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But for the sake of the discussion, I'd say that my "best" formation almost always involve a DM with high defense (to cripple the AI first turns with the ball) and some decent way to score when I start with the ball (lile a forward or AM with very high accuracy, a wing foward with high control, or some crossing shenanigans). For th rest, it depends. :)
Of course it's possible! Sometimes all you really need is one good way to score but it does limit your scoring options and the guy is going to be really tired. Also,depending on the opponent, an AM can replace a forward.
And if you are leading against a stronger opponent, it can even be a decent strategy to go all defensive and field no forward at all ! ;)
A 5-4-1, If I have MF (normally LMF, RMF, AMF) who are good shooters or have CANON it can work with a decent CF. I actually think a L/R Mid F work best for this because of their strong lateral movement.
(Once I get past the Amateur leagues.) I most often play a 5-2-3.
Sometimes a sweeper or not depending on how many F the opponent has.
- Usually a back line with 3 CD and both a LD, RD.
- A mid-line with either a L/R.Mid and UMid who can be moved L forward or to the D Mid spot depending on opponent.
- A forward line with a natural CF (I like a Rainbow on my CFs) and 2 UF at least 1 with Header, the other with Canon so I can play them at wide angles to stretch the defence.
Of course all this depends on how your team develops (transfers and youth development).
"For me, the biggest edge that the player have over the AI is the ability to position his guys second." - - This part will always be true until your team has developed far enough to have a defined style - even then if you play a reactive style adjusting formations is very important.
I like to develop a team along definite play styles to see how that style works; then just make small adjustments for injuries or opponent strengths.
Think of it like a fighter. Some fighters concentrate on their skills and make a plan based on their abilities regardless of the opponent (Mayweather). Some fighters make a game plan to adjust their style to avoid an opponent strengths and exploit their weaknesses (Ali). -Neither is right or wrong, it depends on what YOU are comfortable/best with.
Of course, this can/should change depending on the opponent.
1 GK with Strong Goalkeeper and Reaction (with a level of control equivalent to its level ex CTRL 50 for a level 50) Good control is often enough to stop opposing heads. On the other hand it is absolutely necessary to be able to ward off Canon Shot and Rainbow Feint
1 Sweeper with Reaction. Serves as a barrier to cannon fire and essential if the goalkeeper cannot ward off a Rainbow Feint. Otherwise it can be removed for a Right / Left Defender which will prevent, by its position, the realization of a "Break In" of a Right / Left Forward
2 Central Defenders. I like that both defenders have the "head play". This makes it possible to weaken the opposing centers or to intercept passes. These defenders must have a good control stat. To easily clear the opposing players from the surface during corners.
1 Universal Defender. Positioned between the two central defenders, it allows to be able to cost the shots in the area. This player is often in contact with central and universal attackers opponents, either put him "Sliding Tackle" or to counter-attack "Long Pass", generally towards an attacking midfielder which will be 5 squares from his position. (or to a right-left midfielder if it has an advanced position on the wing)
1 defensive midfielder : Mandatory in a team! Necessarily equipped with a big note in defense. It is capable of intercepting the passes close to the ground. At kickoff, he is positioned so as to force the opponent to start with a lob pass towards his attack, which can lead to an error. Slide Tackle is formidable especially since it can move 2 squares. Boosting "interception" ability fully is also useful against long passes and adds a bonus defense to DM.
1 Left/Right Midfielder : What suits him best is long pass. He can pass the ball to the entire attack from his initial position. He has good movement on the wing and can be brought to center on the central striker for a well-placed header. With an excellent passing note, it is he who must play the kickoff. He must be able to make a safe lob pass if the opponent has a defensive midfield on the ground.
1 Attaking Midfielder : So it is not a long pass that he needs to be a champion, but "Layoff Pass". He can move an opposing player for free, which allows him to be placed in the path of the ability. It also allows a right / left defender to be brought closer to him, which frees the attacker of a weight to perform break in or an ability like cannon shot. A champion who must have a very good score in precision to be able to nab shooting opportunities or to transform direct free kicks almost into a penalty with his big shooting bonus coupled with that offered by the free kick. He is not a player who needs to know how to pass, especially if there is an ability to do so. A good score in control can allow him to save the ball until the next round to a lesser extent, before completing an attack.
1 Right/Left Forward : This player deserves and he is made for "canon shot". He does not need to be good at precision, what matters to him is his control note which must be full and also his pass note to center effectively! His natural “break in” talent is ideal at kick-off and throughout the game to break the opponent's defense and have a good scoring opportunity or a penalty!
1 Universal forward: With good precision and good control, coupled with Nutmeg / Rainbow Feint + Slide Tackle it is formidable. He can quickly recover a ball, keep it and during an attack, he can pass the defense with Nutmeg (which will increase his stats of precision and control precisely) in order to then be able to shoot on goal. The Rainbow fein allows the same thing in 2/3 time, "hop" on the defender and shoot and / or "hop" on the sweeper and shoot and / or "hop" on the keeper and goal !
1 Central Forward The hero of the team often top scorer and best player in a championship / competition, who needs a good score of precision but above all a level 4 in "Head Play". Concretely, even with a player with potential "1 star" with this capacity increased to the level 3 + 1 offered as a central attacker, it causes massacres, even in European Cup.
He needs a good passer either by the right / left midfielder or by the right / left striker.
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As a substitute a left defender and a right defender. Slide tackle is very good for them. Their use on the field is to block the movement of the players on the wings and to lower the power of the abilities. This defender is positioned in place of the sweeper (If the opponent does not have "rainbow faint") or a central defender depending on the placement of the opposing attack.
Having a second universal defender aside and also a second defensive midfielder and a right / left forward, as these are players who use a lot of energy in matches.
Wow great post mate, just what I needed. I really enjoy trying new strategies in gameplay but unfortunately, I have to simulate most of the games. Otherwise, it is impossible to reach many season in a reasonable time.
I prefer spending time on searching other team's squads than on the field:)