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Rapporter et problem med oversettelse
Thanks for the guide, on the difficulty, so AI doesnt get a hit on lower difficulty? just economy is more leniant? thats good to know.
You really shouldn't be playing Hard unless you've "beaten" it on Normal. This is a game where skill is more about how quickly you can progress, not IF you can, and even for a great player Normal will still be a very satisfying challenge just to try to go faster. It can even be fun trying to top Premier in very few years on Easy, though the mechanics are more satisfying at harder difficulty if you have gotten good with them. Hard is going to feel like a slog if you haven't totally mastered the game mechanics; maybe there should be a "you lose" screen if you spend too long without being promoted, so players get that they shouldn't be bashing their head against a wall /s
I really believe the developers got this right. Loaning players would be a game breaker for FTG because players only get better stats and more skills. The only thing that can get worse is endurance after 30 years old. One could easily just loan out cheap players and cash in on them at the end of a cheap 3 year contract. No strategy necessary.
Borrowing money would be an interesting and strategic mechanic to add to this game. The interest rate can make it balanced.
As far as the grind ... it takes several years to shape the team at the beginning. Then a few more to get them leveled up and a skill. After about 4-6 years, one should be able to make a solid challenge at promotion. With some keen strategy, it should only take another 5-7 years to get to the top league and 3 more to win it. ~20 seasons to climb above all 67 teams is a perfect balance between struggle, strategy, and grind.
For the economy side: Play the players you want to sell . . . and use them in the game.
For the OP, plan ahead and use cheaper players to develop and replace your stars. Just like IRL, teams must always be developing replacements.
Cajun
However, there's a balance in place where selling off your best players for cash also makes progression harder. So, it's not as simple as "sell high, buy low" but figuring out whether the hit to your team level is something you can manage accordingly.
If you expect to just unlock everything in your club easily, that's a misunderstanding of how the progression works. Given that you can play one campaign for multiple seasons (and this was an issue in the vanilla game), having the ability to quickly unlock every club component early on is an issue the devs try to avoid. You're required to make decisions based on what your team needs, not blindly unlock it all.
Also worth noting that higher level leagues give greater rewards, so trying to get promoted and survive is more lucrative than sticking to a lower league and trying to game the system in some way. Being at the top of Third League doesn't give rewards near to the bottom half of Second League, for example.
I assume the top teams of the top country in a smaller continent have fewer 5-star players simply because there are fewer total players in the market (which would naturally be more attainable for by the best teams).
Regarding money: 3rd or 2nd league's transfer lists have 17-20 year olds with 2 or 3 stars. If you buy a 2-star green player at 17 years old and play him 2-3 years he will most likely be worth > 1 million. A 3-star goalie (who played for me 6 years) was worth >5 millions.
In theory you can buy a bunch of 16 year olds, simulate 5 seasons and be rich.