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That being said, is there any way to reenable the cheats? (more specifically, turbo which is the only one I was using). I tried reading through the pages, but can't seem to find anyone with this issue.
Memoria.ini seems to have SpeedMode=1 enabled, but F1 isn't doing anything (funny enough auto-battle still works).
It's not game-breaking for me, since it wasn't really something in the original game anyway, but when grinding for battles it makes them happen a bit faster ^_^"
Moguri runs fine with out it, but as soon as I use the Vanilla Sound Mod (normal install without resources.assets) it turns the backgrounds into a mess. Like so:
https://lh4.googleusercontent.com/ho-Xr0L5P3yeJm4Xr8lOh82alpbcyUkUN54okCs3mDGntRVj1wayvOZBoqZm7pm-ipA4fAy7Y93M_wDi7uUioijGyqo2VCYgd6VRwzNqDmVd-zQCK5U=w472
I guess I'm doing something wrong as it says on the Moguri site that it's compatible.
[Cheats]
SpeedFactor=5
LvMax=0
Attack9999=0
BattleAssistance=0
Enabled=1
MasterSkill=0
GilMax=0
NoRandomEncounter=0
Rotation=0
Perspective=0
SpeedMode=1
¯\_(ツ)_/¯
If you don't mind losing Moguri's extra features, there's a way to copy and paste only the files associated to the high-res background instead of installing the full patch, so you can use the Sound Mod without issues. See here: https://steamcommunity.com/app/377840/discussions/0/1692659769944094123/
Thanks for the heads up.
Just some quick questions. What does the Moguri mod add besides the HD backgrounds, PSX font and new music (the last two that I don't even use)? such as analog support etc.
Also does just the Moguri mod fix the looping BGM?
The fix for the looping BGM can only be found in the sounds fix (the link I posted above), which is not compatible with Memoria as of yet.
So it all comes down to what you prioritize. You can have either HD backgrounds + Memoria tweaks (analog support being the most important IMO) or HD Backgrounds + Sounds fix (which include the fix for the BGM looop).
I for one decided to keep playing with the full instalation of Moguri until Dwight releases a version of the Sounds Fix that work with it.
Thanks for the clarification.
So if I have the Moguri mod + sound fix without replacing the CSharp.dll, would I get the other sound fixes aside from the looping BGM?
If so, do I also replace the resources.assets from the sound fix or leave it out like it says on the Moguri site?
Correct me if I am wrong but on the Moguri Mod site it say that resources.assets has already been fixed and shouldn't be replaced with the one from your sound mod.
Also ended up placing p0data62.bin & p0data63.bin into the wrong StreamingAssets folder :p if using Moguri mod it should be in the Moguri StreamingAssets folder not the steam FFIX StreamingAssets. Easy fix though so all good.
Really appreciate your work on the sound mod and looking forward to a version that is fully compatible with Moguri/Memoria.
Indeed, now I'm puzzled about this one as well.