Football, Tactics & Glory

Football, Tactics & Glory

View Stats:
Chandoraa Aug 16, 2021 @ 10:03am
Power shot is cheap -_-'
Not sure if this has been discussed already, but I'm often annoyed to see the AI go for a ridiculous 4-squares-away shot with a 13-accuracy MF just to set up a corner for their level 3 cannon shot or rainbow feint, high-control forwards to destroy me. Perhaps power shots should have a significantly higher chance of being deflected forwards (or even caught instead of deflected) when the difference between the shooter's accuracy and the keeper's defense is high enough, or the distance is particularly high. Or maybe I just haven't learned to exploit this myself and I'm bitter, but I thought it was worth mentioning.
< >
Showing 1-8 of 8 comments
sliding teflon bot Aug 16, 2021 @ 11:57am 
The whole purpose of the power shot is that it is going to be deflected.
Precision shot is for goals. Power shot is meant for deflections/corners.

Any DF in the box will usually intercept the power shot. Same with a sweeper. Defending corners can be tricky. But that's football.
DsnowMan Aug 16, 2021 @ 1:49pm 
Reading this made me think of a different change: if the shooter rolls low enough (relative to GK?) it should just miss the net, resulting in a goalie kick. Real power shots miss the net all the time.

Making either the original change or this one would lower the difficulty of the game a bit, but increase the realism.
CAJUN Aug 16, 2021 @ 5:30pm 
+1
Chandoraa Aug 17, 2021 @ 9:01am 
My beef is with drawing a very advantageous situation (a corner) by taking a shot that could never reasonably be expected to end in a goal. It basically feels like exploiting the mechanics. Some other game situations can feel like that at times, but this one is perhaps the most immersion-breaking. For example, some have complained that it was too easy for wing forwards to draw penalties by exploiting central defenders' auto-tackles (I didn't have a problem with that, personally, but I seem to recall the chances were toned down a bit). However, that situation is realistic: how many forwards routinely cut into the box more interested on drawing a penalty than taking a shot?

The situation is different with far-away shots taken by players that are not even any good at shooting. If a clumsy defender taks a shot from 40 m away, no matter how much power he puts into it, any keeper worth his salt is going to be able to catch it almost effortlessly. At that distance, power is almost not even a factor, since the ball will most likely have slowed down considerably before reaching the goal. Which brings me to my original point: shooting next to the goal, any player, no matter his actual skill at shooting, should be able to draw a deflection just by putting strength into it, but beyond that, it shouldn't be so easy.

We already have situations with conditional outcomes depending on the difference in rolls (such as a wing midfielder running forward along the wing against a defender). In this case, I'd go as far as suggesting we'd need a similar system based on the potential for the roll rather than the actual roll. For example, wing midfielder with 11 accuracy shooting from four squares away against a keeper with 100 defense. A lucky enough roll could even have him score, but you roll 8, the keeper rolls 80, and you expect a corner? I don't think so. You wanna take a Hail Mary shot and see if you get lucky? By all means, but your odds of drawing some benefit from it should be realistic.
_K_o_S_  [developer] Aug 18, 2021 @ 1:45am 
While I do understand why do you feel that, the Power shot is made as it is because it allows the game to be more dynamic. The more there are pauses, the less there are risky actions, the more boring the game becomes.

Also, in real life, there are often situations when the footballer just shoots even knowing he has few chances to score. Because there are often chances of ricochets or other unexpected outcomes. The more you shoot, the better.

So yeah, in the extremes (10 vs 100), the Power Shot mechanic looks weird but in most cases, I believe, it's good. First, it rebounds to a random tile so it's not always a corner. Second, it's hard to put a footballer 1 on 1 with GK. Third, even in extreme cases, it has changes to score.
CAJUN Aug 19, 2021 @ 4:08pm 
This is why I will never have a GK without playing out and decent control.

To defend a corner when the team has a CF with heading:
-have a GK with playing out and decent control
-have a CF with level 3 heading and put him on the same row as the CF
-use your best control player to challenge the CF and pull him into one of the side positions along the endline not in front of the goal. This way if your player wins the challenge the CF will be nullified. (as opposed to pulling the CF one spot directly away from goal where he will still attempt to head the ball) Obviously, this can't be done with the center spot inside the 6yd box.
Last edited by CAJUN; Aug 19, 2021 @ 4:08pm
Chandoraa Aug 20, 2021 @ 5:08am 
Headers I can defend from quite well, my bane are monster WF with level 3 Cannon Shot...
CAJUN Aug 21, 2021 @ 1:01pm 
My preferred keeper is one with strong hands and playing out.

I use a LD or RD to prevent getting to break-in spot.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 16, 2021 @ 10:03am
Posts: 8