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I am in Windows 7, CPU is Intel Core i7 2860 QM @ 2.50ghz, graphics is Nvidia 555m
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 555M (ID=0x124d)
Vendor: NVIDIA
VRAM: 3019 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\LeanTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\LeanTween.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\NAudio.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\NVorbis.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in 0.092 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.761845 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/.\XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/.\libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Western Press/Data/Mono/libXInputInterface32
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Western Press\Data\Managed\System.Xml.Linq.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at WesternPress.Gameplay.ButtonManager.GetButton (System.String deviceName, WesternPress.ComboInput comboInput) [0x00000] in <filename unknown>:0
at WesternPress.Combo.GetComboButtons (System.String deviceName) [0x00000] in <filename unknown>:0
at WesternPress.Gameplay.Memory+<StartRound>c__Iterator3A.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 2 worker threads for Enlighten.
Thread -> id: 1d9c -> priority: 1
Thread -> id: 1688 -> priority: 1
I'm very sorry your remembering was interrupted by a cursed bug! I've just pushed a fix up now that should rectify the issue. Have a play and let me know if you run into any more problems!
(If the update doesn't download automatically, restarting Steam should kick it into gear!)
I decided to buy the game because i like text type games, is there a simple way to add the custom words just to a plain txt file and give it the extension name the game needs to identfiy its a word list ?
I have very old games like this and they had a simple txt file , you can add words to the list.
One more question:
Reading from top to bottom is quite slowly , there is space on the bottom of the screen maybe putting the text horizontal or an option to place it there in the menu would be a great help.
This way i wont be restarting the same opponent everytime and the game stays cool that way.
Or an option to make the screen 50% smaller (real windowed mode) this way the letters will still be readable and in one flow, now at 1280 the letters are to big and i need to read alot vertically, if the game would be 50% smaller the etxt would be smaller and easier to read even when its vertical text.
These are the only things , other then that i think the game is great, keep up the good work.
my system:
i5 750 quad core 2,67
8 gb ram
win7 64 homepremium
nvidia GTS 250 1 GB ram
17" CRT monitor 1024x768 (85hz) (recommended setting)
max 1280 x 1024 (@ 75 hz)
regards
spelfanaat123
Hey there! Sorry about the delay, apparently we missed the notification! Unfortunately this isn't possible at the moment, the word-list is locked away so words are synced (and fair) in multiplayer. I will take a look at enabling a custom word-list for local games, but I can't promise anything!
Unfortunately changing text to be horizontal would be a pretty big change, because typing support was added later on, after the game's framework was built. So sadly that isn't something we're able to do easily!
Very glad you enjoy the game! Thanks!
thanks for the reply, its okay i know you are busy.
yes i like the game.
>Coroutine couldn't be started because the game object 'CompetitionManager' is inactive!
Hey TenDot! I'm really sorry you're having issues! Could you send me and email to info@walkwithkings.com.au and we'll get it sorted for you?
Absolutely! Sending an email now.
Hey Silhouette! That's a strange one. Do you use a non-US keyboard layout by any chance? If you send us an email to info@walkwithkings.com.au we can try and get it working for you!
No, standard QWERTY.
I use QWERTY keyboard (US)
Are you using the normal Enter key or the Enter key on your 10-keypad? It's the keypad key that isn't working (my regular Enter key isn't functioning, so it's the only one that I have). The game really should support both keys, as most other games do.
"Error. See Console for details." Anything I can do to help run this down? There's nothing in eventviewer. I've deleted and reinstalled, verified local app data and all that stuff.