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Any map, could have edible plants that look different to the ones shown here. Grim Expanse is an example: all the bushes and plants are edible by something on that map.
Damage is calculated by using a "weight value" system. I cant remember the formula exactly, but it basically means that the damage you do is multiplied by how much heavier you are than what you are attacking, or divided by how much lighter you are than what you are attacking.
Bleed and bone break chance are also affected by the weight system.
Weight does scale with growth.
My friends took me to that map. They knew it by heart and took us straight to the food. It was a good probably-10-minute-trip even though the one in-the-know took us straight to it. We spawned so far from it I'm very certain I (and any other person that hasn't memorized the map) would have never found it on my own by natural foraging before having long since starved to death. I feel inclined to agree with their assessment.
Ultimately if the map requires you to know it by heart to find food then "Little to no food" is how a newbie in need of a tutorial will see it.
True. I'll fill those in when I have more pictures.
That's really good to know. I'll go ahead and add that
I believe the frustration comes more from the game's lack of explination for how to play than it does the difficulty of survival. It leaves brand new players lost on the bare basics of the game. They start the game, walk in search of food water and activity for 30 minutes, and die of hunger and thirst.
Think about it from a brand new player's point of view.
ect ect. I could probably list a lot of examples but my experience with The Isle is a bit more dated right now. I can't remember all of the frustrations.
This thread definitely answers a few questions that I had. Thanks again.
That's a very arbitrary line of reasoning.
It's always the responsibility of the developers to explain how to play their game. Whether they list a table of commands (like most games) or do the "show, don't tell" path (akin to "Portal"). To imply the resposibility lays at the feet of 3rd parties is ultimately just trying to sweep the responsibility away and pretending a problem is not a problem.
It doesn't take much time or effort to just plaster a picture on the loading screen that lists the controls, what food looks like, or other gameplay basics. It'd take mere minutes.