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I read in some discussions about realism and that they would like to attach it to the game. how realistic is it if you dont can manage a such simple decition?
the point is, that I have a right-midfield player and I would like to start with 2 zentral-midfieldplayers (on the picture). now the RM is a little bit useless for my tactic.
so the conclusion is, that I need a LM player, if I have 2 central-midfield players.
I dont see an adventage if you could set the kick-off position manually. the same tactic as I go for you can set up with a LM player, if you know that you dont can change the position of the ball.
as a suggestion: make it only possible for the two central midfield positions.
It's not just giving a simple choice. It's:
- new interface elements which should be understandable for players and not mess up the other elements
- different _understandable for players_ restriction of why he can't put the ball here or there (because it would break the balance)
- learning AI to use this feature
At the end of the day, we would spend a lot of time on it, and there would appear complains that the selector is not clear, some people do not know how to change the person who kicks off, some people say that earlier it was better, some people say that now the interface on the Opponents screen became more cluttered.
Assuming all of this, I believe that currently, it works quite fine.
Necro-ing posts though... That's something of an issue
If I want to kick off from one particular side - assuming I have two players in the central midfield tiles, I simply move the player which the game chooses to kick off one tile toward the wing, then the kick off defaults to the guy you actually want to take the kick.
And this so does matter when leveling new players. On my current low level game, I'd like to be able to place two players in the two center kickoff positions to gain CM XP without issue. These positions are more advantageous as they have more opportunities to intercept passes.
It is possible to circumvent this issue by manually updating the orientation of the kickoff every single time depending on whether you're kicking or receiving. But it's tedious and easy to forget with the short goal load screens. It would much nicer to be able to manually control the side of kickoff.
I wouldn't say so. If you have only one center mid, you put it either left or right from the center. Also, you can use universal mids. It doesn't affect tactics and team development in a meaningful way.
The idea of the switch sounds fine. But it would be hard for new players to understand because it's not obvious how important it is and how it affects the player's decisions. Its availability might look like a big deal but it's not. Also, it can be hard to understand how it works because the player should understand what "left priority" means in the game.
You might have misunderstood what he meant. I think what he meant was that:
- He wanted to level up 2 CMs
- Putting both near the center at the starting formation is advantageous because they would have more opportunities to intercept pass.
- With the current implementation, the left CM would start with the ball.
- This actually favors having a LM (left wide midfielder) rather than having a RM, because he can directly received the pass from the left CM.
- This can be circumvented by placing the left CM further from the center so the right CM can start with the ball, but this also means the left CM would have less opportunities to intercept passes.
Honestly, UI-wise, I think the solution can be as simple as having the ball in the formation screen be draggable. You also don't really need to tell the new players what importance this feature is, just inform them that it's there for them to take advantage of to improve their strategy when they hover the mouse on top of the ball.