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Squarebit  [developer] Aug 13 @ 1:46am
1.3x.x Update Notes
1.30.2:
QoL:
  • Items granted from Tarot Cards now always roll max base stats.
  • Tarot cards no longer grant Crafted items (like the MK2's) when requesting "Something Rare".
  • "Crafty" Perk now applies to Tarot Cards, Runelord's Remorse, Prismatic Liquid - etc. (Previously was only essences).
  • Made the background in Gemma's gemcutting interface slightly less dark.
Fixes:
  • Fixed Battlemaster's Cape not giving correct amounts, and fixed several broken interactions between minor stats and other items interacting with them using this item.
  • Fixed some crafting UI problems.
  • Fix for a rare crash in co-op when using controllers and swapping interface tabs.
  • Fixed issue where skipping the cutscene to the High Priest fight and killing him fast enough would keep the intro ghosts active.
  • Fixed camera lurching when auto-skipping cutscenes.
  • Fixed Krak The Eternal spawning multiple portals if he's killed too fast and the cutscene(s) are skipped.
  • Fixed mouse cursor jumping into game window when game is booting and you're doing something else at the same time.
  • Fixed Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.
  • Fixed the DLC button not doing anything (now takes you to the store - please wishlist if you are interested in the DLC!)




1.30.1:
Misc:
  • Bosses now drop Crowns.
Fixes:
  • Fixed crash when using Rune of Potency and Shattering Shield.
  • Fixed not being able to upgrade or access tier 1 gems if not having inventory bags.
  • Fixed some localization issues.
  • Fixed Golem Cavern intro cutscene showing a Golem with the incorrect name and title.
  • Fixed issue in co-op where player 2-4 could pick up more items if player 1 had a larger bag.
  • Fixed issue where some background music would not play correctly.
  • Fixed a lot of projectiles going through walls.
  • Fixed rare crash on Hidden Cellar event.
  • Fixed LoS problem with the warden's Static/Lightning Rod passives and enemies near walls.



1.30.0:
New Things:
    Tarot Cards:
    • Rare randomly dropped cards that can be handed in to Tarot for weighted TL drops. This will give you an extra chance to get those items that you aren't having any luck with finding randomly.
    Lesser Boss Anomalies!
    • Fight vs random bosses from the story, featuring all except the final boss of each act.
    • These anomalies have a largely increased chance to drop rare crafting materials such as Runelord's Remorse, and start at Mythic 3 difficulty.
    Endless Random Anomalies!
    • Just like the Endless Dungeon Anomalies, except one floor each, and the portal opens up next to you. Caveat: You can't tier skip with randoms.
    24 new enemy variations!
    • Based on existing enemies, and appearing in Anomalies. Technically tied to the upcing DLC areas, but we threw these in here to give some more variation for the base game too.
    Added a weather system!
    • Currently has: snow, sandstorm, rain, and ash/cinders.
    • Weather is tied to some story areas and may randomly appear in Anomalies in low-medium intensity to not get in your way while still adding some nice ambiance. (And in DLC content)
Items, Sets, Runes, & Enchants:
    All:
    • NEW: Spirit Guard: TL Armor, subtracting a portion of damage taken from Mana instead of Health.
    • NEW: Battlemaster's Cape: TL Accessory increasing all Minor Stats for each nearby foe.
    • Ring of Pure Energies: now grants %max mana.
    • Sun & Moon: set effect buffs now last 7 seconds, up from 3.
    Templar:
    • Hammerblade: The cast Hammerstorm is now converted to the element of the triggering skill, rather than always being holy.
    • Blazing Hammers Rune: now mentions that Holy Fire becomes a Hammer skill and now properly scales off Hammer skill damage.
    • Caine's set: is now affected by Aura Effect stat.
    • Armor of the Shield Maiden: No longer makes you unable to block.
    Berserker:
    • Firebreather Helm: The circling dragons are now affected by reach, letting you cover a larger radius.
    • The Dragonflame Rune: Will now work with Flamebound armor.
    Warlock:
    • Meteora: Now shows the radius of the Meteor.
    • Deathspeaker: No longer works solely with Infinite Ruin Rune as it's technically not meeting the criteria.
    • Frozen Graves Rune: now requires foes to be at less than 30% health.
    Enchants:
    • Physical Resistance now rolls and augments like other elemental resistances, meaning it now caps at 30% Greater Augment, up from 20%.
Interface:
  • Added boxes to the Enchanting and Gemcutting vendor interfaces to make them more clear.
  • Improved the look of Theo's Transmutation altar interface somewhat by making the slots more distinct.
  • Moved the loading screen progress text so it wouldn't overlap with longer area names in either English or translations.
  • Deathlog now has timestamps to easier determine when things happened.
  • Deathlog now also logs when barriers are broken from damage.
  • Deathlog now also notes damage that is absorbed and drained from Mana when using Mana Shield effects.
  • Removed "hurt for 0 damage" entries in the deathlog that were erronouesly added when having high indirect/ground damage resistances.
Mechanics:
  • Bonus damage to specific skill types, such as Projectile, Bombardment, etc, are now all stacking additively within the same type (previously it was inconsistent where some effects were multiplicative and others additive).
  • Mana Shield (draining Mana per X points of damage) is now 1 Mana per 2 damage, down from 1 Mana per 4 damage.
Monsters & Bosses:
  • Revamped Oakstorm (Act 2 finale) fight.
  • Sped up some (story) boss intro cutscenes.
  • Added boss intro music in the correct places to Act 2 bosses.
  • Lowered damage of act 5 torturer boss "fan of blades" attack.
  • Increased damage of many Anomaly bosses.
  • Added 8 new Anomaly bosses.
  • Tweaked enemy spawn distributions in Anomalies a bit.
  • Sandworms are no longer able to roll Brute or Super Damage affixes as Elites & Champions.
  • Rock-Shaypas (goblin shamans throwing rocks) can no longer roll Flail affix as Champion.
Performance:
  • Improved performance of some on-crit enchants.
  • Improved performance of many passive on-hit effects.
  • Improved render and memory handling performance (overall fps boost for most people).
  • Improved overall fps and fps stability for high hz monitors. (still 60 lock but should be less odd dips)
  • Reduced average CPU load, further improving performance & framerate in hectic situations.
QoL:
  • Added a setting to automatically skip cutscenes to the gameplay settings.
  • Reduced the delay in companions casting "Thunder" (Wisps with Master's Command set, for example) from 1.5 seconds to 0.5 seconds.
  • Improved support for PS3 and PS4 controllers on both Linux and Windows.
Skills:
  • Ferocity (Warden passive) is now affected by Companion passive % increases.
Sound & Voice:
  • Item drop sounds no longer have a random pitch shift.
  • Added a voice to Diana Jones.
  • Added a voice to Oakstorm (Act 2 final boss).
  • Added new voice lines to Tarot.
Localization:
  • Added Spanish accents to smaller fonts such as pickup texts, preventing words from being cut off weirdly.
Fixes:
  • Fixed issue where in Act 5, you could enter zones linked to Hellscape before setting up camp, which led to further issues and potentially getting stuck until a restart.
  • Fixed the Act 2 Stampede boss sometimes summoning the Stags inside a tree, getting the fight stuck.
  • Fixed the Act 2 Stampede boss also having too low range on his spells and continously walking up to the player to cast spells.
  • Fixed crash when having enabled overhead healthbars and having item-summoned companions and dying in Hardcore in co-op. (whew)
  • Fixed meteors from extremely large killstreak bonuses not dropping correctly sometimes.
  • Fixed killstreak spells sometimes targeting enemies erronously.
  • Fixed several skills defaulting to Physical damage when cast by effects or AI, rather than their intended element.
  • Fixed Willpower also reducing the duration of debuffs that represent cooldowns, such as death prevention mechanics.
  • Fixed damage number update related crash.
  • Fixed Diana Jones intro in Act 4 not showing all the dialogue as intended.
  • Fixed some sets having missing text in Spanish.
  • Fixed Rime dealing too low damage.
  • Fixed rare crash related to Toxic Shrooms.
  • Fixed codex having incorrectly colored background on some enemy entries.
  • Fixed Anomalies spawning "big" enemies as part of the "core" set of enemies, meaning you could end up in Anomalies with heavily unbalanced enemy power distrubution.
  • Fixed unskippable cutscenes having the skip prompt.
  • Fixed Endless Dungeon Anomalies randomizing the location each floor when they should be themed similarly.
  • Fixed some enemy DoT effects showing too high numbers.
  • Fixed deathlog logging staggered damage after the death is logged.
  • Fixed issue where if dying in the Maddoc fight and trying to spawn in town, the game would sometimes try and start the transformation cutscene, causing a crash.
  • Fixed some instances for shortened numbers(K, M, B, etc) not working correctly.
  • Fixed the unassigned skill point indicator not appearing while browsing the codex.
  • Fixed Templar synergy Passive "Purged Through Holy Flames" not taking weakness effects and damage increases vs specific targets into account (such as Contra).
  • Fixed Templar rune Blade Celerity not working with Tome of Vengeance, causing odd behaviour in Blade spawns and despawns.
  • Fixed Berserker Dragonfire set sometimes adding incorrect (low) amounts of Rampage damage.
  • Fixed spell scrolls showing incorrect counts on the belt slots when bound.
  • Fixed a render crash that could happen when swapping equipment with an active overlay effect on the player character such as Embershield.
  • Fixed Bone Spears being able to pull bosses, breaking fights.
  • Fixed issue where when enemies were pushed up against a wall some passive triggers, such as the Warden's static, might not work.
  • Fixed Vestige of Lost Souls not re-applying correctly with Star of the Pure (for good this time!)
  • Fixed Lesser Rune of Demonkin being augmentable (and it having no effect).
  • Fixed issue with Keep Her Safe (Warden perk) giving Wolf companions up to 9 instances of Provoke, causing them to cast it repeatedly.
  • Fixed issue with the Wispmother set (Warden) where the targeting feature of the 2) bonus wasn't applied until having 3 pieces of the set.
  • Fixed Exploding Shield (Templar) dealing too little damage with the ground burn effect.
  • Fixed crash on death in some cases when having an active barrier effect.
  • Fixed resetting the world via tinka's difficulty change not clearing shrine buffs.
  • Fixed Sword Hurl causing a crash sometimes.
  • Fixed Vampire Lord's Cape making you invulnerable with mana Shield effects (they no longer work together at all).
  • Fixed issue where Poison satellites wouldn't apply the poison debuff to foes poisoned by any kind of effect.
  • Fixed issue where Chain Lightning effects could strike the same target multiple times.
  • Fixed typos.
Last edited by Squarebit; Aug 30 @ 4:37am
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Showing 1-5 of 5 comments
(does swivel chair Tai-chi)
Certain Aug 13 @ 4:08am 
Вы лучшие,но хочется мультиплеер :(
zero Aug 13 @ 11:59am 
awesome, been waiting for dlc & new endgame
v3nom* Aug 14 @ 10:44am 
sounds great! will we get more stash space in the DLC?
Skapain Aug 14 @ 2:38pm 
Can't wait!!
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Chronicon > General Discussions > Topic Details