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There are, however, a number of weapons which behave uniquely when two handed. Instead of holding the weapon in both hands, your character will put a second copy in their left hand. In addition to the moveset of the mainhand weapon, you can now use L2 (shift on KB+M, iirc) to perform a special attack with both hands. There are standing, running, and rolling versions of these attacks. Additionally, you can use the weapon art (because you're two handing).
Generally, unless you are using one of the unique paired weapons, duel wielding is a bad idea because it offers no benefit. Both hands do the same thing; it's redundant. What is sometimes done is to wield a mainhand weapon and then a different offhand weapon to help cover the weaknesses of the mainhand weapon. For example, a curved greatsword does a lot of damage, has good hyper armor, and initiates well with running attacks. However, its attacks are slow and predictable, and it strugges to deal with people who get in close on the user and punish rolls. Thus, a Handaxe is sometimes used in the offhand to prevent people from just reaction rolling all of your attacks, as well as for rollcatching.
I think you'll have an issue finding anything that looks like wings, but yes, you could do claws. There's three options (Claws, Manikin Claws, and Crow Talons), and all are paired weapons.
As for storm stuff? Harder to do duel wielded. There's a couple weapons that have stormlike visuals on their weapon arts (Dragonslayer Greatshield, Storm Curved Sword, Stormruler, Tailbone Spear and Shortsword, and maybe the Splitleaf Greatsword a little?), but all of those require the weapon be two handed.
I think you should decide if you want to focus on the fire or storm aspect. All of those weapons except Splitleaf are going to suck on an elemental build because they can't be infused, while pyromancies are going to be pitiful on a physical build. The claws will work on either.
I don't exactly have a computer powerful enough to run it properly either. I technically can, but I'd end up with 300 ping or more. So it would be an insane amount of lag. Looking into a better one, but until then I can test the characters on PS4. PS: Had to answer this way because your account doesn't allow comments.
Fair enough. In that case, I reccomend you the Crow Talons, Tailbone Spear, and Great Combustion (for its low stat reqs, guardbreak potential, and low FP cost).
Cons:
-No parry-tool immediately at hand
-Swaps are limited depending on what is in each hand (people would usually swap right hand for more attacks available, but in dual setups often have heavier weapon in left hand. that brings the weight optimization dilemma)
Pros:
-Better combos (simplest things like SS R1 into GS R1, speed of SS but more damage)
-Better mixups (arguable since swapping is more limited, but swapping aside options are wider)
-By alternating the hand you attack with you can always go in with the 1st swing of the chain for guaranteed combo (using R1 with only right/left hand weapon will only give combo on every second hit [for most weps], unless resetting with block but it is not always possible).
That being sad, symmetric dual wielding is the weakest options of all since the only benefit it has is R1-reset on alternating the hands.