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Depending on how active those forwards/AMs have been during a match, they will definitely have to be subbed, and in worse case scenarios, at half time!
One option I've found effective is to position a high control FW inside the opposition defensive lines - he needs an empty tile to move into - then pass it to him using a high-pass AM - they also get a passing bonus as well as the shooting one - even on your last move. In the latter scenario, the FW will be challenged by defenders and the GK during their own move cycle, drawing a penalty on many occasions. This tactic will also work if your WF finds himself in front of the keeper.
To be honest, I am always parking the bus in my formation. I put 6 D, 2 M, and 2 F, almost all the time.
About your concern, for how to break the opponents' defense of parking the bus, in before, I also didn't know how to break 5 or 6 defenders in their penalty areas. However, in my later experiences, I figured out how to do it, and almost always worked.
I need at least one MF, CM or DF with Long Pass skill (the higher talents and levels, the better) in the CM position (in the one grid behind the center line), and I would say at least one FW with Canon Shot or Rainbow skill is needed. And a DM with Tackle skill is highly recommended.
For the MF and DF with Long Pass skill, because they can have two skills, so if they have the other skill for Tackle skill, it would be perfect.
Next, I would explain my tactics with all the things above. It would be pretty difficult to explain.
Let's say you start the game with you have the first turn. You may put your MF (or CM, DF. I will say MF later) in the center line and right next to the sideline (for example, in a LM position). Now, your MF has the ball, and you have 3 steps. In your concern, maybe this time the opponent is putting 6 defenders in the penalty area. You may put one of your FW in the LF area before you start the game, and let the first step be letting your MF normally pass the ball to your FW in LF position.
When this FW gets the ball, his job is to make himself into the opponent's penalty area. Mostly he will lose the ball, because that's what we want. This is, if in the three grids of penalty, there are CDs, he will automatically tackle your FW, or if there is a DF, SW, or even LD, RD, you need to let your FW directly break through the defender in their penalty, and "try to lose the ball". The thing is, try to let your FW stay in the opponent's penalty when the turn is over.
Then it is the opponent's turn. Whatever he does, you pretty much need to hope after his turn your DM or MF would get the ball, or, maybe the ball is near your DM or MF, and he can use Tackle skill to save one more step in the next turn.
Lastly is that if your MF has good Long Pass skill, it would not be hard to send the ball into your FW in the opponent's penalty. This FW has Canon Shot or Rainbow, or even the precise shot that can end up with your goal.
I cannot explain very well, as there are more details. I hope it can help you a bit, and welcome to reply.
For more advanced solutions, you can use Classes to take advantage of their greater numbers. A CF who dribbles into a spot will automatically move forward, which means he'll be in prime position to receive the ball and attack. FWs & MFs can simply run past defensive lines without an issue, RFs & LFs can take advantage and Break-In to take space.
AMs can use False Kick to move defenders out of position, allowing someone else to take their place.
Ultimately, it's pretty simple to exploit once you've become familiar with the different options.
https://studio.youtube.com/video/GBPboEE6__k/edit
In seasons 1 and 2 I win all trophies with a strong Premier te against teams with tough defences.
Some of the features are different in the beta, but the player positions and base tactics needed to break down defences are the same. Please have a look if you are interested.
Until First League just a regular CF has reasonable odds. In First League and up you should be able to use a CF or FW with trained Head Play.