Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, this time limit thing really has me wondering if this game is for me. I read a long review that said the time limit gets in the way of exploring, and you just don't have enough time to do everything you want to do.
So, my question is . . . does this time limit cause you to play in a rushed fashion? Do you really not have enough time to "read all the puns and descriptions" like the reviewer said? Can you actually miss out on completing things if you explore too much, or take too much time to do some quests, puzzles, etc?
I sure hope not. I really don't understand the whole time pressure thing in an adventure game. Adventure games are supposed to be played at your leisure, because puzzles may be difficult to figure out and some people need more time to solve them.
I look forward to hearing some feedback on this time limit in the game. I really hope it doesn't hinder the exploration aspect, and that we can still enjoy this game by taking our time.
Thanks!
It's incredibly simliar to QFG 2: Trial by Fire in that respect.
That said... the QFG series had time limits, or rather, time sensitive events and day/night specific situations. Oddly enough, that didn't bother me all that much.
I haven't played Hero-U yet (I just got my GOG key today for being a Kickstarter backer), but if it's anything like QFG in that respect, it should definitely be manageable.
Every QfG, especially the one I played the most - the first one - had time, timed events, and time limits.
Thats like me complaining that I'm a fan of the Ultima series and then complaining that I am going to skip a new ultima game because it had virtues.
So, my points still stand, with the exception of me loving the Quest for Glory series.
I myself would like it to be like the Conquest of the Longbow or Gabriel Knight from the 1990s with days passing after doing events. LIke give the player as much time to look at things, and maybe allow them to say practice their skills 3 times a day, but a day doesn't pass until you do blah blah blah event or puzzle. I just feel rushed. :(
So the time limit in Hero-U is a concern for me. However I'm still very much looking forward to playing the game (I backed it twice so I already bought it). I hope the Coles consider maybe a couple of 'story break' moments in future games where you can do as much as you want until you decided to return to the main story with timed events.
One is chock full of time limits. More than 2. Did you play the real one or the claymation remake? I never played the remake so i don;t know if anything changed. If you weren't at A at X time you missed out. Time management a huge and integral part of the game.
I hate time limits too. I really, really hate them. I even hate day/night cycles that prevent me from using shops when i want, etc. The newer QfG-likes, like Quest for Infamy and Heroine's Quest also had time limits. If you are going to play a QfG-like game its something you have to accept.
I also hate the fact I cannot rename the character. Or that he has dialogue and not vague responses I can fill in in my mind with dialogue my character would say. Shawn isn't my character like all the characters in every QfG game was. In that regard, they picked up that crap from the two newer QfG-likes.
I think my complaint is valid since it 100% wasn't in the original QfG, where time was, especially in the first one. Time being a bigger factor, and way, way more time limits on things and not so much be x at y time, is certainly a valid complaint though. And I agree with it. But not revising history.
But, some things have definitely changed for the better. The rpg system is improved. Combat is improved, etc.