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Below 29.9% light rolls
30%-70% medium rolls
70.1%-99.9% heavy rolls
over 100% cant roll
Yep, its always been a function of weight % through out the games. Elden Ring just added a QoL display in your stats to state what load level you are at. Thankfully, only Dark Souls 2 had a stat that also affected how many iframes you get during rolling.
That was one of dumbest mechanics FS ever implemented, along with being punished for dying when the game is actually based around dying as a core element of your learning process. And there s still people wondering why the director got fired....
To OP, you already have the correct answers. Smaugi gave you the exact percentage numbers. Light, medium and fat rolling ARE determined by your weight ratio, only here is dependent on Vitality rather than Stamina (which is pointless to upgrade past 40).
Of all Dark Souls games, DS3 is he one that feels more similar to ER in a few ways, which if they d called DS4 it would have befit it just fine.
Have fun and Merry Christmas.
Sorry for the late response, I spent all day with family and internet strictly off.
You have the answer from phenir for sure. I was unaware myself of how much difference that made, but as you know that works also for scaling. For example not all, say B scaling in X stat, have the same values.
There s always been a lot of stuff 'under the hood' that FS never made us aware of in explicit terms, and if it wasn't for the whizz guys in our midst we would hardly be able to know how certain mechanics actually work.
Sometimes they are small differences but nonetheless every Soulsborne game seems to have 'hidden' variants of certain values regarding stats or, as in this case, even movement.
Sometimes you ll find stuff that just leaves you baffled, like poise in DS3....It s just how they do things and it tends to be more complex than one would think at first glance.
ahh, souls community...