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Without spoiling too much, it is beneficial to get the orbital operational. Overhead costs are optional, not counting the astronaut training buildings, and the bonuses it provides are really good.
Moon first due to some items required for orbital station to work correctly are needed from the moon..
Thanks for this, just ran into this as well. Currently co-developing both the Moon & Orbital sector.
Also looks like I have to develop an additional Temperate sector to fund the Moonbase.
Send astronauts from temperate, build a workshop, a support structure or two and get 10% global bonus to agriculture (per module btw). Build another workshop, and you can use rice instead of beef for Luxury Meals.
The goods for workshops are optional. They are used to boost the expertise output to increase the number of techs you can use. Many of which you will not want.
This makes all sectors cheaper, especially the second temperate you'll want to help finance lunar sector.
Wrong...the spacestation asked me originally for LUNAR FOOD. Guess where you can only grow that food? The moon...so my orbital spacestation was not gaining expertise until i actually made my lunar colony...so yea, in some instances, it is required on what your astronauts need.
Also, i tried giving them other food, but it did not work. They only wanted lunar food. Im guessing it is not like this for everyone, but if your lucky like i was, you need to make a big lunar city first.
@Thanter, im not saying your method is wrong, but it might not be in every instance. It did not work for me that way. Perhaps depending on which workshops you build affect what you need to give to your astronauts to get expertise?
But seeing how expensive the moon is, I unlocked a Frontier zone (temperate) to get alot more population & so far it worked, I'm back on my pre-space (moon+Orbital) income
I'm able to easily staff 6 workshops and get the expertise for 20% agriculture bonuses, use rice instead of beef for luxury meals, and 10% bonus to biotech buildings, plus some other bonuses I dont care about, but need to run timers for access to expanding the station.
All without sending a single item to the orbital. I'm sure later for the 4th and 5th tier techs I'll probably need to, but at 50 I could now with no sweat. But it won't do me any good to have more expertise until I can add more workshops.
They key is just to monkey around with the modules until you get the temps right and a full staff.
http://steamcommunity.com/sharedfiles/filedetails/?id=836749529
Thanks for the guide...looks great!
Man did you ever help me with this! Thank you!