DARK SOULS™ III

DARK SOULS™ III

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Silent King Dec 25, 2024 @ 9:46am
question about dodge rolling
is dodge rolling in ds 3 like elden ring? like light, medium and heavy or is it determined by the percentage of ur weight? like the more weight the slower it is OR if it passes a certain number it becomes a heavy dodge roll?
I wanna know cuz I kinda feel like when I equip my shield my dodge roll is kinda slower but not that much, its not a heavy dodge roll, I wanna know if its my imagination or does it actually become slower?
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Showing 1-15 of 22 comments
Smaugi Dec 25, 2024 @ 10:05am 
It works...like in Elden ring... dependant on your weight.
Below 29.9% light rolls
30%-70% medium rolls
70.1%-99.9% heavy rolls
over 100% cant roll
hawklaser Dec 25, 2024 @ 10:24am 
Originally posted by Persian Titan:
is dodge rolling in ds 3 like elden ring? like light, medium and heavy or is it determined by the percentage of ur weight? like the more weight the slower it is OR if it passes a certain number it becomes a heavy dodge roll?
I wanna know cuz I kinda feel like when I equip my shield my dodge roll is kinda slower but not that much, its not a heavy dodge roll, I wanna know if its my imagination or does it actually become slower?

Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.
Originally posted by hawklaser:
Originally posted by Persian Titan:
is dodge rolling in ds 3 like elden ring? like light, medium and heavy or is it determined by the percentage of ur weight? like the more weight the slower it is OR if it passes a certain number it becomes a heavy dodge roll?
I wanna know cuz I kinda feel like when I equip my shield my dodge roll is kinda slower but not that much, its not a heavy dodge roll, I wanna know if its my imagination or does it actually become slower?

Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.
DS3 has a ring that boosts rolling invincibility frames.
Silent King Dec 25, 2024 @ 3:24pm 
Originally posted by ✪★☭☣ Your enemy:
Originally posted by hawklaser:

Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.
DS3 has a ring that boosts rolling invincibility frames.
name?
hawklaser Dec 25, 2024 @ 4:07pm 
Originally posted by Persian Titan:
Originally posted by ✪★☭☣ Your enemy:
DS3 has a ring that boosts rolling invincibility frames.
name?
That would be the Carthus Bloodring.
Burns Dec 25, 2024 @ 8:06pm 
Originally posted by hawklaser:
Originally posted by Persian Titan:
is dodge rolling in ds 3 like elden ring? like light, medium and heavy or is it determined by the percentage of ur weight? like the more weight the slower it is OR if it passes a certain number it becomes a heavy dodge roll?
I wanna know cuz I kinda feel like when I equip my shield my dodge roll is kinda slower but not that much, its not a heavy dodge roll, I wanna know if its my imagination or does it actually become slower?

Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.

That was one of dumbest mechanics FS ever implemented, along with being punished for dying when the game is actually based around dying as a core element of your learning process. And there s still people wondering why the director got fired....

To OP, you already have the correct answers. Smaugi gave you the exact percentage numbers. Light, medium and fat rolling ARE determined by your weight ratio, only here is dependent on Vitality rather than Stamina (which is pointless to upgrade past 40).

Of all Dark Souls games, DS3 is he one that feels more similar to ER in a few ways, which if they d called DS4 it would have befit it just fine.
Have fun and Merry Christmas.
CazadorDeLobo Dec 26, 2024 @ 12:29am 
There's a hidden attribute to the rolling and weight mechanic, where animation speed changes within the breakpoints on a gradient. Notice the difference when spamming rolls at 0.0% vs 29.9%.
Silent King Dec 26, 2024 @ 2:37am 
Originally posted by Burns:
Originally posted by hawklaser:

Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.

That was one of dumbest mechanics FS ever implemented, along with being punished for dying when the game is actually based around dying as a core element of your learning process. And there s still people wondering why the director got fired....

To OP, you already have the correct answers. Smaugi gave you the exact percentage numbers. Light, medium and fat rolling ARE determined by your weight ratio, only here is dependent on Vitality rather than Stamina (which is pointless to upgrade past 40).

Of all Dark Souls games, DS3 is he one that feels more similar to ER in a few ways, which if they d called DS4 it would have befit it just fine.
Have fun and Merry Christmas.
thanks and u too
Burns Dec 26, 2024 @ 2:57am 
Originally posted by CazadorDeLobo:
There's a hidden attribute to the rolling and weight mechanic, where animation speed changes within the breakpoints on a gradient. Notice the difference when spamming rolls at 0.0% vs 29.9%.
Interesting
Silent King Dec 26, 2024 @ 3:07am 
Originally posted by Burns:
Originally posted by CazadorDeLobo:
There's a hidden attribute to the rolling and weight mechanic, where animation speed changes within the breakpoints on a gradient. Notice the difference when spamming rolls at 0.0% vs 29.9%.
Interesting
what does gradient mean?
phenir Dec 26, 2024 @ 6:49am 
Originally posted by Persian Titan:
Originally posted by Burns:
Interesting
what does gradient mean?
Gradual change in value, in this case equip load value. 0% is faster than 1% is faster than 2% etc. with breakpoints at 30% and 70% that have more significant changes.
Silent King Dec 26, 2024 @ 7:15am 
Originally posted by phenir:
Originally posted by Persian Titan:
what does gradient mean?
Gradual change in value, in this case equip load value. 0% is faster than 1% is faster than 2% etc. with breakpoints at 30% and 70% that have more significant changes.
so I didnt feel slow in dodging, I was actually slow
Burns Dec 26, 2024 @ 1:09pm 
Originally posted by Persian Titan:
Originally posted by Burns:
Interesting
what does gradient mean?

Sorry for the late response, I spent all day with family and internet strictly off.

You have the answer from phenir for sure. I was unaware myself of how much difference that made, but as you know that works also for scaling. For example not all, say B scaling in X stat, have the same values.

There s always been a lot of stuff 'under the hood' that FS never made us aware of in explicit terms, and if it wasn't for the whizz guys in our midst we would hardly be able to know how certain mechanics actually work.

Sometimes they are small differences but nonetheless every Soulsborne game seems to have 'hidden' variants of certain values regarding stats or, as in this case, even movement.

Sometimes you ll find stuff that just leaves you baffled, like poise in DS3....It s just how they do things and it tends to be more complex than one would think at first glance.
Last edited by Burns; Dec 26, 2024 @ 1:12pm
Originally posted by CazadorDeLobo:
There's a hidden attribute to the rolling and weight mechanic, where animation speed changes within the breakpoints on a gradient. Notice the difference when spamming rolls at 0.0% vs 29.9%.
it doesnt change
why would people go online and just spread blatant misinformation?

ahh, souls community...
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Date Posted: Dec 25, 2024 @ 9:46am
Posts: 22