DARK SOULS™ III

DARK SOULS™ III

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sigma boy May 22, 2024 @ 7:39am
Armor doesnt matter?
I spent a lot of vitality to be able to roll with Exile Armor, but now im reading a lot of people saying that armor doesnt matter much in this game and is all about looks

is it a joke or it really doesnt matter? cuz i wasted all my souls upgrading Vitality to lvl 40 omg :steamfacepalm:
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Showing 1-15 of 18 comments
urabe mikoto May 22, 2024 @ 7:44am 
Anyone that thinks that 30% physical absorption doesn't matter skipped their math classes
Tenebris May 22, 2024 @ 7:48am 
dont worry mate there is a way to respec your atributes, google rosaria fingers and how to find it, and be happy :D
Dridore May 22, 2024 @ 7:48am 
for poise it's great if your using heavy strength weapons. but for resistances, you get diminishing returns
gFreak696 May 22, 2024 @ 8:06am 
If you're trying to get a better roll, then it doesn't matter at all. Don't worry about reducing damage if you can avoid it entirely.
Monarch May 22, 2024 @ 8:21am 
When people say armor doesn't matter and is all for looks they are comparing it to Dark Souls 1 (where you could also upgrade armor like weapons) and are speaking mostly in terms of poise and pure absorption. You still get massive defensive benefits as well as increased elemental resistances but armor is not as overpowered as it could be in Dark Souls 1.
toughnails May 22, 2024 @ 8:30am 
That's a LOT of wasted points in Vitality, I have only 28 on my heaviest build.
chaos May 22, 2024 @ 8:46am 
this is souls, armour helps but never enough. the best defence is always not getting hit at all.
Artek [General] May 22, 2024 @ 9:07am 
Originally posted by urabe mikoto:
Anyone that thinks that 30% physical absorption doesn't matter skipped their math classes
Problem is that DEFENSE also exists and frankly matters far more than absorption. It seems originally armor was supposed to have unique defense too, but Frommy couldn't balance it properly, so all armor now provides same defense while absorption pick up the crumbs that just don't matter as much.
Nico May 22, 2024 @ 9:42am 
Leveling up vitality over your other attributes = real chad.
Monarch May 22, 2024 @ 10:00am 
Originally posted by gh0stwizard:
Originally posted by Monarch:
...
This is totally wrong. Armor in DS1 gives "persistent" poise: not hyper-armor, not hybrid armor, not super-duper-not-working-poise-armor. And it's does not matter what you're doing in this armor: standing, attacking, showing a gesture - your poise is always the constant. In DS3 and ER you may wear nothing, but due your big bonk weapon you somehow (nobody really knows how) getting, from the air super-poise value, aka hyper-armor. Especially it looks strange on naked clerics, with piece of cloth in hand, called a talisman.

Please point at which part of my statement was wrong. I said that people think armor in the original is better because of how it's poise works. Please read a comment properly before shouting at people angrily.
Terrorize Exercise May 22, 2024 @ 12:54pm 
Its more like NG+ makes all defenses useless.
sigma boy May 22, 2024 @ 1:22pm 
Originally posted by Tenebris:
dont worry mate there is a way to respec your atributes, google rosaria fingers and how to find it, and be happy :D
thanks, i didnt know about this
I managed to lower my vitality to 30, kind of a sweet spot
bradams May 22, 2024 @ 4:28pm 
Originally posted by urabe mikoto:
Anyone that thinks that 30% physical absorption doesn't matter skipped their math classes

I think the reasoning for why people say it doesn't matter in general is because of how much HP you can get compared to the high amounts of damage enemies do in relation to how many hits that absorption actually buys you.

Like if you have 1,000 HP, and an enemy attack does 800 damage, you die in 2 hits. If you have 30% absorption and you take 800 damage, it is reduced to 560 damage, which is still you dying in 2 hits, so in that instance, that 30% didn't change a thing.

Like when you get into the higher values, boosting to like upper 50% and 60%'s then sure, the amount of extra hits you can take starts to become noticeable, but at the mid and lower values, it often times really won't do much aside from buying you, at most, 1 more hit, which is useful, but in general not going to be the difference between being stuck on a boss or beating it first try.
Last edited by bradams; May 22, 2024 @ 4:31pm
Artek [General] May 22, 2024 @ 4:34pm 
Originally posted by bradams:
Originally posted by urabe mikoto:
Anyone that thinks that 30% physical absorption doesn't matter skipped their math classes

I think the reasoning for why people say it doesn't matter in general is because of the difference between how much HP you can get and how much damage enemies do in relation to how many hits it actually buys you.

Like if you have 1,000 HP, and an enemy attack does 800 damage, you die in 2 hits. If you have 30% absorption and you take 800 damage, it is reduced to 560 damage, which is still 2 hits, so in that instance, that 30% didn't change a thing.

Like when you get into the higher values, boosting to like upper 50% and 60%'s then sure, the amount of extra hits you can take starts to become noticeable, but at the mid and lower values, it often times really won't do much aside from buying you, at most, 1 more hit, which is useful, but in general not going to be the difference between being stuck on a boss or beating it first try.
Also this, yeah. Armor in Dark Souls was always a margin protector - preventing your death in that 1/20 chance when you get damaged just right. Which is just not worth investing extra 30 levels into Vitality into.

Thank God in ER they returned to old formula of combining stamina and equip load into one stat, as that makes leveling it up more enticing.
toughnails May 22, 2024 @ 7:50pm 
Originally posted by bradams:
Originally posted by urabe mikoto:
Anyone that thinks that 30% physical absorption doesn't matter skipped their math classes

I think the reasoning for why people say it doesn't matter in general is because of how much HP you can get compared to the high amounts of damage enemies do in relation to how many hits that absorption actually buys you.

Like if you have 1,000 HP, and an enemy attack does 800 damage, you die in 2 hits. If you have 30% absorption and you take 800 damage, it is reduced to 560 damage, which is still you dying in 2 hits, so in that instance, that 30% didn't change a thing.

Like when you get into the higher values, boosting to like upper 50% and 60%'s then sure, the amount of extra hits you can take starts to become noticeable, but at the mid and lower values, it often times really won't do much aside from buying you, at most, 1 more hit, which is useful, but in general not going to be the difference between being stuck on a boss or beating it first try.
Yeah, this is why the Tears of Denial miracle is so OP, it's one extra hit no matter what, even if you're at 1 HP you will not die, and then you can recast it. Literally everyone uses it in PVP.
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Date Posted: May 22, 2024 @ 7:39am
Posts: 18