DARK SOULS™ III

DARK SOULS™ III

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PanderMaWine 15 fev. 2022 às 9:07
What is DS3's cool hidden gameplay mechanic?
Out of all the Soul games, I feel like DS3 is the one I know the least about.
It's the one I have yet to finish, and I intend to start my 3rd character and actually try to beat it this time.

My question is, each Souls game has it's experimental gameplay quirk.
Demon Souls has world tendencies
DS1 has vagrants and miracle resonance
DS2 has the (imo excellent) bonfire ascetic and ng+ mechanics.
I guess Bloodborne has the insight system that changes the world the more insight you have.

So what is DS3's unique gameplay changing mechanic? Is there one?

Edit: Welp. It seems the closest thing DS3 has is it's hollowing mechanic. But that's not saying much cause each title has a different one.
Última alteração por PanderMaWine; 15 fev. 2022 às 23:45
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David Benioff 15 fev. 2022 às 9:09 
Imo, ds3 doesn't really experiment, it perfects. There's the ember, which basically improves on human effigies from ds2. NG+ and NG++ items are different, and that's about it.
desecratedpetals 15 fev. 2022 às 9:13 
There are a bunch of obscure or not obvious mechanics, but they're usually limited to specific items and not as cool or broad as the ones you listed.

Ng +1 & 2 give you better rings and soul items, hollow weapons give you bonus luck if you're hollow, theres a hitsun counter that makes it easier to roll after being hit multiple times, if you do gestures the firekeeper does cute things, dex makes you take less fall damage.
Última alteração por desecratedpetals; 15 fev. 2022 às 9:18
Originalmente postado por Myerscough:
There are a bunch of obscure or not obvious mechanics, but they're usually limited to specific items and not as cool or broad as the ones you listed.

Ng +1 & 2 give you better rings and soul items, hollow weapons give you bonus luck if you're hollow, theres a hitsun counter that makes it easier to roll after being hit multiple times, if you do gestures the firekeeper does cute things, dex makes you take less fall damage.
Also, this is a very specific one that doesn't really have to do with the player character, but some enemies in DS3 have a REALLY horrible reaction to any sort of fire damage. Almost all enemies in DS1 have a special death animation when dying to fire damage, but they don't react badly to each hit of a fire attack. In the Cathedral of the Deep and the Irithyll Dungeon there are those Maggot Hollows and Maggot Beast things (I don't remember their official name) that look like something from Dead Space, and both of them will writhe around in pain if they get hit by any fire damage. They also react like that EVERY time you hit them with a fire attack, so you can stunlock them to death with any sort of fire damage. Even just attacking them with a torch, lol. The Pius of Man enemies (hollows corrupted/infected by the Abyss) also react badly to fire, but they have some resistance to it after the first hit. So if you hit a Pus of Man with a fire attack (melee or pyromancy) they'll start freaking out, but after that hit they can't be affected by the fire in the same way for maybe 4 or 5 seconds, so you have to be careful and wait a little longer to stun them again with fire. Sorry for the long post, but I couldn't really bother to try and shorten it.
Última alteração por King Robert Baratheon; 15 fev. 2022 às 9:50
Enderspoons 15 fev. 2022 às 9:31 
As said above, Ds3 has a collection of small minor quirks rather than one or two major systems under its hood, the two most significant of which are
a) A few corpses change their loot in NG+ and again in NG+2 and onward, primarily so the world's loot can be seeded with higher level rings
b) Some enemies react violently to being hit with fire damage and are stunned for a couple seconds, including Corpse Grubs, Pus of Man, and dogs.

The biggest thing in Ds3 that's hidden I would personally say is poise, but it's not hidden in the sense that it's hard to understand: The entire system is there (you can even see your poise value and everything with each piece of armor), but it's literally toggled off. It's all there in the code, but it's been disabled. Does absolutely nothing.
Hyperarmor is still very much present however, and has completely usurped the disabled passive poise system as Dark Souls 3's primary defense against staggering.
Última alteração por Enderspoons; 15 fev. 2022 às 9:35
Smaugi 15 fev. 2022 às 9:32 
there is programmed wind.
And torch particles react to it.
Smaugi 15 fev. 2022 às 9:33 
Originalmente postado por Enderspoons:
As said above, there's no real major hidden gameplay mechanic in Ds3, only a collecton of minor ones that don't impact gameplay all that much. You can waltz through the game completely normally and the only significant difference you'd find is a few corpses here or there holding different rings of the +1 or +2 persuasion on NG+ and NG+2 or higher, respectively.

The biggest thing in Ds3 that's hidden I would personally say is poise, but it's not hidden in the sense that it's hard to understand: The entire system is there (you can even see your poise value and everything with each piece of armor), but it's literally toggled off. It's all there in the code, but it's been disabled. Does absolutely nothing.
Hyperarmor is still very much present however, and has completely usurped the disabled passive poise system as Dark Souls 3's primary defense against staggering.
poise is just "armor" for hyperarmor and that's how it works , it turns on when you attack
desecratedpetals 15 fev. 2022 às 9:34 
Originalmente postado por King Robert Baratheon:
Originalmente postado por Myerscough:
There are a bunch of obscure or not obvious mechanics, but they're usually limited to specific items and not as cool or broad as the ones you listed.

Ng +1 & 2 give you better rings and soul items, hollow weapons give you bonus luck if you're hollow, theres a hitsun counter that makes it easier to roll after being hit multiple times, if you do gestures the firekeeper does cute things, dex makes you take less fall damage.
Also, this is a very specific one that doesn't really have to do with the player character, but some enemies in DS3 have a REALLY horrible reaction to any sort of fire damage. Almost all enemies in DS1 have a special death animation when dying to fire damage, but they don't have actually react badly to each hit of a fire attack. In the Cathedral of the Deep and the Irithyll Dungeon there are those Maggot Hollows and Maggot Beast things (I don't remember their official name) that look like something from Dead Space, and both of them will writhe around in pain if they get hit by any fire damage. They also react like that EVERY time you hit them with a fire attack, so you can stunlock them to death with any sort of fire damage. Even just attacking them with a torch, lol. The Pius of Man enemies (hollows corrupted/infected by the Abyss) also react badly to fire, but they have some resistance to it after the first hit. So if you hit a Pus of Man with a fire attack (melee or pyromancy) they'll start freaking out, but after that hit they can't be affected by the fire in the same way for maybe 4 or 5 seconds, so you have to be careful and wait a little longer to stun them again with fire. Sorry for the long post, but I couldn't really bother to try and shorten it.
Oh yeah thats pretty important, the human tree abominations in Ariendel are stunned in the same way (even though they themselves can attack you with fire?). You could also lump in torches curing the maggot bleed effect caused by the maggot beasts and giant flies.
Also, hitting someone with fire damage in pvp will cure the effect from them
Fire damage also resets frostbite in both pve and pvp, except for exploding bolts for some reason.
Última alteração por desecratedpetals; 15 fev. 2022 às 9:41
Originalmente postado por Enderspoons:
As said above, there's no real major hidden gameplay mechanic in Ds3, only a collecton of minor ones that don't impact gameplay all that much. You can waltz through the game completely normally and the only significant difference you'd find is a few corpses here or there holding different rings of the +1 or +2 persuasion on NG+ and NG+2 or higher, respectively.

The biggest thing in Ds3 that's hidden I would personally say is poise, but it's not hidden in the sense that it's hard to understand: The entire system is there (you can even see your poise value and everything with each piece of armor), but it's literally toggled off. It's all there in the code, but it's been disabled. Does absolutely nothing.
Hyperarmor is still very much present however, and has completely usurped the disabled passive poise system as Dark Souls 3's primary defense against staggering.
*sees this post while wearing the full Cathedral Knight Set*

*gets staggered and dies*

Thanks Miyazaki...

...seriously I hate the lack of real poise in DS3 :steamsalty: 😡
Última alteração por King Robert Baratheon; 15 fev. 2022 às 9:51
Artek [General] 15 fev. 2022 às 9:37 
Honestly... I don't think there is one. Ds3 kinda went away with obscure experimental stuff.

Fire keeper reacts to gestures, having a unique response to most of them. That's about as deep as this stuff goes.

Mound Makers have a slightly bigger matchmaking window than any other invaders. Because they're mad.
Originalmente postado por Myerscough:
Originalmente postado por King Robert Baratheon:
Also, this is a very specific one that doesn't really have to do with the player character, but some enemies in DS3 have a REALLY horrible reaction to any sort of fire damage. Almost all enemies in DS1 have a special death animation when dying to fire damage, but they don't have actually react badly to each hit of a fire attack. In the Cathedral of the Deep and the Irithyll Dungeon there are those Maggot Hollows and Maggot Beast things (I don't remember their official name) that look like something from Dead Space, and both of them will writhe around in pain if they get hit by any fire damage. They also react like that EVERY time you hit them with a fire attack, so you can stunlock them to death with any sort of fire damage. Even just attacking them with a torch, lol. The Pius of Man enemies (hollows corrupted/infected by the Abyss) also react badly to fire, but they have some resistance to it after the first hit. So if you hit a Pus of Man with a fire attack (melee or pyromancy) they'll start freaking out, but after that hit they can't be affected by the fire in the same way for maybe 4 or 5 seconds, so you have to be careful and wait a little longer to stun them again with fire. Sorry for the long post, but I couldn't really bother to try and shorten it.
Oh yeah thats pretty important, the human tree abominations in Ariendel are stunned in the same way (even though they themselves can attack you with fire?). You could also lump in torches curing the maggot bleed effect caused by the maggot beasts and giant flies.
Oh yeah! That's true. It is kind of silly that those human trees can use fire attacks and they're weak to fire, but then again it makes sense because well...they're trees, lol.

You know how you can get a Titanite Slab in Ariandel if you kill those three (or maybe it's four) of those human trees at the floor level of that icy area? Where those two Ice Crabs are before the Champion's Gravetender boss. Most of the time I speedrun through the Ariandel DLC as soon as I get to the Cathedral of the Deep, and to kill all those trees down there to get that ladder that leads to a Titanite Slab. I use whatever fire damage I have to kill them. I think one time I even killed them with a torch, lol. Also I just remembered that in the Cathedral of the Deep there's those man-grub things and they also have that same reaction to fire damage. I actually feel bad for them if I attack them with fire damage though. They're such cursed creatures.
Última alteração por King Robert Baratheon; 15 fev. 2022 às 9:50
Sure, Not 15 fev. 2022 às 10:00 
i'll say WeaponArt movement & hyper armor.
Was fun to send a dude to the sky usinga lothric Greatsword WA while wearing pyromancer armor set (the old one from ds1) the dude spammed me thinking he will stagger me... bad idea :hoji_surprised:
ho and also giant tree seeds
Última alteração por Sure, Not; 15 fev. 2022 às 10:01
King Robert Baratheon 15 fev. 2022 às 10:33 
Originalmente postado por Sure, Not:
i'll say WeaponArt movement & hyper armor.
Was fun to send a dude to the sky usinga lothric Greatsword WA while wearing pyromancer armor set (the old one from ds1) the dude spammed me thinking he will stagger me... bad idea :hoji_surprised:
ho and also giant tree seeds
Seeds of a Tree of Giants was a Dark Souls 2 mechanic first, so that doesn't really count. They changed nothing about the mechanic (besides maybe the duration of the Seed effect).
Última alteração por King Robert Baratheon; 15 fev. 2022 às 10:33
Sure, Not 15 fev. 2022 às 14:36 
ho ok, my bad, i didn't play ds2. only 1 a lot, and 3.
King Robert Baratheon 15 fev. 2022 às 14:46 
Originalmente postado por Sure, Not:
ho ok, my bad, i didn't play ds2. only 1 a lot, and 3.
Well you should change that. You skipping 2 makes you look bad. I have a strong urge to block you right now as well because of that.
Sure, Not 15 fev. 2022 às 17:03 
Originalmente postado por King Robert Baratheon:
Originalmente postado por Sure, Not:
ho ok, my bad, i didn't play ds2. only 1 a lot, and 3.
Well you should change that. You skipping 2 makes you look bad. I have a strong urge to block you right now as well because of that.
what a joke, block me if you like :D for what i care.
i choose to not play ds2, i dont like it. and tbh, imo its a ♥♥♥♥♥♥ game. you know, opinion are like a** hole.....
feel free to block me, i will probably cry for the next two year being blocked by king Robert the great ! what a shame, big lose , my heart is broken.:HappyMask:
Última alteração por Sure, Not; 15 fev. 2022 às 17:04
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Postado a: 15 fev. 2022 às 9:07
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