation of Moguri until Dwight releases a version of the Sounds Fix that work with it.

Thanks for the clarification.

So if I have the Moguri mod + sound fix without replacing the CSharp.dll, would I get the other sound fixes aside from the looping BGM?

If so, do I also replace the resources.assets from the sound fix or leave it out like it says on the Moguri site?
Taberis 30 mai 2019 la 17:58 
Postat inițial de Dwight:
Postat inițial de Taberis:

Thanks for the clarification.

So if I have the Moguri mod + sound fix without replacing the CSharp.dll, would I get the other sound fixes aside from the looping BGM?

Yes, not replacing the CSharp.dll will give your the sounds fix without BGM looping fix.

Postat inițial de Taberis:
If so, do I also replace the resources.assets from the sound fix or leave it out like it says on the Moguri site?

If you leave out the resources.assets, you won't have the enemy missing death sfxs.

Correct me if I am wrong but on the Moguri Mod site it say that resources.assets has already been fixed and shouldn't be replaced with the one from your sound mod.

Also ended up placing p0data62.bin & p0data63.bin into the wrong StreamingAssets folder :p if using Moguri mod it should be in the Moguri StreamingAssets folder not the steam FFIX StreamingAssets. Easy fix though so all good.

Really appreciate your work on the sound mod and looking forward to a version that is fully compatible with Moguri/Memoria.
NotAfan 30 mai 2019 la 18:59 
Postat inițial de Taberis:
Postat inițial de Dwight:

Yes, not replacing the CSharp.dll will give your the sounds fix without BGM looping fix.



If you leave out the resources.assets, you won't have the enemy missing death sfxs.

Correct me if I am wrong but on the Moguri Mod site it say that resources.assets has already been fixed and shouldn't be replaced with the one from your sound mod.

Indeed, now I'm puzzled about this one as well.

Postat inițial de Taberis:
Postat inițial de Dwight:

Also ended up placing p0data62.bin & p0data63.bin into the wrong StreamingAssets folder :p if using Moguri mod it should be in the Moguri StreamingAssets folder not the steam FFIX StreamingAssets. Easy fix though so all good.

Really appreciate your work on the sound mod and looking forward to a version that is fully compatible with Moguri/Memoria.

Wait, maybe I'm missing something, but I got Moguri installed and have only one Streaming Assets folder.
Editat ultima dată de NotAfan; 30 mai 2019 la 19:04
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