Football, Tactics & Glory

Football, Tactics & Glory

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Fr4nkTheT4nk May 28, 2018 @ 12:22pm
change kick-off position manually - possible?
hey guys

is it possible to set the kick-off position from left to right, if both places around the circle are manned?

if not, why?

https://imgur.com/a/f2EpXi4
Last edited by Fr4nkTheT4nk; May 28, 2018 @ 12:28pm
Originally posted by _K_o_S_:
Giving the choice of who would kick off would take a lot of development time which would be better spend on other good features.

It's not just giving a simple choice. It's:
- new interface elements which should be understandable for players and not mess up the other elements
- different _understandable for players_ restriction of why he can't put the ball here or there (because it would break the balance)
- learning AI to use this feature

At the end of the day, we would spend a lot of time on it, and there would appear complains that the selector is not clear, some people do not know how to change the person who kicks off, some people say that earlier it was better, some people say that now the interface on the Opponents screen became more cluttered.

Assuming all of this, I believe that currently, it works quite fine.
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Showing 1-15 of 16 comments
DanielHall15 May 28, 2018 @ 12:45pm 
No, because it is not possible.
Fr4nkTheT4nk May 28, 2018 @ 12:54pm 
thanks for the fast answer

I read in some discussions about realism and that they would like to attach it to the game. how realistic is it if you dont can manage a such simple decition?
There is a rule ( combined with some little bugs to be solved yet ), on how the ball is given at kick-off... You can experiment to see how it works. But you can't decide manually to give the ball to someone for the kick-off... If I recall it correctly, it was stated it would allow the player to get too much of an advantage.
Fr4nkTheT4nk May 28, 2018 @ 2:14pm 
yea I saw the rule somewhere. I think its: the nearest to the middle and if two are exactly at the same distance, the ball goes always to the left.

the point is, that I have a right-midfield player and I would like to start with 2 zentral-midfieldplayers (on the picture). now the RM is a little bit useless for my tactic.
so the conclusion is, that I need a LM player, if I have 2 central-midfield players.

I dont see an adventage if you could set the kick-off position manually. the same tactic as I go for you can set up with a LM player, if you know that you dont can change the position of the ball.

as a suggestion: make it only possible for the two central midfield positions.
DanielHall15 May 28, 2018 @ 2:49pm 
The easier solution would be to - going back to the screenshot - start the CM in the central spot of the next line up. This position awards AM spec xp but is actually in the CM zone, so he's not losing anything, and move the M to the desired kickoff spot, which would give him more opportunity to level his CM position. There is no DM on the opposing team, so there's no disadvantage to this.
The author of this thread has indicated that this post answers the original topic.
_K_o_S_  [developer] May 29, 2018 @ 3:46am 
Giving the choice of who would kick off would take a lot of development time which would be better spend on other good features.

It's not just giving a simple choice. It's:
- new interface elements which should be understandable for players and not mess up the other elements
- different _understandable for players_ restriction of why he can't put the ball here or there (because it would break the balance)
- learning AI to use this feature

At the end of the day, we would spend a lot of time on it, and there would appear complains that the selector is not clear, some people do not know how to change the person who kicks off, some people say that earlier it was better, some people say that now the interface on the Opponents screen became more cluttered.

Assuming all of this, I believe that currently, it works quite fine.
Steel Rat May 29, 2018 @ 5:41am 
Originally posted by _K_o_S_:
Giving the choice of who would kick off would take a lot of development time which would be better spend on other good features.

It's not just giving a simple choice. It's:
- new interface elements which should be understandable for players and not mess up the other elements
- different _understandable for players_ restriction of why he can't put the ball here or there (because it would break the balance)
- learning AI to use this feature

At the end of the day, we would spend a lot of time on it, and there would appear complains that the selector is not clear, some people do not know how to change the person who kicks off, some people say that earlier it was better, some people say that now the interface on the Opponents screen became more cluttered.

Assuming all of this, I believe that currently, it works quite fine.
If it ain't broke, don't fix it :)
Kronen Dec 16, 2024 @ 5:39am 
So there is still no solution to this issue of not being able to assist the kickoff position?
That Fish Guy Dec 16, 2024 @ 11:07am 
If anything the game should require kicking off from the middle, I like this as a compromise, and I don't see it as being an "issue"

Necro-ing posts though... That's something of an issue
DontTreadOnMe Dec 18, 2024 @ 1:20am 
Originally posted by Kronen:
So there is still no solution to this issue of not being able to assist the kickoff position?

If I want to kick off from one particular side - assuming I have two players in the central midfield tiles, I simply move the player which the game chooses to kick off one tile toward the wing, then the kick off defaults to the guy you actually want to take the kick.
Strategic Sage Dec 25, 2024 @ 9:02am 
There's no solution because it's not an issue.
Kronen Dec 25, 2024 @ 5:49pm 
This is an issue in that it favors the left hand side of the field. Left side midfielders are there for more valuable as they can receive a pass without extra gaming of the kickoff setup.

And this so does matter when leveling new players. On my current low level game, I'd like to be able to place two players in the two center kickoff positions to gain CM XP without issue. These positions are more advantageous as they have more opportunities to intercept passes.

It is possible to circumvent this issue by manually updating the orientation of the kickoff every single time depending on whether you're kicking or receiving. But it's tedious and easy to forget with the short goal load screens. It would much nicer to be able to manually control the side of kickoff.
_K_o_S_  [developer] Jan 6 @ 6:53am 
Originally posted by Kronen:
This is an issue in that it favors the left hand side of the field. Left side midfielders are there for more valuable as they can receive a pass without extra gaming of the kickoff setup.

And this so does matter when leveling new players. On my current low level game, I'd like to be able to place two players in the two center kickoff positions to gain CM XP without issue. These positions are more advantageous as they have more opportunities to intercept passes.

It is possible to circumvent this issue by manually updating the orientation of the kickoff every single time depending on whether you're kicking or receiving. But it's tedious and easy to forget with the short goal load screens. It would much nicer to be able to manually control the side of kickoff.

I wouldn't say so. If you have only one center mid, you put it either left or right from the center. Also, you can use universal mids. It doesn't affect tactics and team development in a meaningful way.

The idea of the switch sounds fine. But it would be hard for new players to understand because it's not obvious how important it is and how it affects the player's decisions. Its availability might look like a big deal but it's not. Also, it can be hard to understand how it works because the player should understand what "left priority" means in the game.
Originally posted by _K_o_S_:
Originally posted by Kronen:
This is an issue in that it favors the left hand side of the field. Left side midfielders are there for more valuable as they can receive a pass without extra gaming of the kickoff setup.

And this so does matter when leveling new players. On my current low level game, I'd like to be able to place two players in the two center kickoff positions to gain CM XP without issue. These positions are more advantageous as they have more opportunities to intercept passes.

It is possible to circumvent this issue by manually updating the orientation of the kickoff every single time depending on whether you're kicking or receiving. But it's tedious and easy to forget with the short goal load screens. It would much nicer to be able to manually control the side of kickoff.

I wouldn't say so. If you have only one center mid, you put it either left or right from the center. Also, you can use universal mids. It doesn't affect tactics and team development in a meaningful way.

The idea of the switch sounds fine. But it would be hard for new players to understand because it's not obvious how important it is and how it affects the player's decisions. Its availability might look like a big deal but it's not. Also, it can be hard to understand how it works because the player should understand what "left priority" means in the game.

You might have misunderstood what he meant. I think what he meant was that:
- He wanted to level up 2 CMs
- Putting both near the center at the starting formation is advantageous because they would have more opportunities to intercept pass.
- With the current implementation, the left CM would start with the ball.
- This actually favors having a LM (left wide midfielder) rather than having a RM, because he can directly received the pass from the left CM.
- This can be circumvented by placing the left CM further from the center so the right CM can start with the ball, but this also means the left CM would have less opportunities to intercept passes.

Honestly, UI-wise, I think the solution can be as simple as having the ball in the formation screen be draggable. You also don't really need to tell the new players what importance this feature is, just inform them that it's there for them to take advantage of to improve their strategy when they hover the mouse on top of the ball.
_K_o_S_  [developer] Jan 8 @ 9:01am 
There are many problems with draggable ball. Starting from the fact that jerseys are also draggable, continuing with the readability of gamepad controls, and ending with a huge amount of edge cases "what if" where player can give the ball to a wrong footballer or don't have an appropriate formation for the ball to be shown at all. That's all solvable but all this hassle just doesn't worth it. The switch was a better UI solution, frankly.
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