Football, Tactics & Glory

Football, Tactics & Glory

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Radix 28. juni 2021 kl. 15.29
How to make money?
I am strungling to make money at the moment, in the last run I did I was very lucky as one of my juniors was a prodigy I sold for huge money and from there it was smooth sailing money wise, but now coming back to the game I find it that my money making potential is very limited.

Sponsors pay pennies and never provide a surge of capital, the rewards for placement are small too, I alreaddy sold part of the older team to get a younger base lane but I cant do this manouver again without dropping my team skill considerbaly down, and I am in mid 3r league as is.

Basically, whatever I make via sponsor, tickets and palcing is just enough to renew contracts, I have 3 key players leaving for good this season and I simply dont have funds to replace them by anyone sensible which means I will likely drop to amateur league and the circle of no money wont stop.

I'am missing loan options or for sponsors to be able to shell out at least 100k on contract singning, now that I am thinking about it, without getting lucky with junior players I dont see how a team can make money in 3rd league.
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Gosen 2. juli 2021 kl. 11.51 
What is the max star btw? I saw 4 in the premier league, I wonder if there are 5-stars... anyway this will suck in the second dlc. If you want to run weaker country you will have worse players and in the span of 10-20 seasons the difference is going to be even bigger.
Sist redigert av Gosen; 2. juli 2021 kl. 11.51
Radix 2. juli 2021 kl. 14.24 
Opprinnelig skrevet av _K_o_S_:
The game is balances so you should always be urged to plan ahead. It's not that hard to keep the balance. However, sometimes it's normal to have bad times like in real football.

FTG is not a usual increment game. It simulated the living world in which you can fall or you can rise. Depends on your action/tactics/strategy/luck + depend on how other teams are doing.

Here's guide good guide (it's a bit outdated because it covers only vanilla game but it explains the main economical factors of the game): https://steamcommunity.com/sharedfiles/filedetails/?id=1849817698

Also, I want to point out that we created a Normal difficulty level to provide a struggle from time to time. So it's normal that it might be hard.

For those who would like to have an easier economically game, we created the Easy mode. Its main difference is that all the prices are adjusted so it's significantly easier to keep the balance and be less dependent on transfers. However, even there, you should plan ahead and think strategically.

Thanks for the guide, on the difficulty, so AI doesnt get a hit on lower difficulty? just economy is more leniant? thats good to know.
Kitsunin 3. juli 2021 kl. 0.16 
Yeah the difficulty only really makes the management more difficult. AI will have better players though because Hard increases the experience their footballers receive. With the expansion Gifted players are also even more powerful.

You really shouldn't be playing Hard unless you've "beaten" it on Normal. This is a game where skill is more about how quickly you can progress, not IF you can, and even for a great player Normal will still be a very satisfying challenge just to try to go faster. It can even be fun trying to top Premier in very few years on Easy, though the mechanics are more satisfying at harder difficulty if you have gotten good with them. Hard is going to feel like a slog if you haven't totally mastered the game mechanics; maybe there should be a "you lose" screen if you spend too long without being promoted, so players get that they shouldn't be bashing their head against a wall /s
Sist redigert av Kitsunin; 3. juli 2021 kl. 1.22
CAJUN 4. juli 2021 kl. 14.13 
5 star is the max.

I really believe the developers got this right. Loaning players would be a game breaker for FTG because players only get better stats and more skills. The only thing that can get worse is endurance after 30 years old. One could easily just loan out cheap players and cash in on them at the end of a cheap 3 year contract. No strategy necessary.

Borrowing money would be an interesting and strategic mechanic to add to this game. The interest rate can make it balanced.

As far as the grind ... it takes several years to shape the team at the beginning. Then a few more to get them leveled up and a skill. After about 4-6 years, one should be able to make a solid challenge at promotion. With some keen strategy, it should only take another 5-7 years to get to the top league and 3 more to win it. ~20 seasons to climb above all 67 teams is a perfect balance between struggle, strategy, and grind.

For the economy side: Play the players you want to sell . . . and use them in the game.

For the OP, plan ahead and use cheaper players to develop and replace your stars. Just like IRL, teams must always be developing replacements.

Cajun
Sist redigert av CAJUN; 4. juli 2021 kl. 14.36
Kitsunin 4. juli 2021 kl. 20.25 
Opprinnelig skrevet av Gosen:
What is the max star btw? I saw 4 in the premier league, I wonder if there are 5-stars... anyway this will suck in the second dlc. If you want to run weaker country you will have worse players and in the span of 10-20 seasons the difference is going to be even bigger.
There is 5-star, but it is very rare even at the top. I'm playing a game as a USA team (so kinda low-tier country) and the entire Premier League has got only three 5-star players. Even the best team on the continent only has a few.
Sist redigert av Kitsunin; 4. juli 2021 kl. 20.33
CAJUN 5. juli 2021 kl. 5.38 
The Premier League in England in 2043 has over 40 5-star players. My team has 4 with only one coming from the youth academy. It is not rare for a top country.
View The Phenom 5. juli 2021 kl. 6.17 
If your focus is on gaining a lot of money, you should aim to sell your best players for high prices outside of the transfer market. Meaning, selling when teams approach you with requests and those with high specialization levels and lower ages. Also, utilizing sponsorship deals and player abilities that improve rewards for your match results.

However, there's a balance in place where selling off your best players for cash also makes progression harder. So, it's not as simple as "sell high, buy low" but figuring out whether the hit to your team level is something you can manage accordingly.

If you expect to just unlock everything in your club easily, that's a misunderstanding of how the progression works. Given that you can play one campaign for multiple seasons (and this was an issue in the vanilla game), having the ability to quickly unlock every club component early on is an issue the devs try to avoid. You're required to make decisions based on what your team needs, not blindly unlock it all.

Also worth noting that higher level leagues give greater rewards, so trying to get promoted and survive is more lucrative than sticking to a lower league and trying to game the system in some way. Being at the top of Third League doesn't give rewards near to the bottom half of Second League, for example.
Sist redigert av View The Phenom; 5. juli 2021 kl. 6.20
Kitsunin 5. juli 2021 kl. 6.18 
Opprinnelig skrevet av CAJUN:
The Premier League in England in 2043 has over 40 5-star players. My team has 4 with only one coming from the youth academy. It is not rare for a top country.
Out of curiosity, I used sandbox mode and Easy Money to test. National Ranking is a HUGE factor. A fully upgraded Youth Academy has a 2% chance of giving a 5-star player for a bottom-tier country, and a 30% chance for a top tier country. This is based on their rank compared with other countries within the continent, not within the world (I tested with Canada and England, and saw the same results despite the EFA obviously having vastly more teams).

I assume the top teams of the top country in a smaller continent have fewer 5-star players simply because there are fewer total players in the market (which would naturally be more attainable for by the best teams).
sliding teflon bot 30. juli 2021 kl. 8.14 
Well, the game is a bit grindy in the sense that you WILL be successful IF you spend enough time. So (success = time spent * brain power used).

Regarding money: 3rd or 2nd league's transfer lists have 17-20 year olds with 2 or 3 stars. If you buy a 2-star green player at 17 years old and play him 2-3 years he will most likely be worth > 1 million. A 3-star goalie (who played for me 6 years) was worth >5 millions.

In theory you can buy a bunch of 16 year olds, simulate 5 seasons and be rich.
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