Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm pretty sure you'll face by control keeper don't be afraid, now that you're a bit richer buy other players with other skills
But you gave me hope, and meanwhile I already put a youngster going for CF header so in a way I still thought it would be usefull. :p
Here is why :
While it can be a decent option, it is still a single roll vs one or many defenders ( GK included ), in a way it can be compared to an accuracy single roll, but then, it is a skill, you spent long time to grow it. I just lost a game because I chose this as my main offense option, thinking this was the easiest way. I was wrong, and this very last game made me have this insight about it.
So even in a game with a low ctrl GK and close to no head play def, you should still prefer a cannon shooter, olympic kick or rainbow feint scorer if the GK is not immune to those and the def allow good opportunity to use them. Because even on a 10 vs 10 base, having 3 attempt will always be better than a single attempt on the head roll ( and then include the 10% auto fail, which is a neat idea, but sink the head play potential even more ).
Head play is still my favourite way to score, because it's so much fun and the way it works is great... But it became the way I use the less... Overall I think a CF header will be superior to mostly any other lvl 1 offense skill, then even with lvl 2 and way behind when lvl 3 are here.
In a way it's the same as nutmeg for accuracy ( but more versatile because you could put it on a passer too ), but then nutmeg has other functions that make him more particularly usefull in some formations, plus it has in itself a movement role etc... I think I'm even ending using nutmeg more often than headplay ( even if I still use it very rarely, it's hard to have a good opponent def setup to use it correctly )
Head play is then a very good skill to begin a campaign with, but soon enough it will mostly be a complementary way to score on already won games.
Then there are situations where you simply cannot setup your RF or cannon guys as easily as a header.
/edit: Also it is not influenced by RD/LD talent afaik.
I play in the top league and use CF when the opposing GK can stop the RF and Cannon shot or has a low control. It does seem hard to score compared to other options. It helps to cross from either the sideline or the spot closer to center so that your CF is attacking the ball on the first available square going across goal. Like crossing right by the SW and letting the CF attack down the center of the goal so you bypass the SW.