The Isle

The Isle

Gladestav Nov 29, 2017 @ 11:45pm
Dinosaur Walking Sounds
Are the stomping sounds set in stone for the creatures or are they going to be changed. The only reason I ask this is the sounds are not pleasing to the ear, atleast to me. They are way to loud and crunchy. I was just wondering if something a little more heavy and booming would replace it some day, more like a classis dinosaur foot stomp like jurassic park has. (similar not exact or somthing just as good)

The grass crush sound effect we have now or whatever it is, is to much of a dominating sound in the game opposed to roaring and ambient nature sounds.

The sound im thinking of would be similar to the beginning of this clip, it would sound way creepier getting stalked.

https://www.youtube.com/watch?v=w7tqVEdyteg

Does anyone else have thoughts on this? And im not saying "me wants jurassic park", just wondering if there is something in the works for improving the ambient feel.
Last edited by Gladestav; Nov 30, 2017 @ 8:08am
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Showing 1-4 of 4 comments
Velociraptor Nov 30, 2017 @ 6:42am 
just a fun fact: they probably never stomped like in movies and games
Afaro Ninja Nov 30, 2017 @ 7:11am 
Might want to reach out to the Jurassic Park Sounds modders and make such a suggestion if you're hoping for something else.
Gladestav Nov 30, 2017 @ 8:05am 
Originally posted by Velociraptor:
just a fun fact: they probably never stomped like in movies and games

My point wasnt just to sound like movies but having a noise that isnt so unpleasant. current walking and running sounds sound like running through garbage. if they just settle down the players footstep volume it would even be better. It seems they could do it with Trikes normal walk but no other dinosaur.

When an elephant goes walking through the savanah is is almost silent. the creatures in the isle are walking on grass most of the time, it shouldnt sound like they are walking over a floor covered in breakable junk.

Also Animals minimize the shock to their body by not stomping around without a reason, the bigger the animal is the less shock it wants so the smoother its gait should be, the largest dino's have even shock absorbing pads like elephants on the load bearing limbs.

But running dinosaurs might generate substantial vibrations just as modern mammals do when they run. So dinosaurs should not be as loud as they are. and it should be a more rythmic vibrational sound than a large crunchy sound.

People have mentioned the walking/running sound design before. even if you find original Isle Gameplay the footstep sound was a little easier on the ears.

Anyway this is just my two cents on the subject.

Last edited by Gladestav; Nov 30, 2017 @ 8:10am
dinosauriac Nov 30, 2017 @ 3:24pm 
Footsteps are loud for gameplay purposes. Running steps are louder than walking steps and feature additional elements like twigs being broken or pebbles falling. Also, many surfaces do not have the correct physical materials applied currently so you hear rock steps instead of grass steps.
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Date Posted: Nov 29, 2017 @ 11:45pm
Posts: 4