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*edited to try and correct my mistake in the name of the game.
http://www.kongregate.com/games/duerig/tile-factory
Yup! But the graphics style is... appalling to say the least. The amount of clicks you have to make to select things is... not wonderful. But hey! At least the amount of optimization puzzlers is 11!
I bought this game (thanks for the mention) -- as it currently stands, I don't think it qualifies as a programming game. Yes, you setup production lines with conveyer belts, but there are no conditional logic operators in the game, meaning that everything is pretty much linear: Good comes in, is processed by machine A, B, and C, processed good goes out. All three machines are used exatctly once, in the order given, and can't be re-used in another assembly line.
There are certain situations where splitting a converyer line makes sense, but that's because you have a slow machine (that takes 2 or more cycles to complete its operation) and you want to put another instance of the same machine running in parallel to compensate.
There is talk on the Big Pharma forums of adding in some sort of conditional logic -- if that was done it would make loops feasible (process goods through machine A until condition Y was met,, then feed into the next machine) and it would belong on this list, but based on my understanding of the game this would require a signficant amount of rebalancing work, as sell prices are set with the assumption that you'll have one machine per operation that needs to be performed.
On the other hand, it will certainly appeal to those who likes programming games, and Big Pharma could use the love (when I saw it, I ignored it, figuring it for yet another "Tycoon" type of game, which isn't corret /at all/). Perhaps a new section for "Pathfinding games" (games where the objetive is to make objects move in the best paths within the constraints of a large system) -- RCT 1 (if anyone remembers back that far) would fall into that category as well.
Also, maybe you could add CodeCombat to the list?