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If you're playing on a keyboard, press F1 through F4.
Each booster as its own icon- you'll want to have the 9999 booster, the fast forward, and no encounters (as well as level 99 from the menu, for HP). Those first 3 are represented by a 9999, two rightward facing arrows, and a "no sign" (circle with line through it).
You don't want battle assistance on- it wastes a lot of time with trance animations in every forced battle.
Finally, getting to the Excalibur II in less than 12 hours is nowhere near as bad as it sounds. There are some very nicely put together speedrun notes that can be followed with lots of saving to get there with upwards of 4 hours to spare- without skipping the FMVs. Granted, I did use the boosters to get it on this version, but since I've done it on the console version, I felt like trying a boosted romp through the game.
https://drive.google.com/file/d/0B7oqLHWirXOJdUN5aElNZTdLTms/view
There you go!
Both of these routes rely heavily on physical attacks and the many ability multipliers you can get with them (killers, MP Attack, elemental up) and in the endgame, Charge!. The first uses a party of Zidane, Steiner, Freya and Amarant to have 4 physical attackers, and the second defeats Tantarian for early Auto-Haste, and uses that to squeeze in extra attacks while cycling Night (using Quina instead of Amarant). These routes are pretty close in terms of potential, but the first route is much more user-friendly.
It's worth noting that the Valia Pira strategy may not work due to a difference in reflect mechanics from the NTSC-U PS1 version, and the Japanese version and this version. It's been a while since I've looked through, but Valia Pira isn't really a threat anyway if you get all bloodstones. While I'm on the topic of the Desert Palace, if you eat a Whale Zombie before the trip to learn Level 5 Death, literally all enemies in the Desert Palace are susceptible to it.
You can also elect to get Quina on Disc 1 instead of Disc 2, and eat a Mandragora to learn Limit Glove. Then kill Quin in a random encounter, revive with a Phoenix Down (reset unless 1 HP) and OHKO some early bosses- this is handy for Gizamaluke, and potentially the first Beatrix fight, too.
Overall, the routes can look a little daunting (they are, if you're trying to pull it all off at once) but since only the in-game time matters for the sword and you get a ton of leeway, with saving frequently it's not too bad at all :)
In the route, Garnet doesn't need XP, and Vivi doesn't need much either, so in the early-game Zidane and Steiner get more XP, meaning an extra level or two which really helps for the first stretch of the game.
Even near the end (such as the Pandemonium sequence) this makes a difference of a few levels, which again makes things a little easier.
Of course, for a casual EX2 run you can always level 5 death a few Grand Dragons for more levels on the endgame team.
F1 / R1 = high-speed mode
F2 / L1 = ATB gauge/HP/MP always full, Trance always active (probably the least useful)
F3 / L2 = attacks do 9999 damage
F4 / R2 = no random encounters
The next three are one-time toggles:
F5 = Automatically master abilities after getting relevant items
F6 = Max out Level and Ability stones
F7 = Max out gil
I could be wrong about the controller buttons, I play on keyboard exclusively.
But just keeping the "no random encounters" and "attacks do 9999 damage" boosters on and turning on high-speed mode during long stretches of travel should get you where you need to go. Maybe turn on the three one-time boosters for simplicity's sake, so you don't have to worry about HP and such.
Skipping cutscenes is at least made simpler; you press whatever your Cancel button is and choosing to skip them.
Best of luck.
(Alternatively, you can use cheat engine to modify your game time to <12 hours.)