DARK SOULS™ III

DARK SOULS™ III

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Nonomori 2022年3月12日 3時28分
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Dark Souls 3 is better than Elden RIng
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.
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31-45 / 214 のコメントを表示
Quaz 2022年3月14日 4時23分 
Freak4Leeks の投稿を引用:
JediFlip25 の投稿を引用:

I'm sitting in a chair.

See, I stated a fact too. And just like your fact, it adds nothing to the discussion.

actually, in fact, he added 1 extra post to the discussion, so you are in fact, wrong. KEK
this guy gets it
Subjective. Games are just different.
ok so?
Zinx 2022年3月14日 11時01分 
Nonomori の投稿を引用:
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.

That's your own opinion you are like IGN praising yourself while playing the other Game.
Zinx の投稿を引用:
Nonomori の投稿を引用:
I generally don't like open world games because most of the open world objectives/quests are sort of random busy work. Yes, there can be tons to do, but it's usually pretty boring or repetitive IMO. ER doesn't suffer from this as badly, but it actually lacks a lot of what I loved so much in DS3.

Dark Souls, and really all of the other FromS titles, are so focused and well-designed that the entire time I'm playing I feel like I'm getting maximum enjoyment. I also feel like I'm experiencing the game the way the designers intended it, which I didn't realize was so important to me until losing some of that in ER.

In ER, I'm often just trying to locate bosses or items. The side bosses are generally way too easy, and often you find them when you're overlevelled, making the fights trivial. The main bosses seem about as hard as the other titles, but you have extra tools that just change the gameplay greatly (so many npc summons, ashes, way too OP weaponskills etc). As for explaration goes, you essentially need a guide or you can get hard stuck with progress trying to figure out where to find certain items. I could use guides in the other games if I wanted to make sure I didn't miss optional bosses or secret paths/items, but I never felt like I needed one until now. Being on rails in DS3, with the ability to explore a little bit to find optional bosses, was actually such a perfectly genius design which I didn't really understand until now. The game never felt bogged down with the need to explore humongous areas.

ER is somewhat nice but I'm not sure that I'll actually finish the game. It's just so tedious. Maybe I'm in the minority but I actually preferred being stuck on bosses in DS3, fighting them for hours or days until I could beat them.

All that being said, I'm not really here to say ER sucks (because it doesn't, look at sales and amount of people that are playing it), but ER made me realize just how good DS3 was and how open world ruined that feel and immersion for me.

That's your own opinion you are like IGN praising yourself while playing the other Game.
Apparently not only just mine, so far a lot of people here are agreeing with my points.

Also, I wish I was an IGN employee x) They get pre-release access to games!
ah here we go
Speedwagon の投稿を引用:
ah here we go
CJ, is that you?
Canteu 2022年3月14日 18時32分 
I beat ER all bosses and yes I agree DS3 is higher in the ranking of souls games for me. ER is probably my least favourite simply because of the poor boss design, real crappy build balance and pointless open world.
最近の変更はCanteuが行いました; 2022年3月14日 18時39分
The bosses are for sure better in DS3. Pretty much all of they, actually, especially the late game ones. ER is a great game and has some stunningly beatufull areas that are better than in DS3. I did not like the copying and pasting of some many "field bosses", the spam of dragons and other giants bosses that I hate. Super clunky and unfun fights, you always fith the camera are way down there and never can clearly see their moves. Fights on horse feels stupid ...

Radahn total ♥♥♥♥♥♥♥♥ fight. TOTAL ♥♥♥♥♥♥♥♥!
Maraketh, stupid ♥♥♥♥♥♥♥♥ fight.
Malenia, stupid ♥♥♥♥♥♥♥♥ fight.
Elden Beast, stupid ♥♥♥♥♥♥♥♥ fight.

Well OP maybe you SHOULD actually play ER solo and try yourself on these bosses without over leveling. Because there you got all you need to get stuck for hours on. You can outlevel and go farm some souls on DS3 as well, they key part here is CHOISE. Well in DS you are not had so many places to go but still it's basically the same. Seems like a stupid excuse. I mean I agree that DS3 is better, but I actually finished ER two times already and there is nothing "tedious" about NOT trying a boss many times and exploring. I find the game so big that my patience bar that shrank over the years any way got even smaller with Bosses in ER but that also was because some of their attacks seemed very unfair and hard to avoid. Anyway the 2nd time around with a high level, massive vigor and the rune that give extra HP some of the attacks that were 1 hit kills were no longer, so it got easier. I think the fextra "recommendations" that just say 120+ for the late areas are a bit on the low side. When you do a decent amount of side bosses and quests and stuff, you get to level 150 easy without going NG+ without farming or anything. In fact, I kind of kept myself down by collecting a lot of the bug consumable souls in the endgame and never using them. Still ended with ~140 on both chars I think.

In ER the bosses all have some ♥♥♥♥♥♥♥♥ unfair ♥♥♥♥ attack, never ending chains of attacks where you can not get a heal off. Lots of AOE. Seems designed to fight with a summon (yes DS3 kind of like that if you will) but you could beat all bosses solo if you were to learn their moveset ... I am sure the same is true for ER, but it feels like you need luck and its not like fair and precise moves you can learn, but probably there will be strats that just moves away for 95% of the time and like 1 hit at 1 tiny window after a specific attack you have to bait out of something. Well or not because for some bosses that may not even be possible as they continue to spam their attacks at you and do not let you heal.

What I do not like about the open world it's discovering areas too late that you are clearly over leveled for that are just a cakewalk. I would not like auto leveling of enemies and bosses either, and sometimes it's kind of relaxing but if you just 5 shot some miniboss it feels stupid.

ER actually makes me think they were never that good as bosses as I thought there were. I think they just really got lucky in DS3. They just give the bosses some attack patterns. I think it less calculated and planned out as I thought. They probably have some timings that they reuse that fit in roll and iframe timings when it comes to chained swings, maybe not even that.
最近の変更はЯeÐ ĄnimaŁ ШaЯが行いました; 2022年3月14日 23時10分
Yeah i like Elden ring but DS feel better to me i like that you have to walk everywhere it feel more of a journey, im so sick of riding everywhere on a horse like every open world game just trecking in a random direction its fun for a bit but it gets boring to me, overall elden ring is good and my favourite parts are when im in the well designed levels on foot, but a lot of them feel copy and paste except the main ones, i will go back and play it but ultimately EL makes me want to play DS3 and ive gone back and done exactly that and nearly finished DS3 again lol just with the cinders mod this time.
ЯeÐ ĄnimaŁ ШaЯ の投稿を引用:
The bosses are for sure better in DS3. Pretty much all of they, actually, especially the late game ones. ER is a great game and has some stunningly beatufull areas that are better than in DS3. I did not like the copying and pasting of some many "field bosses", the spam of dragons and other giants bosses that I hate. Super clunky and unfun fights, you always fith the camera are way down there and never can clearly see their moves. Fights on horse feels stupid ...

Radahn total ♥♥♥♥♥♥♥♥ fight. TOTAL ♥♥♥♥♥♥♥♥!
Maraketh, stupid ♥♥♥♥♥♥♥♥ fight.
Malenia, stupid ♥♥♥♥♥♥♥♥ fight.
Elden Beast, stupid ♥♥♥♥♥♥♥♥ fight.

Well OP maybe you SHOULD actually play ER solo and try yourself on these bosses without over leveling. Because there you got all you need to get stuck for hours on. You can outlevel and go farm some souls on DS3 as well, they key part here is CHOISE. Well in DS you are not had so many places to go but still it's basically the same. Seems like a stupid excuse. I mean I agree that DS3 is better, but I actually finished ER two times already and there is nothing "tedious" about NOT trying a boss many times and exploring. I find the game so big that my patience bar that shrank over the years any way got even smaller with Bosses in ER but that also was because some of their attacks seemed very unfair and hard to avoid. Anyway the 2nd time around with a high level, massive vigor and the rune that give extra HP some of the attacks that were 1 hit kills were no longer, so it got easier. I think the fextra "recommendations" that just say 120+ for the late areas are a bit on the low side. When you do a decent amount of side bosses and quests and stuff, you get to level 150 easy without going NG+ without farming or anything. In fact, I kind of kept myself down by collecting a lot of the bug consumable souls in the endgame and never using them. Still ended with ~140 on both chars I think.

In ER the bosses all have some ♥♥♥♥♥♥♥♥ unfair ♥♥♥♥ attack, never ending chains of attacks where you can not get a heal off. Lots of AOE. Seems designed to fight with a summon (yes DS3 kind of like that if you will) but you could beat all bosses solo if you were to learn their moveset ... I am sure the same is true for ER, but it feels like you need luck and its not like fair and precise moves you can learn, but probably there will be strats that just moves away for 95% of the time and like 1 hit at 1 tiny window after a specific attack you have to bait out of something. Well or not because for some bosses that may not even be possible as they continue to spam their attacks at you and do not let you heal.

What I do not like about the open world it's discovering areas too late that you are clearly over leveled for that are just a cakewalk. I would not like auto leveling of enemies and bosses either, and sometimes it's kind of relaxing but if you just 5 shot some miniboss it feels stupid.

ER actually makes me think they were never that good as bosses as I thought there were. I think they just really got lucky in DS3. They just give the bosses some attack patterns. I think it less calculated and planned out as I thought. They probably have some timings that they reuse that fit in roll and iframe timings when it comes to chained swings, maybe not even that.
I actually disagree totally with Radhan the start of the fight is fuxking annoying but the actual fight when you get to him is really good, especially if your not on horseback, its one of the best bosses they have ever made, hes not ♥♥♥♥♥♥♥♥ you have a lot of time to ♥♥♥♥ him up its so good, 100% best boss fight of any souls game, doesnt make the whole game the best though.
Zinx 2022年3月15日 1時03分 
Nonomori の投稿を引用:
Zinx の投稿を引用:

That's your own opinion you are like IGN praising yourself while playing the other Game.
Apparently not only just mine, so far a lot of people here are agreeing with my points.

Also, I wish I was an IGN employee x) They get pre-release access to games!

That's true a lot of people think that but, you have to see either the limitations of their Engine if you think the Gap between Dark Souls 3 and Elden Ring graphical almost nothing has changed and bugs / glitches are the same as for Dark Souls series they have been there either.

I wouldn't want to be a IGN employee and pre release you can get either if you don't work for them see those Twitch streamers.
Zinx の投稿を引用:
Nonomori の投稿を引用:
Apparently not only just mine, so far a lot of people here are agreeing with my points.

Also, I wish I was an IGN employee x) They get pre-release access to games!

That's true a lot of people think that but, you have to see either the limitations of their Engine if you think the Gap between Dark Souls 3 and Elden Ring graphical almost nothing has changed and bugs / glitches are the same as for Dark Souls series they have been there either.

I wouldn't want to be a IGN employee and pre release you can get either if you don't work for them see those Twitch streamers.
Im fine with DS3 engine actually, the only problem from technical side that I noticed are fps drops and stuttering, performance issues. Other that that it works great without any game breaking bugs for me.
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投稿日: 2022年3月12日 3時28分
投稿数: 214