Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyone who is doing ds3 pvp regularly, especially meta pontiff, should put some effort into playing curved sword. learning to play with it increases your fundamentals elsewhere and will help you know what to do when coming up against it.
IMO the thing that's far, far more annoying is the ultra passive, ultra safe playstyle that many meta cs players tend to have, but thats not really a curved sword issue, highly passive
playstyles are also annoying with other setups, and IME its almost always enjoyable to fight a decent cs player if they are mirroring my aggression and not sweating their nuts off vs every rando invader.
zero clue about the game, this is just sad...
rkss recovery cancel is NOT inescapable. you mostly just need to play the same game of making reads and accordingly rolling out of stun or delaying your roll that you would use when fighting against murky or pkcs. but otherwise yes, rkss is absolutely a top meta choice if youre doing the recovery cancel. top 3 best weapons probably murky, pkcs and rkss.
splitleaf is not really "broken" in the sense that its super OP. using a pivot cancel to do splitleaf infinite is very strong, and can take you down to zero HP from full if youre not able to escape, but on the other hand - its just a chop halberd. its base moveset really isnt that good and its strongly countered by a variety of weapons. its much more difficult to fight against than other halberds because you essentially need to not get hit when your opponent has most of their stamina, but its still more beatable than basic meta weapons like murky/pk, or rkss with recovery cancel. nobody is tryhard dueling with splinf.
it certainly is "broken" in that you can do a super busted and very unintentional infinite combo, its just not "broken" in that it truly competes with the meta. splitleaf infinite is also very difficult to preform, so in general, when you see someone doing it(unless they macro it), they are probably extremely proficient at pvp and would trounce any of us with a huge variety of setups, so that might make the splitleaf infinite setup seem more meta than it really is.
also, you can escape from splitleaf infinite. you need perseverance or quickstep. what you do is as soon as you get hit with an R1, open your menu and swap to a quickstep dagger while being hit. then close the menu and spam weapon art - you'll usually escape after a few hits. since the game allows you to use the menu and swap while being hit, you dont need to fight with a quickstep weapon the whole time - just swap to it during hitstun while they are trying to infinite you. you can make this much easier by putting a row of 5 quickstep daggers at the top of your inventory, then you can use the "page up" function to quickly select a dagger from any other weapon in your inventory.
i think you also might be able to escape from splinf with a stance escape. stance escape is when you escape from a true combo when getting hit from behind while using a weapon with a "stance" weapon art, which basically means any weapon art where you hold down the button, assume a stance, and can move while in the stance - aquamarine dagger WA, "stance" on straight swords/rapiers/greatswords, valorheart WA, "hold" WA on katanas, freide scythe WA, etc etc. essentially, all you do is hold down the input for WA while being hit and spam roll. you can escape lots of combos this way, even R1>R1 combos on slow stuff like UGS. to do a stance escape, you MUST get hit from behind/facing away from your opponent.
curved sword has been in the meta since day 1. at launch, carthus curved sword was the best weapon in the game and then got nerfed HARD, which caused players to move away from cs for awhile, but by the time patches had stopped, pkcs was universally regarded as one of the top meta weapons since it is the longest cs with the fast R1/kick flip moveset.
did they remove the patch that it become OP again? there are far more OP weapon in the game that can 1 shot you with just r1 press.
developers have a ♥♥♥♥♥♥ up sense of in game balance, not a single glitch in ds3 is as good as harpe with penta regen or just pkcs. you cant say that something is bad because it wasnt intended since fromsoft are brain damaged in terms of balance
"rkss top 3 weapon"
"ccs only good cs"
people not knowing how the game works in 2025 is kinda crazy
also rkss with cancel can be parried too, you trying to parry out of hitstun against it isn't too different compared to stagger r1s which is never gonna work