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Please point at which part of my statement was wrong. I said that people think armor in the original is better because of how it's poise works. Please read a comment properly before shouting at people angrily.
I managed to lower my vitality to 30, kind of a sweet spot
I think the reasoning for why people say it doesn't matter in general is because of how much HP you can get compared to the high amounts of damage enemies do in relation to how many hits that absorption actually buys you.
Like if you have 1,000 HP, and an enemy attack does 800 damage, you die in 2 hits. If you have 30% absorption and you take 800 damage, it is reduced to 560 damage, which is still you dying in 2 hits, so in that instance, that 30% didn't change a thing.
Like when you get into the higher values, boosting to like upper 50% and 60%'s then sure, the amount of extra hits you can take starts to become noticeable, but at the mid and lower values, it often times really won't do much aside from buying you, at most, 1 more hit, which is useful, but in general not going to be the difference between being stuck on a boss or beating it first try.
Thank God in ER they returned to old formula of combining stamina and equip load into one stat, as that makes leveling it up more enticing.