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The bonfire placement can be a little weird, yeah.
That may be the case, but I am always drawn back to these games because I do appreciate the mechanical depth and the fun challenges.
I'm not trying to say that the game is too hard for me. It's more so that there is never anything to do other than struggle. Not much in the way of puzzles or meaningful traps. Exploration is always gated behind more struggle.
It feels good to fight a really strong boss and beat them. It doesn't feel good to constantly get my ass kicked over and over and over again with nothing else to fill the time.
I am glad that you understand the nuance of what I am saying.
It is awesome to have really challenging content to overcome, but the lack of variety of the challenge level, and I guess the lack of alternative activities other than said challenging content, made it into a huge grind for me.
I would have liked to see more puzzles, traps to disarm, or meaningful exploration besides turning a corner.
Lol. It was the first time I could take a breath and reflect I suppose. There was no option but to get here, but it feels like a hollow victory.
Welcome to Majula!
Oh, wait. Damn.
The problem I have is that once I learn one fight, it doesn't really help me in future fights. No matter what I do, I always feel the same amount of struggle. I never feel like I'm getting stronger. It feels like spinning my wheels in the mud for 50+ hours until I finally beat the game .
Which I did earlier, by the way. I beat the Soul of Cinder.
I just don't really feel like the journey was fun or meaningful. It was so over the top, the entire time, that I still feel weak and incapable at the end.
Yeah, if I played through the game again, I am sure muscle memory will help me, but I don't ever want to experience this game again. That's sort of the problem. The lack of a sense of progression and growth really steals the satisfaction of beating the game, or the next boss because whatever comes next is going to be back to square one.
I can understand. For me, I persevered, but I can't say it was worth it. I've been in a bad mood every time I play it. What's the benefit to that ?
Maybe it's my mindset, or maybe I'm just really bad at the game.
You've set a different expectation for your self than what the game's intended target audience is for. There are plenty of other games for people who want easy dopamine and/or instant gratification. But this is a game for people who want a challenge and deal with "high stakes" for long periods of time.
Well, good to know that. I was thinking I was just worse than the average player. It's hard to imagine there are people who like being in that state for such long periods of time. It's exhausting.
Don't get me wrong, though. I do have a strong appreciation for the games, and at their best, they provide an unparalleled experience. Dark Souls 3 just takes it to a level that I think is excessive and relentless at times.
Nope.