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I worked on a Linux port of the game, it never really functioned 100% and had crashes.
Steam came out with it's Linux wrapper and it ran the game at a faster rate, and without crashes.
I think in the long run even if I get the Linux port running decent, it won't actually be as fast or accurate as Steam's wrapper.
Using proton is a much better solution frankly. If you have a game that runs well in proton then you're doing well for the linux gaming community. I don't think native linux should be a huge focus, just proton compatibility.